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The TFPortal Itemdatabase
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Festive Scattergun
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Soda Popper
- +25% faster reload time
- +50% faster firing speed
- -60% clip size
- No random critical hits
Builds hype as you run. When the hype meter is full, unleash mini-crits!
The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath.
The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits.
In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds -
Force-A-Nature
- Damage (point blank): 82 - 101
- Damage (medium range): 10 - 39
- Damage (long range): 3 - 10
- Mini-crit damage: 7.29 per pellet
- Critical damage: 16.2 per pellet
- Total shots: 32 + 2 in the weapon
- Knockback on the target and the shooter
- +50% faster firing speed
- +20% bullets per shot
- -10% damage done
- -60% clip size
The Force-A-Nature is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 10 Scout Achievements, thus reaching the"Scout Milestone 2".
The weapon is a variation of the Scattergun in terms of design and basic functions, but features a shorter muzzle. It deals about 10% less damage then the Scattergun and has a reduced clip size of 2 shots, but has an increased reload speed. In addition to that, the weapon creates an impact wave at each shot, resulting in enemies being pushed away (as well as the user while in mid-air - also allows triple jumps).
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Scattergun
- Damage (point blank): 85 - 105
- Damage (medium range): 10 - 40
- Damage (long range): 3 - 10
- Mini-crit damage: 8.1 per pellet
- Critical damage: 18 per pellet
- Total shots: 36 + 6 in the weapon
The Scattergun is the Scout's primary fire weapon and basically represents an improved shotgun with a second barrel. The Scattergun has max effect at point blank and can kill lighter classes such as Medics and Engineers with one or two shots. Due to shot scattering, this weapon is less effective in long-range use and consequently deals less damage when used in this way.
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Shortstop
- Damage (short Distance): 69 - 72
- Damage (medium Distance):: 24 - 48
- Damage (long Distance):: 6 - 12
- Minicrit-Damage: 16 pro Kugel
- Crit-Damage: 24 pro Kugel
- Shots: 4
- Total shots: 36 + 4 in the weapon
- On Hit: Slow target movement by 40% for 0.5s
As a part of the Special Delivery Kit, this four-barreled Pistol will replace your primary Scattergun. Because of its fast reloading ability, this weapon will be a torture to your enemies when it's used by the right person.
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Festive Rocket Launcher
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Original
The Original is a promotional primary weapon for the Soldier. Styled after the Rocket Launcher from Quake (the model of which was used in the original Team Fortress mod for the Soldier's Rocket Launcher and the Pyro's Incendiary Cannon), it appears as a tan rocket launcher with a gray tubular exhaust port, bulky barrel, and a gray handle
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Cow Mangler 5000
- This weapon does not require ammo.
- This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec.
- No random critical hits
- This weapon deals reduced damage to buildings.
The Cow Mangler 5000 is a primary weapon for the Soldier. It appears to be a large bazooka-style retro-future ray gun.
This weapon is able to fire 5 blasts of energy that delivers identical damage to players as the Rocket Launcher, but reduced damage aganst buildings. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip; after being depleted, it can be recharged through a reloading process. It does not feature the traditional ammo reserve used by other weapons.
When the Mangler bar is full, pressing and holding the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot can be fired. This shot delivers additional base damage to players as well as dealing mini-crit damage. Additionally, enemies hit by this blast will suffer afterburn identical to that of the Flamethrower, albeit for half of the normal duration. This also allows the weapon to be used to ignite Huntsman arrows held by a friendly Sniper. The charged shot is further capable for disabling any building for a total of 4 seconds.
Enemies killed by the Mangler suffer a unique death; they will turn black and hover in mid-air while team-colored fire particles surround them and disintegrate their body. -
Liberty Launcher
- +40% projectile speed
- -25% clip size
The Liberty Launcher is a primary weapon for the Soldier. It is an army green rocket launcher with tan wooden handles, a scope with a white U.S. Army insignia, and a wooden shoulder-rest with a wire frame exhaust port.
The Liberty Launcher's projectile travels at a rate of 1540 Hammer Units per second - roughly 66 mph - 40% faster than the Rocket Launcher's rockets. However, it can only have three rockets loaded at once. -
Direct Hit
- Damage (short range): 112 - 140
- Damage (middle range): 50 - 90
- Damage (long range): 25 - 60
- Critical damage: 338
- Mini-crit damage: 151
- Shots: 4 Rockets
- Total shots: 20 Rockets + 4 in the weapon
- +80% projectile speed
- +25% damage done
- Mini-crits on airborne targets
- -70% explosion radius
As is right and proper for a soldier, this is a rocket launcher, though, with altered attributes. The radius of it's splash damage is reduced by 70%, conversely the rockets' speed is increased by 80%, the damage on direct hits is increased by 25% and airshots receive Mini-Crit hits additionally.
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Rocket Launcher
- Damage (short range): 105 - 112
- Damage (middle range): 50 - 90
- Damage (long range): 45 - 60
- Mini-crit- damage on direct hit: 122
- Critical damage on direct hit: 270
- Splash damage 1m: 60 - 81 (Crit: 226)
- Splash damage 2m: 43 - 52 (Cr
- Shots: 4 Rockets
- Total shots: 20 + 4 in the Weapom
By far the most famous and popular weapon in every first-person shooter is the Rocket Launcher. The reason why this high-impact fire weapon is so favored mainly lies in its versatility. It can not only be used as a means of attack but also aids the Soldier in movement as it allows him to quickly advance or reach higher platform by rocket jumping. The Rocket Launcher’s attack strength is the same in short and long range use and due to its splash damage, it is one of the worst enemies of sentries. However, as the rockets fly rather slowly, it is not very effective against moving targets at long distance. Since the Rocket Launcher can only hold four rockets at a time the Soldier needs to use them accurately and with a lot of aiming skill but this is not a problem after a little target practice.
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Rocket Jumper
- Damage (short Distance): 0
- Damage (medium Distance): 0
- Damage (long Distance): 0
- Minicrit-Damage: 0
- Crit-Damage: 0
- Shots: 4 Rockets
- Total shots: 60 + 4 in the weapon
- No self inflected blast damage taken
- +200% max primary ammo on wearer
- -100% damage done
The Rocket Jumper is a primary weapon replacement for the Soldier released with the Polycount Update, though not a part of the Soldier's Tank Buster Pack. It's special type of Rocket Launcher focused on learning to rocket jump, as the user neither deals nor receives damage upon firing. The Rocket Jumper also grants 200% max ammo on wearer, for extra practice of course
It also looks a lot like the standard weapon. -
Black Box
- On Hit: +15 health
- -25% Clip size
As a part of the Tank Buster Kit, this weapon replaces your primary Rocketlauncher.
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Festive Flame Thrower
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Phlogistinator
- All fire damage charges 'Mmmph', activate to refill health and crit for several seconds
- No airblast
- No random critical hits
Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.
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Backburner
- Damage per second (small range): 154.8 - 227.7
- Damage per second (medium range):136.6 - 182.2
- Damage per second (long range): 91 - 113.8
- Mini-crit damage: 1.35x more damage
- Critical damage: 3x more damage
- 100% critical hits from behind
- +10% damage done
- +150% airblast cost
The Backburner is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 15 Pyro Achievements, thus reaching the \"Pyro Milestone 2\".
