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TF2 Maps
Downloadarea: [ Custom Maps ]
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Control-Point Maps:
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Arena Maps: |
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Capture the Files Maps: |
Territory-Control Maps: |
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Payload Maps: |
Payload Race Maps: |
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King of the Hill Maps:
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Control-Point Maps
Control-Point consists of some tactical points on the map, which have to be taken by a team to win. Every CP-Map has some differences, how to take the Control Points.CP-Badlands:

CP-Dustbowl:

CP-Granary:

CP-Gravelpit:

CP-Well:

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Just like CP_Granary, CP_Well has 5 Control Points. Both teams start with 2 Control Points. The middle CP is neutral until it is taken. All Control Points have to be taken step by step. |
CP-Fastlane:

CP-Steel:

CP-Junction:

CP-Egypt:

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Just like Junction, Egypt, a map from a custom mapper, has been added to the official mappool during the scout update. This Map is using Textures which are looking like a pyramid, which aren't used by Valve. It's a Control Point Map, just like the "forefather" Dustbowl. 3 Stages have to be conquered or defended. Each Stage has 2 Control Points. |
Capture the Files Maps
Capture the Files are the well known Capture the Flag Maps from many other shooters, just like in Team Fortress and Team Fortress Classic. Instead of a flag every team has a suitcase (the so called "Intelligence"). Both teams have to take the enemy's suitcase to their base to win a round.CTF-2Fort:

CTF-Well:

CTF-Turbine:

Territory Control Maps
Territory Control Maps are somewhat similar to CP-Maps. You have to take Control Points, but which ones decides the game itself.TC-Hydro

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To win, a team has to control all 6 territories. Per round the game chooses two control points, one owned by each team. A team wins, when it takes the enemy's CP. |
Payload Maps
The Payload Mode is inspired by the escort maps from Team Fortress Classic. The mode has been included during the Medic Update. The BLU team must escort a Payoad to the RED base. A Payload moves only when at least one player from the BLU team stands near the playoad. Each additional teammate increases the speed the Payload is moving forward. The RED team must defend their base and stop the payload from reaching their base. The RED team wins when the payload hasn't reached its final destination before the round time ends. The BLU team wins when the payloads successfully reach its final destination before the round time ends. The Payload heals nearby BLU players, much like the Engineer's Dispenser do. If a Payload reaches it's final destination, it explodes and kills all players near the last point, much like at the end of CP_Steel in case of a victory for the attacking team.PL-Goldrush

PL-Badwater

Arena Maps
Arena Maps are somewhat of a Team-Deathmatch mode for Team Fortress 2. The game mode has been added to the Valve maps pool during the Heavy Update. Players from each team fight against each other until all players from one team are dead. Alternatively, a team can capture a single Control Point to instantly win a round. The Control Point, however, is only available after one minute has passed after the start of a round.Unlike all other game modes, there is no respawning after a player dies, similar to a Sudden Death. In addition to that, there are only a few Healthpack, and sometimes even no Healthpack at all. This gives the Medic and the Engineer's Dispenser an even more important role in this mode. Classes like the Pyro and the Spy also benefits from the new game mode.
ARENA-Lumberyard

ARENA-Ravine

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Ravine is the second Arena Map included into the Valve map pool during the Heavy Update. The center of the map features a tower with the Control Point in it. There are Healthpacks on this map |
ARENA-Badlands

ARENA-Well

ARENA-Granary

ARENA-Watchtower

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