The weapon works in the same way the Flamethrower: it uses fire to deal damage and set enemies on fire. As the name implies, it will cause critical damage whenever a player hits an enemy on his or her \"back\".
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Flamethrower
- Damage per second (point blank): 134.6 - 198
- Damage per second (medium range): 118.8 - 158.4
- Damage per second (long range): 79.2 - 99
- Mini-crit damage: 1.35x more damage
- Critical damage: 3x more damage
Welcome to hell! Although the Flamethrower only has a reach of 2 meters, it causes great damage to enemies and can kill them within seconds depending on the target’s distance and HP. Should the Pyro even manage to get amidst a group of enemies, he can unleash pure mayhem on them by setting multiple players ablaze with a single quick sweep. Once afire, enemies lose 3 HP per second and continue to burn for quite a long period of time if not healed. This allows the Pyro to even score kills while he already initiates his next barbeque somewhere else on the map. With the secondary function of the flamethrower, the pyro is able to produce a blast of compressed air that knocks enemies away, and redirects enemy projectiles. He also can use it to extinguish teammates.
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Degreaser
- Damage per second (short Distance): 134.6 - 198
- Damage per second (medium Distance): 118.8 - 158.4
- Damage per second (long Distance): 79.2 - 99
- Minicrit-Damage: 1.35× base damage
- Crit-Damage: 3× base damage
- 65% faster weapon switch
- -25% burn damage
This, made-out-of-trash-like Flamethrower replaces you normal Flamethrower. It impresses with its Skin, the sound of burning someone and the ability to switch weapons quickly.
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Bootlegger
- +100% increase in turning control while charging
- +25 max health on wearer
The Bootlegger is a primary weapon for the Demoman. It is a single pirate's boot and a peg leg. Used when a pirate loses his leg in battle, the same way as the Demoman uses an eye patch (He loses his eye in battle.). This set is Pirate themed.
This weapon functions in exactly the same way as Ali Baba's Wee Booties. -
Loch-n-Load
- +20% damage done
- +25% projectile speed
- Launched bombs shatter on surfaces
- -60% clip size
- +25% damage to self
The Loch-n-Load is a community-made primary weapon for the Demoman. It is a break-action grenade launcher, with separate barrels for firing its two loaded grenades.
The weapon fires grenades that travel at approximately 1331 Hammer units per second, or around 56 miles per hour. These grenades inflict slightly more damage than the Grenade Launcher upon a direct hit; however, the grenades will shatter harmlessly upon hitting anything other than an enemy player or building, causing no damage whatsoever. The grenades additionally deal increased self-damage to the Demoman who fired them, making close combat riskier. -
Grenade Launcher
- Damage: 64 - 132
- Critical damage: 284 - 296
- Total shots: 16 + 4 in the weapon
With the grenade launcher, the Demoman can deal much damage in no time. Though, the grenades explodes by direct contact with an enemy player or an enemy building, otherwise they explode automatically 2 to 3 seconds after hitting a ceiling, a wall or the ground.
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Festive Minigun
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Tomislav
- +40% faster spin up time
- This weapon has no barrel spin sound
- -20% firing speed
Tomislav is a primary weapon for the Heavy. It is an over-sized, heavily modified Thompson submachine gun with two handles, an ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard.
This weapon sports a 75% faster spin-up time complete with a suppressed sound, ideal for ambushing opponents. This, however, comes at the cost of firing 20% slower, resulting in a reduced application of damage per second. -
Brass Beast
- +20% damage done
- 50% slower spin up time
- -60% slower move speed while deployed
The Brass Beast is a community-made primary weapon for the Heavy. It is an antique machine gun made almost entirely of brass, bearing resemblance to the original 1861 Gatling gun made by Richard J. Gatling.
This weapon does more damage per second than the original Minigun, at the cost of a lengthy spin up time and slower movement speed while it is both deployed and revved up. As a result, players are unable to move effectively whilst deployed, but can deal significant damage to oncoming enemies. This makes the Brass Beast particularly strong in defensive situations where a Heavy can keep the weapon spinning without having to move. -
Iron Curtain
The Iron Curtain is a promotional primary weapon for the Heavy. It appears to be a Minigun made partially out of wood, with identifiable features such as a Communist Hammer and Sickle emblem visible on the ammo casing and a smoking vent on the side. This weapon was supposedly crafted by the Heavy himself. The weapon functions in exactly the same way as the standard Minigun.
It is awarded to players of Poker Night at the Inventory for defeating the Heavy during a round in which he has bought in with the item instead of cash. -
Natascha
- Damage per second (point blank): 320 - 360
- Damage per second (medium range): 30 - 200
- Damage per second (long range): 30 - 60
- Damage: 6.75 per bullet
- Mini-crit damage: 9.1125 per bullet
- Critical damage: 20.25 per bullet
- Shots: 200
- Slows down target on hit
- -25% damage
Natascha is one of the three new weapons added with the Heavy Update. The weapon becomes available after unlocking 15 Heavy Achievements, thus reaching the "Heavy Milestone 2". This weapon is essentially another Minigun, but with an additional effect: The weapon slows down every enemy it hits by 25% for a short moment. Unlike Sahsa, however, this weapon deals lower damage then its counterpart.
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Minigun
- Damage per second (point blank): 500 - 540
- Damage per second (medium range):50 - 300
- Damage per second (long range): 50 - 100
- Damage: 9 per bullet
- Mini-crit damage: 12 per bullet
- Critical damage: 27 per bullet
- Shots: 200
The primary weapon and the best friend of the strongly built Heavy is called "Sasha". It fires roughly 10 shots per second and it is able to raze everything in short and mid range with a single sweep.
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Pomson 6000
- Does not require ammo
- Projectile penetrates enemy targets
- Projectile cannot be deflected
- On Hit: Victim loses 10 Medigun charge
- On Hit: Victim loses 20 cloak
Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.
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Widowmaker
The Widowmaker is a promotional primary weapon for the Engineer. It is a futuristic, tan Shotgun styled after the Widowmaker TX, a weapon available in Deus Ex: Human Revolution.
This weapon uses the Engineer's metal as its source of ammunition; each shot fired will consume 60 metal, making for a maximum of 3 shots able to be fired without additional metal, with no requirement to reload. Each point of damage done to an enemy player or building with the Widowmaker is returned to the Engineer as metal.
It was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011. -
Frontier Justice
- Damage (short range): 80 - 90
- Damage (middle range): 10 - 30
- Damage (long range): 3 - 10
- Pellets per Shot: 10
- Mini-crit-Damage per pellet: 8.1
- Crit-Damage per pellet: 18
- Ammo loaded: 3
- Ammo carried: 32
- Gains Revenge Crits for Kills of your Senrtry Gun
- Gains Revenge Crits if your Senrty gets destoryed
- No random Critical Hits
- -50% clip size
The Frontier Justice is an unlockable primary weapon available for the Engineer released with the Engineer Update. This shotgun cannot randomly Crit and has half the magazine size of the regular Shotgun (3 from 6), but can get Revenge Crits: For every kill your Sentry racks up, upon its destruction the Frontier Justice gets 2 guaranteed Crits. For every assist, it gets 1. This applies even if the Engineer destroys his own Sentry with the PDA.
Taunting with the Frontier Justice will make the Engineer pull out his guitar, strum it, and slam it on the ground killing anyone unlucky enough to be infront of him. -
Shotgun
- Damage (short range): 80 - 90
- Damage (middle range): 10 - 30
- Damage (long range): 3 - 10
- Mini-crit damage: 81
- Critical damage: 180
- Shots: 6
- Total shots: 32 + 6 in the Weapom
Even though other classes uses the Shotgun as a secondary weapon, it’s the Engineer’s primary wide range weapon. The Shotgun is most effective when used against fast player classes or if an enemy only needs one last quick blow to be dispatched.
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Overdose
- -10% damage done
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, with a white and team-colored needle disposal container in place of a needle cache.
This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally, reaching a maximum of 10%.
The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun. -
Crusader's Crossbow
- Fires special bolts that heal teammates and deal damage based on distance traveled
- No headshots
- -75% max primary ammo on wearer
The Crusader's Crossbow is a community-made primary weapon for the Medic. The Crusader's Crossbow appears as a wooden crossbow, with a metal barrel attached to a canister which houses an arrow until it is fired. The cross emblem worn on the Medic's backpack and scoreboard icon is present on both the canister, and the frame of the Crusader's Crossbow.
The Crusader's Crossbow fires an arrow that travels in a slight arc with a team-colored streak trailing behind it, not unlike the Huntsman. Though the Crusader's Crossbow does not require the user charge their shot before firing, the time spent reloading an active arrow is significantly increased compared to the Huntsman. Arrows fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage from a great distance. Any player hit with an arrow fired from the Crusader's Crossbow will appear to have an arrow sticking out of their body, a mere cosmetic effect.
Arrows function on a reversed damage falloff scale; the further an arrow travels, a greater amount of damage or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with an arrow fired from the Crusader's Crossbow does not contribute to the Medic's ÜberCharge meter.
A Pyro can reflect an arrow fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies will be damaged by reflected arrows, rather than healed. -
Blutsauger
- Damage point blank: 10 - 15
- Damage medium range: 5 - 10
- Damage long range: 5 - 6
- Mini-crit-Damage: 14
- Critical damage: 30
- Shots: 40
- Munition: 150 + 40 in the weapon
- +3 HP per Hit
The Blutsauger is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 10 Medic Achievements, thus reaching the "Medic Milestone 1".
The weapon deals the same amount of damage as the Syringe Gun. In addition to that, all damage caused by that weapon will be added to the player's health. For instance: When hurting an enemy constantly without missing at all, it will heal 30 health points per second (3 points for each hit). With another TF2 Update the Blutsauger reduces the regenaration of health points from the maximum of 6 to 4 healt point per second. -
Syringe Gun
- Damage point blank: 10 - 15
- Damage medium range: 5 - 10
- Damage long range: 5 - 6
- Mini-crit-Damage: 14
- Critical damage: 30
- Shots: 40
- Munition: 150 + 40 in the weapon
The only fire weapon the Medic can resort to if he needs to is the Syringe Gun. The gun shoots out about 10 syringes per second that individually don’t do a lot of damage but since the fire rate is quite high represent considerable danger especially to low-health classes. The syringes are subject to ballistics which makes them fall towards the ground with increasing flying distance. So, the further away a target is the higher up the Medic needs to aim in order to score hits. Oops, that was not medicine.
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Festive Sniper Rifle
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Machina
- Fully charged Shot can pierce through multiple enemies
The Machina (play /ˈmɑːkiːnə/ or /ˈmækɨnə/ mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip.
While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause it to "click" and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air, notifying enemies of the Sniper's position.
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique sound effect akin to fanfare that can be heard by every player on the server.
The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011. -
Bazaar Bargain
- -20% Base charge rate decreased
The Bazaar Bargain is a primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps; the stock is curved with a golden recoil pad.
The Bazaar Bargain has it base charge rate decreased by 20%. Successfully scoring a headshot increases the charge rate of the next shot by 10%. On the other hand, taking body shots lengthens the charge time, and missing a shot completely clears the bonus. The bonus caps out at a 30% faster charge time, after 5 consecutive headshots.
This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1. -
Huntsman
- Bodyshot: 44-58 (0% Charge), 103-137 (100% Charge)
- Headshot: 153 (0% Charge), 360 (100% Charge
- Clip Size: 1 shot
- Ammunition overall: 12 shots + 1 in the bow
The huntsman is one of the three new weapons for the sniper introduced with the sniper vs. spy update. The weapon is unlocked once you complete 5 sniper achievements thus acquiring the "Sniper Milestone 1".
This weapon is a decent alternative for the sniper rifle. While the latter is more suited for very long range combat, the bow can compete with mid- to melee range combat. The charging time for your shot is shorter than the one of your sniper rifle, which is useful in melee range. The field of view is also better, because you can fire well aimed shots from the normal - unzoomed - sight.
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Sniper Rifle
- Bodyshot 43 - 57 (0% Charge) / 128 - 172 (100% Charge)
- Headshot: 150 (0% Charge) / 450 (100% Charge)
- Minicrit-Damage: 68 (0% Charge) / 203 (100% Charge)
- Crit-Damage: max. 150
- Clip Size: 1 shot
- Ammunition overall: 25 shots
- The damage increases after 1 second in zoomed state
The sniper rifle is the best and strongest long range weapon in Team Fortress 2. It occupies the primary slot of the snipers weapons. The sniper can charge his shot, which takes 3.5 seconds to achieve 100% and deals a massive amount of damage to his enemies. To almost every class, a fully charged headshot leads to instant death.
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Sidney Sleeper
- Bodyshot: 45 - 50 (0% Charge)
- Bodyshot: 70 - 80 (50% Charge) (Jarate Effect starts)
- Bodyshot: 90- 110 (75% Charge)
- Bodyshot: 130 - 160 (100% Charge)
- Minicrit-Damage: 68 (0% Charge) / 203 (100% Charge)
- Crit-Damage: 150 (0% Charge) / 450 (100% Charge)
- Shots: 1
- Total Shots: 25 + 1 in the weapon
- On Hit: Jarate applied to target for 8 seconds
- No random critical hits
- No headshots
The Sidney Sleeper replaces, as a part of the Croc-o-style Kit your Sniper Rifle. This weapon may help you to coat distant enemies with Jarate, but people will start calling you a "Bodyshotn00b" (someone who can kill people with bodyshots only).
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Diamondback
- Damage (short Range): 46 - 56
- Damage (middle Range): 31 - 37
- Damage (long Range): 15 - 19
- Mini-Crit: 46
- Critical Hit (headshot only): 102
- Shots: 6
- Total shots: 24 + 6 in the weapon
- Can save Crits
- No random Crits
The Diamondback is a promotional primary weapon for the Spy. It is styled after the Diamond Back .357 from Deus Ex: Human Revolution.
Similarly to the Frontier Justice, the Diamondback has the ability to store up to 35 critical hits for later use but cannot deliver random crits. A potential critical hit is stored for each enemy building that is destroyed while being sapped by that Spy's Electro Sappers; the Spy does not have to earn credit for the destruction. As a drawback, the weapon delivers 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Electro Sapper attached while he is dead will not be granted to him upon respawn.
The Diamondback was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011. -
Enforcer
- +20% damage done
- +0.5 sec increase in time to cloak
The Enforcer is a primary weapon for the Spy. It is a snubnosed revolver with a pearl grip. It was revealed on the first day of the Über Update.
The Enforcer will do 20% more damage than the Revolver, at the expense of a 0.5 sec increase in time to activate Cloak for all watches except the Dead Ringer. -
Big Kill
The Big kill (Sam's Revolver) is a mock alternative to the Spy's Revolver. Simply being a reskin, the weapon has no unique stats from its counterpart. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release.
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Ambassador
- Damage (short Range): 46 - 56
- Damage (middle Range): 31 - 37
- Damage (long Range): 15 - 19
- Mini-Crit: 46
- Critical Hit (headshot only): 102
- Shots: 6
- Total shots: 24 + 6 in the weapon
- Crits on an accurate headshot
- -15% damage done
- -20% slower firing speed
The Ambassador one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 5 Spy Achievements, thus reaching the "Spy Milestone 1".
This weapon offers a much higher accuracy then the Revolver. In fact, it is as accurate as a sniper rifle, but the accuracy drops after the first shot for about a second. It also can pierce through multiple enemies and buildings. In addition to that, it always causes cirtical damage when performing a headshot. -
Revolver
- Damage: 46 - 56
- Mini-crit damage: 46
- Critical damage: 102
- Shots: 6
- Total shots: 24 + 6 in the weapon
For mid and long-range confrontation the Revolver is the weapon of choice. It is very accurate and with it Spies can do quite some damage in a short period of time. The reload time is very short. It takes a Spy two clips at most to dispose of an enemy.
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L'Etranger
- Damage: 32
- Minicrit-Damage: 43
- Crit-Damage: 96
- Shots: 6
- Total shots: 24 + 6 in the weapon
- +15% cloak on hit
- -20% damage done
As a part of the Saharan Spy kit, the L'Etranger (en. The Stranger) replaces your Revolver.
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SecondaryToggle View
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Winger
- +15% damage done
- -60% clip size
The Winger is a secondary weapon for the Scout. It is a pistol with a radioactivity symbol printed on its grip and a small pair of yellow wings spreading back toward the magazine.
This weapon deals 15% more damage than the default Pistol, but can only load 5 shots at a time. -
Crit-a-Cola
- Drinking: 1.25 seconds
- Gives mini-crits for 6 seconds
- Receives the drinker mini-crits for 6 seconds
- Needs 24 seconds to cool down
The Bonk! Crit-a Cola is the third secondary weapon for the Scout. It is consumed like the Bonk! Atomic Punch and gives the drinker mini-crits for 6 seconds. However, during this effect, the Scout receives mini-crits during his buff.
The drink needs 24 seconds for cooldown.
It is achieved either by random drop or by crafting, e.g. Kritzkrieg+Bonk! Atomich Punch. -
Lugermorph
The Lugermorph (Max's Pistol) is a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol.
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BONK! Energy Drink
- Duration: 1.25 Seconds to drink it.
- Can be used unlimited times!
- Effect: 6 Seconds Invulnerably (just like the UberCharge)
- Cooldown: 6 Seconds (Moves 50% slower then normal during cooldown)
The Atomic Punch energy drink is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 22 Scout Achievements, thus reaching the "Scout Milestone 3".
When used, the Scout becomes invulnerable for 1.25 seconds. No matter what weapon is used against the Scout, he doesn't take any damage whatsoever. He also doesn't take any damage when falling from high spots, but still dies from drowning since BONK! can't be used underwater. After the effect faded, the Scout will stay in a near-lethargy stasis, forcing him to move about 50% slower then normal for 6 seconds.
While invulnerable, the Scout can neither capture the Intel nor capture a Control Point. He also can't attack any weapon, but can reload them. The camera switches to third person perspective during this time, much like when taunting with a class.
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Pistol
- Damage (point blank): 20 - 22
- Damage (medium range): 10 - 15
- Damage (long range): 8 - 9
- Mini-crit damage: 20
- Critical damage: 45
- Shots: 12
- Total shots: 36 + 12 in the weapon
The Pistol is the Scout's secondary fire weapon. As it does less damage than the Scattergun it should primarily be used for long-range targets as it is very accurate. The Pistol also comes in handy if opponents only have very little health left and only need one or two bullets to be killed.
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Mad Milk
- Cooldown: 20 seconds
- Effect duration: 6 seconds
- Players heal 60% of the damage done to an enemy covered with milk.
As a part of the Special Delivery Kit, this expired milk replaces you pistol. This throwing object works exactly like Jarate. Enemies which are covered with milk, will give you 60% of their suffered damage back, as healthpoints.
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Righteous Bison
- This weapon does not require ammo.
- This weapon fires a projectile thatpenetrates enemy targets.
- This weapon's projectiles cannot be deflected.
- This weapon deals reduced damage to buildings.
The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retro-future ray gun.
This weapon fires an unreflectable projectile that delivers reduced damage against buildings, but is capable of piercing multiple targets. It does not feature the traditional ammo reserve used by other weapons. Additionally, it can be used to light Huntsman arrows held by an enemy Sniper.
Enemies killed by the Righteous Bison suffer a unique death; they will turn black and hover in mid-air while team-colored fire particles surround them and disintegrate their body. -
Reserve Shooter
- Mini-crits airborne targets for 3 seconds after being deployed
- +15% faster weapon switch
- -50% clip size
The Reserve Shooter is a secondary weapon for the Soldier. It is a pump-action shotgun with army green metal on the barrel and receiver and tan-wooden fore-end and stock.
At the cost of having only three shells per clip, this weapon increases the speed in which the Soldier switches between weapons by 15%. Additionally, it is able to deliver mini-crits to airborne targets for 3 seconds after switching to it from another weapon. Unlike the Direct Hit, which has a similar effect, the mini-crits are awarded even if the enemy was not launched into the air by explosive damage. -
Mantreads
- 25% reduction in push force taken from damage
- Deals 3x falling damage to the player you land on
The Mantreads are secondary weapons for the Soldier. They are a pair of bulky leather boots with straps that keep them securely fastened to the Soldier's feet.
When equipped, the Mantreads reduce the knock back received from sources such as Stickybombs by 75%. Should the player successfully fall a great distance and land on an enemy, the enemy will take triple the amount of fall damage that the player did. -
Concheror
- With buff, some damage Dished out by nearby teammates Comes back as healing
The Concheror, is a promotional secondary weapon for the Soldier. It is a light brown wooden box with dark brown corners and a quad diamond shaped insignia, accompanied by a conch shell. A white, slightly tattered, vertical banner flag with the same diamond insignia secured onto a pair of bamboo sticks appears when the banner call is played.
The Concheror functions in a similar manner to the Buff Banner and the Battalion's Backup, as they provide a specified effect for surrounding teammates. This banner charges through a combination of either dealing or receiving damage. Like the Buff Banner, holding down the primary fire button will delay the effect until the button is released. While this banner's buff is active, allies within 450 units are healed for 35% of the damage they deal.
Players who pre-purchased Total War: SHOGUN 2 on Steam before March 15, 2011, were awarded with a Genuine quality version of this item. -
Gunboats
- -60% damage by rocket jumps
The Soldier\'s Gunboats replace his shotgun. They reduce the damage taken by rocket jumps and wall jumps by 60%
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Buff Banner
- 10 seconds Mini-crits for all near Team mates
As with the medic, the buff banner charges a bar. It's charged by the damage which is dealt by the Soldier. When it's fully charged, the "Call to War" rings out. Team members in range gain Mini-crit hits for a maximum 10 seconds.
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Battalion's Backup
- Buff-Duration: 10 seconds
- Buff-Range: 600 Units
- Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. Rage increases through damage taken.
Through the suffering of damage, the "Rage-Meter" bar charges exactly like the Medic's ÜberCharge bar. After the activation of this Weapon, you and your comrades (in a radius of 600 Units) will get a buff, which reduces incomming damage by 35%.
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Shotgun
- Damage (short range): 80 - 90
- Damage (middle range): 10 - 30
- Damage (long range): 3 - 10
- Mini-crit damage: 81
- Critical damage: 180
- Shots: 6
- Total shots: 32 + 6 in the Weapom
The Shotgun is the secondary fire weapon for the Pyro, the Soldier and the Heavy Guy. The Shotgun is most effective when used against fast player classes or if an enemy only needs one last quick blow to be dispatched.
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Manmelter
- Does not require ammo
- Projectile cannot be deflected
- Gives one guaranteed critical hit for eachteammate extinguished by this weapon
- No random critical hits
Being a boon to tree-fellers, backwoodsmen and atom-splitters the world over, this miraculous matter-hewing device burns each individual molecule as it cleaves it.
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Detonator
- +25% damage to self
Alt-Fire: Detonate flare.
The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with an elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber.
Similar to the Flare Gun, the weapon fires projectiles which, upon contact with an enemy, with deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, Mini-Crit damage will be inflicted (instead of the full Crit damage that the normal Flare Gun inflicts), and the target's afterburn duration will be reset.
The weapon's main ability is its eponymous detonate ability. Pressing secondary fire whilst a flare is in flight will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players within range.
The knockback from the explosion can also be used to Flare jump in a manner similar to rocket or sticky jumping. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons.
The Detonator was previously tested in the Team Fortress 2 Beta. -
Flare Gun
- Damage: 27 - 33
- Mini-crit damage (on burning enemies only): 41
- * Critical damage: 90
- minicrit vs burning player
The Flare Gun is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 10 Pyro Achievements, thus reaching the "Pyro Milestone 1".
The weapon fires flares who not only deal damage to an enemy when hit, but also ignite them. That allows the Pyro to deal with enemies from a distance, most notably against Snipers and Engineers.
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Festive Stickybomb Launcher
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Ali Baba's Wee Booties
- +100% turning control while charging
- +25 max health on wearer
Ali Baba's Wee Booties are a set of primary weapons for the Demoman. They are a pair of steel pointed boots, curved slightly at the tip.
These boots provide the player with a 25 health bonus. In addition, it allows for a doubled increase in turning control while charging with either the Chargin Targe or Splendid Screen, allowing the Demoman's charge to be maneuvered much easier. -
Splendid Screen
The Splendid Screen is a shield for the Demoman. It is an iron shield with four thick knobs in the cardinal directions, and a large boss in the middle.
Compared to the Chargin' Targe, the Splendid Screen provides halved fire and explosive resistances. However, its charge ability is much more potent; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage. -
Sticky Jumper
- + 200% max primary ammo on wearer
- -100% damage done
- -75 max health on wearer
The Sticky Jumper is a training secondary weapon for the Demoman class. Its appearance is identical to the Stickybomb Launcher.
As a training item, the Sticky Jumper fires completely harmless Stickybombs, allowing players to freely practice sticky jumping techniques. The ammo count for the weapon is also tripled, giving the user forty eight extra Stickybombs to use. Unfortunately, the Demoman's damage vulnerabilities are greatly increased.
Additionally, due to the self explosion protection, the user will take no damage from grenades shot from their own Grenade Launcher or Loch-n-Load, nor the explosion from the Ullapool Caber. If the player causes the explosion of a Pumpkin bomb, the damage done to the player will be nullified, but can still be used to harm enemies. -
Chargin Targe
Since the Soldier vs Demoman update, the Chargin Targe replaces the Stickybomb launcher. The shield increases it\'s werarers resistance against fire by 50% - against explosive damage by 50%.
Furthermore, the shield enables a charge on the enemy. In doing so, the melee weapon is strenghened. Hitting your enemy with the melee weapon while charging at medium distance will result in a mini-crit hit, at high distance it will result in a critical hit..
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Scottish Resistance
- Damage:120
- Crit-Damage:353
- Total shots: 36 Stickys + 8 in the weapon
With the Scottish Resistance, up to 14 stickybombs can be layed down. Plus, it can destroy enemy stickybombs. Furthermore, demoman gains the ability of detontaing seperate groups of his stickybombs.. So, several areas stay controlled and guarded. To detonate several groups of bombs, aim at them and press the button for secondary attack, as always.
Of course, everything comes at price. As boosted defensive weapon, the SR is not designed for close range combat . The time to detonate the sticky bomb amounts to 0.4 seconds and with that its longer than the common stickybomb launcher's time.
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Stickybomb Launcher
- Damage: 120
- Minicrit-Damage: 162
- Crit-Damage: 353
- Shots: 8 Stickys
- Total Shots: 32 Stickys
The primary purpose for the Sticky grenade launcher is to place sticky bombs for defensive purposes. The sticky bombs can be placed nearly at anyplace and can be detonated by command . They are an excellent choice to destroy enemy positions.Only disadvantages are high reload time and that they can be destroyed by enemy firearms.
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Family Business
- +40% clip size
- -15% damage done
The Family Business is a secondary weapon for the Heavy. It is a pump-action shotgun with a stock attached to its receiver.
The weapons has a 40% increased ammo clip compared to the Shotgun, at the cost of doing 15% less damage. -
Fishcake
- Adds +50 max health for 30 seconds
The Fishcake is a promotional secondary weapon for the Heavy. It is a thick, breaded fishcake in a team-colored wrapper.
This weapon functions in exactly the same way as the Dalokohs Bar.
Although this item was removed from the Fabricate Class Weapon blueprint, those who crafted it using this method still have the item. -
Buffalo Steak Sandvich
- Effect-Lenght: 15 seconds
- move speed is increased, damage done and taken will be mini-crits
- player may only use melee weapons
The Buffalo Steak Sandvich is a community-made secondary weapon for the Heavy. It is simply a slab of raw steak, supposedly from a buffalo, with a visible marrow bone.
When eaten with primary fire, the weapon heals no damage to the Heavy, but bestows a multitude of buffs: move speed is increased to 311 HU/s — roughly 35% faster than the Heavy's normal walking speed — damage dealt and damage taken are delivered as Mini-crits, and the player is restricted to using melee weapons for the duration of the buffs. The buffs last for a total of 15 seconds.
Should the player use secondary fire, the item will be thrown to the ground and functions as a pickup similar to the Sandvich, providing health upon being picked up. The primary fire effects are not applied on dropped Steaks. Should the Heavy be killed whilst holding the Buffalo Steak Sandvich, it will be dropped as a collectible for 50 health — 75 for a Scout. -
Dalokkohs Bar
- Eeating Time: 4,3 seconds
- Buff duration: 30seconds
- Cooldown: 25,7 seconds
- +50 max HP
The Dalokohs Bar, pronounced ʻDah-lock-ussʻ, is a community-made secondary weapon for the Heavy. It is a large, partially unwrapped, segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. The white-and-team-colored wrapper proclaims "Dalokohs, it's delicious!"
When consumed, the bar will heal 60 Health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. However, this bonus will not stack with healing from a Medi Gun or Dispenser nor will it increase the Heavy's maximum overheal health. The health increase does not remain if the Heavy changes his secondary weapon. Like other Lunch Box items, the Heavy will be immobile when consuming the bar; however it cannot extinguish fire, nor can it be eaten underwater. Also, unlike the Sandvich and the Buffalo Steak Sandvich, it cannot be dropped to heal teammates and can be eaten repeatedly without recharging. -
Sandvich
- Eeating Time: 4,3 seconds
- Can be dropped for teammates
- Gives teammates 50% of their health back
The sandvich is one of the three new weapons included in the heavy update. The weapon is unlocked once you reach 10 achievements and aquire the "Heavy Milestone 1".
With the sandvich, you become more independent from your medic, because when you are in a safe spot, you can replenish some health with this delicious mustard-flavoured beauty, and get right into action again afterwards. Since the TF2 update of the 15th of september your health is being completely restored and you can also drop the sandvich for your teammates to restore some of their health. When they pick it up, they are being granted 50% of their maximum life. The sandvich is hereby removed from the heavy, so he is unable to use it until he picks up a medkit while he is at full health. -
Short Circuit
The Short Circuit is a promotional secondary weapon for the Engineer. It is a futuristic handheld electrical device consisting of two probes and rubber sealing, that appears to replace Engineer's right arm.
This weapon fires a burst of electrical energy that does minor damage to enemies and has the ability to destroy enemy projectiles within a 180 degree radius at the expense of 35 metal. The weapon's electrical arcs are capable of hitting both multiple enemies and multiple projectiles in a single shot. Although unable to deliver critical hits either randomly or through the Kritzkrieg or to operate underwater, the Short Circuit does not require reloading and instead draws ammunition directly from the Engineer's metal supply.
Enemies hit by the Short Circuit will emit white electrical sparks for a brief moment. Additionally, enemies killed by the weapon will suffer a distinctive death by vaporization, similar to the weapons in Dr. Grordbort's Victory Pack.
It was awarded in Genuine quality to players that pre-ordered Deus Ex: Human Revolution before August 26, 2011. -
Wrangler
Engineers can use the Wrangler to take control and aim their Sentry Gun. An Engineer-controlled Sentry Gun won't select targets by itself. The Wrangler creates a shield that absorbs 66% of all incoming damage.
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Festive Medi Gun
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Quick-Fix
- ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
- +40% heal rate
- +25% ÜberCharge rate
The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun sporting various armaments. It is coupled with a unique medicinal reactor backpack.
This weapon sports a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients past their maximum health. Additionally, should the player train the weapon on a faster ally, they will be able to match their speed for as long as the medicinal beam is connected. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and both will be immune to movement effects such as knockback, stun and slowdown. -
Kritzkrieg
- 0 - 10 seconds: 24 HP / second
- 11 - 14 seconds: 48 HP / second
- 15 seconds: 72 HP / second
The Kritzkrieg is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 16 Medic Achievements, thus reaching the "Medic Milestone 2".
Like the Medigun, the Kritzkrieg heals its target and extends the target's health up to 50% from its default maximum amount of health points. The big difference is that an UberCharge won't make the Medic and its target invincible, but instead allows its target to have critical hits with any weapon for 10 seconds.
Healing Basics:
The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total -
Medigun
- 0 - 10 Sekunden: 24 HP / Sekunde
- 11 - 14 seconds: 48 HP / second
- 15 seconds: 72 HP / second
The Medigun is not an attack weapon but a true supporting means with which the Medic can heal wounded teammates and buff up their health up to 150% of their maximum value. This allows him for example to boost the health of a Heavy from the normal 300 HP to a whopping 450 HP to render him a true battle tank. By using the Medigun, the Medic can charge it until he is given to possibility to initiate an Übercharge that makes him and selected teammates invulnerable for a defined period of time. If the Medic heals wounded teammates or if he uses it during the setup-phase on CP maps the charging process takes place at an increased rate.
Healing Basics:
The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total. -
Jarate
- Impact on enemy players: receive 35% more damage (Minicrits)
- Impact on enemy cloaked spies: uncloaks them
- Impact on friendly players: extinguishes flames
- Duration of effect: 5 seconds
- Cool-down: 15 seconds
- Ammunition: Infinite amount of jars.
Jarate is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 11 sniper achievements thus completing the "Sniper Milestone 2".
Jarate is used like a grenade. You throw your jar towards enemy players. But it doesn't deal damage like a real grenade, it "buffs" the enemy player with the Minicrit disadvantage, as they will now receive Minicrits which amplify the damage dealt by 35% for 5 seconds.
Minicrits apply to any possibly hit such as melee weapons, bullets and even pyro flames. Moreover, Jarate can uncloak enemy spies, if you happen to hit one as well as extinguish friendly players that have been set on fire by an enemy pyro.
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Razorback
- Blocks a single spy backstab
The Razorback is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 17 sniper achievements thus completing the "Sniper Milestone 3".
The Razorback works like a shield for the back of the sniper. If an enemy spy tries to backstab you, he will be stunned for 2 seconds and won't be able to attack with his knife. When hit, the razorback breaks into pieces and you have to get back to your resupply locker to get a new one.
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SMG
- Damage (melee range): 8 - 12
- Damage (mid range): 4 - 6
- Damage (long range): 4 - 5
- Minicrit-damage: 11
- Crit-damage: 24
- Clip size: 25 shots
- Ammunition overall: 75 shots + 25 in your clip
The secondary weapon of the sniper is the SMG. The damage dealt per shot is fairly low, but this is compensated by the high firing rate and decent aiming capabilities. The SMG is useful where the sniper rifle is useless or you have to move a lot.
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Darwin's Danger Shield
- +25 max health on wearer
This nice Croc-o-Armor is a part of the Croc-o-Style Kit and replaces your SMG. It's not decorating your back only, no, on top of all it gives you +25 max health as an extra bonus.
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Enthusiast's Timepiece
The Enthusiast's Timepiece, also parsed as Enthusiast's Time Piece, is a promotional PDA weapon for the Spy. It is a golden watch with an image of Pac-Man eating a dot on it.
This weapon functions exactly the same way as the Invisibility Watch.
It is awarded to players of Poker Night at the Inventory for defeating Tycho during a round in which he has bought in with the item instead of cash. -
Dead Ringer
- Total cloak time: 6.5 seconds
- Recharge time: 16 seconds
The Dead Ringer one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 17 Spy Achievements, thus reaching the "Spy Milestone 3".
Unlike the Invisibility Watch, the Dead Ringer doesn't allow to cloak the Spy by demand, but when hit by something, regardless of an enemy weapon or an environmental object. When triggered, it will create a corpse of the Spy or the class he was being disguised. At the same time, the Spy is cloaked for 5.5 seconds, allowing him to escape and fool the enmy in believing you actually died. Additionally, The damage taken while holding the Dead Ringer and activating its effect will be recuded by 90%. This applies to the first shot only, any additional damage taken while being cloaked is the default 100%. -
Cloak and Dagger
- Total cloak time while running: 6.8 seconds
- Total cloak time while crouch-walking: 66.5 seconds
- Recharge time while uncloaked: 33.5 seconds
- Recharge time while cloaked: 22.5 seconds
- * Does not allow to recharge faster by picking up ammo boxes and dropped weapons
The Cloak and Dagger is one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 11 Spy Achievements, thus reaching the "Spy Milestone 2".
While the Invisibility Watch drains energy regardless of the situation, the Cloak and Dagger is motion sensitive: energy is only drained when the player moves. The faster the player moves while being cloaked, the faster it drains. When you stand still, the device recharges automatically, regardless if you're cloaked or not. If the energy meter reacehs zero, you won't fully uncloak, but instead are partially visible. -
Sapper
- Destruction time for Level 1 buildings: 6.00 seconds
- Destruction time for Level 2 buildings: 7.20 seconds
- Destruction time for Level 3 buildings: 8.64 seconds
This little contraption is used to deactivate and eventually destroy buildings that were set up by enemy Engineers. As soon as the Sapper is attached to a Sentry Gun, Dispenser or Teleporter it deactivates the device and continuously deals damage until it is removed by the enemy Engineer using his Wrench or until the Sapper has destroyed the device.
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Invisibility Watch
- Total cloak time: 9 seconds
- Recharge time: 33.5 seconds
- Allows a faster recharge by picking up ammo boxes and dropped weapons
The Invisibility Watch allows the Spy to cloak himself at any time, making him invisible for everyone. It doesn't matter if you stand still or run around, energy is drained all the time. When all of the energy is drained, you will decloak automatically. Energy can be recharged faster by picking up ammonition (ammo boxes, dropped weapons).
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MeleeToggle View
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Saxxy
- Imbued with an ancient power
Melee-Weapon for all winners of the Annual Saxxy Awards
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Festive Bat
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Wrap Assassin
- Alt-Fire: Launches a festive ornament that shatters causing bleed
- 30% damage penalty
These lovely festive ornaments are so beautifully crafted, your enemies are going to want to see them close up. Indulge them by batting those fragile glass bulbs into their eyes at 90 mph.
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Unarmed Combat
So nice of the Spy to lend an arm...
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Atomizer
- Grants triple jump. The third jump deals 10 damage when used.
- -30% slower firing speed
- -20% damage vs players
The Atomizer is a melee weapon for the Scout. It is an aluminum bat with a black ribbed grip, and the Bonk! logo emblazoned on it surrounded by team-colored stripes.
The Atomizer grants the wielder the ability to triple jump, which deals 10 points of damage to the jumping Scout. In addition, the attack speed of the weapon is slowed by 30%, and damage is reduced by 20%. -
Three-Rune Blade
The Three-Rune Blade is a promotional melee weapon for the Scout. It is an ornate silver sword with a curved crossguard, a worn brown hilt and a pommel in the shape of a wolf's head.
The Three-Rune Blade functions the same way as the Boston Basher.
This weapon is awarded to players who preorder The Witcher 2 before May 17, 2011. -
Fan O'War
- On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.
- - 90% Damage Done
Winds of Gravel Pit
Scout brings on his fan!
You are marked for death -
Sun-on-a-Stick
- crit vs burning player
- -25% damage done
Spiky end goes into other man.
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Boston Basher
- On Hit: Bleed for 5 seconds
- On Miss: Hit yourself. Idiot.
Level 25 Bat
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Candy Cane
- On Kill: A small health pack is dropped
- 25% explosive damage vulnerability on wearer
Level 25 Bat
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Sandman
- Damage: 32 - 39
- Mini-crit damage: 47
- Critical damage: 105
- Knocks out a mean stun ball
- -15 max health
The Sandman is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 16 Scout Achievements, thus reaching the "Scout Milestone 2".
The weapon is used as a real baseball bat, allowing you to throw a baseball that stuns enemies by contact. The longer the ball flies, the longer the stun will last on the enemy. The Scout can only carry one baseball, and after a ball has been thrown, it will take 10 seconds until a new one will be ready for use. Keep in mind that although you can pick up a thrown baseball or visit a resupply cabinet in order to recharge a baseball faster, you can't do so with normal munition boxes and dropped weapons that aren't baseballs. Scouts who uses the Sandman have 15 less health points.
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Baseball Bat
- Damage: 32 - 39
- Mini-crit damage: 47
- Critical damage: 105
The Baseball Bat is the ideal short-range weapon for the small and skinny scout. By dishing out 2 hits per second the Scout is able to do quite some damage in melee combat with his little aluminum friend. Even tough classes such as the Heavy and the Demoman can get killed this way if the Scout gets too close
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Holy Mackerel
- Damage: 32 - 39
- Minicrit-Damage: 47
- Crit-Damage: 105
As a part of the Special Delivery Kit, this in a newspaper wrapped fish replaces you Baseball Bat. It has no special attributes, but gives you a lot of respect after a "FISH KILL!".
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Conscientious Objector
- This item functions identically to the wielder's default melee weapon.
The Conscientious Objector is a weapon equippable by all classes with the exception of the Engineer and the Spy. It is an uprooted road sign, with a worn sheet of paper bearing the Team Fortress 2 logo nailed onto the front; the image can be replaced with another by using the Decal Tool. The sign itself is ridden with nails, battered, bloodstained, and slightly crooked.
This item functions identically to the wielder's default melee weapon. -
Market Gardener
- Deals crits while the wielder is rocket jumping
- No random critical hits
The Market Gardener is a melee weapon for the Soldier. It is an entrenching shovel with a tan wooden handle fastened with green metal.
The Market Gardener deals critical hits to enemies whilst the wielder is rocket jumping, but will not randomly crit otherwise. -
Disciplinary Action
- On Hit Ally: Boosts both players\' speed for 1 sec
- -25% damage done
The Disciplinary Action is a melee weapon for the Soldier. It is a riding crop with an old wooden handle and a faded brown leather whip.
Upon striking a teammate with this weapon, both the Soldier and the receiving teammate will receive a 40% speed boost (capped at Scout speed) for four seconds. The boost is indicated by speed lines surrounding the affected class, visible both to them and any other players. As a downside, the riding crop deals 25% less damage to enemies. Multiple teammates can be boosted at once. -
Equalizer
- Damage and move speed increase as the user becomes injured
- Blocks healing when in use
The Equalizer gets more lethal, the more damage the soldier does take. Moreover, moving speed increases as well.
-
Shovel
- Damage: 59 - 72
- Mini-crit damage: 88
- Critical damage: 195
The Shovel may not look like the most advanced of short-range weapons but it is a very effective tool if wielded by the Soldier. He turns into a bloodthirsty monster and a great danger to all enemies once he draws it for melee combat. However, due to the normal attack speed, the Shovel does not deal more damage than most other TF2 melee weapons. Since the Soldier should primarily not engage in melee combat due to his slow movement speed, the Shovel is mainly used in situations that render the use of his fire weapons unfavorable or if the Soldier is simply out of ammo.
-
Frying Pan
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
People who own L4D2 or bought it (until Thursday, 07/10/2010) can look forward to this new melee weapon. It has no special extras, only a nice hitsound when beating your enemies.
-
Half-Zatoichi
- On kill: restores you to 100% health.
- Weapon decapitates
- This weapon is Honorbound and once drawn cannot be sheathed until it kills.
Soldiers and Demos
Can duel with katanas
For a one-hit kill -
Pain Train
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
- +1 capture rate
- +10% vulnerabilty against bullet hits
-
Third Degree
- All players connected via Medigun beams are hit
Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
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Postal Pummeler
- 100% critical hit vs burning players
- 50% damage vs non-burning players
- No critical hits vs non-burning players
The Postal Pummeler is a melee weapon for the Pyro, appearing as a violently uprooted olive drab coloured mailbox, with the number 606 painted on the side. It was introduced during the Summer Update.
This weapon functions in exactly the same way as the Axtinguisher. -
Maul
- 100% damage vs buildings
- Damage removes Sappers
- -25% damage vs players
Packs a devastating punch with a hint of Mars dust.
-
Sharpened Volcano Fragment
- On Hit: target is engulfed in flames
- -20% damage done
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from. -
Back Scratcher
- +25% damage done
- +50% health from packs on wearer
- -75% health from healers on wearer
Level 10 Garden Rake
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Homewrecker
- Damage: 42 - 55 (vs. Players)
- Damage: 130 (vs. Buildings)
- Mini-Crit: 66
- Crit-Damage: 146
- 100% Damage against buildings
- Can remove sappers
- -25% damage against other enemies
The Homewrecker is a unique sledgehammer used by the Pyro, and was released in the March 18, 2010 Patch as part of the first wave of community content. When wielded, the Homewrecker deals double damage to an enemy Engineer's Buildings and can remove enemy Sappers in one hit, but deals 25% less damage to players.
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Axtinguisher
- Damage: 23 - 43
- Mini-Crit Damage: 45
- Crit-Damage: 195
- 100% critical hits vs burning players
- -50% damage vs non-burning players
- No critical hits vs non-burning players
The Axtinguisher is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 22 Pyro Achievements, thus reaching the \\\"Pyro Milestone 3\\\".
The weapon only deals half the damage the normal Fire axe does, but in exchange it will do the full critical damage when hitting an enemy who has been set on fire.
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Fireaxe
- Damage: 59 - 72
- Mini-Crit: 88
- Crit-Damage: 195
The Pyro got this weapon from the fire station and wields it with great expertise on the Team Fortress 2 maps. Sometimes he confuses it with a guitar but if he puts it to its correct use he does a lot of damage. The Fire Axe represents a worthwhile alternative to setting enemies ablaze with the Flamethrower. Nevertheless it is relatively seldom used because it is not as effective and versatile in melee combat as the Flamethrower.
-
Powerjack
- Damage: 72 - 93
- Minicrit-Damage: 119
- Crti-Damage: 244
- +25% damage done
- +75 health restored on kill
- No random critical hits
As a part of the Gas Jockey's Gear kit, this car battery on a stick replaces you Fireaxe. The big Damageoutput of this Weapon combined with the 75 bonus Healthpoints on a kill, make this weapon to a deadly must-have for Pyro players.
-
Scottish Handshake
The Scottish Handshake is a melee weapon for the Demoman. It is a brown glass rum bottle, apparently made by the Demoman's Degroot family ancestors in 1680.
This weapon functions in exactly the same way as the Bottle.
Similar to the Bottle, the lower half of the Scottish Handshake will shatter if a critical hit is delivered, though the effect is purely cosmetic and has no effect on damage dealt. -
Nessie's Nine Iron
- No random critical hits
- -25 max health on wearer
The Nessie's Nine Iron is a community-created melee weapon for the Demoman. It has the appearance of a golf club.
This weapon functions in the same manner as the Eyelander.
Taunting with the Nessie's Nine Iron will perform the Demoman's Decapitation kill taunt. -
Persian Persuader
- +100% increase in charge recharge rate
- All ammo collected becomes health
- No random critical hits
The Persian Persuader is a melee weapon for the Demoman. It is a scimitar with a brass hilt and a bloodied blade.
Having the weapon equipped doubles the recharge rate of the charge of the Chargin' Targe or Splendid Screen, allowing for more frequent use of the ability. In addition, it converts any ammo collected into health. If the Demoman's health is full he will receive ammo. -
Ullapool Caber
- No random critical hits
Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it... -
Claidheamohmor
- 0.5 sec increase in charge duration
- No random critical hits
- -15 max health on wearer
The Claidheamh Mòr, pronounced ˈkleɪf mɔər , is a community-made melee weapon for the Demoman. It is a greatsword augmented with a crossguard with side rings and a green and team colored tartan wrapped around the grip. The blade is splattered with blood.
Similar to the Eyelander, this weapon has a large melee range and cannot roll for random critical hits. However, the Claidheamh Mòr only decreases its wielder's health by 15. It also will not collect heads from decapitated victims, and as such, killing enemies with the Claidheamh Mòr will not increase health or speed. When equipped with the Chargin' Targe, the sword will allow the Demoman to charge for an additional 0.5 seconds, effectively increasing the length and duration of the charge. Additionally, as an undocumented benefit, by completing the full charge, the recharge of the bar in the HUD is decreased by 2 seconds, resulting in a full charge being ready in 10 seconds.
Taunting with the Claidheamh Mòr will perform the Demoman's Decapitation kill taunt.
The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Eyelander, and has since been officially added to the game. -
Unusual Horseless Headless Horsemann's Headt
- No random critical hits
- -25 max health on wearer
Cursed by dark spirits similar to those that dwell within the Eyelander.
-
Scotsman's skullcutter
- Damage: 78
- Minicrit-Damage: 105
- Crit-Damage: 234
- +20% damage
- -15% speed
-
Eyelander
- Damage:43 - 87
- Minicrit-Damage: 88
- Crit-Damage: 195
- Per melee kill+15 HP
- -25HP
- Crits only in connection with the Chargin\\\' Targe
Who weares the eyelander feels his curse and will suffer a loss of 25 HP. With the Eyelander, enemies will be decapitated in Highlander style. By killing enemies, the Demoman gains a bonus in speed and each 15 HP. This bonus can be added up to 4 times, so that the Demoman can have a maximum health of 210 HP.
Critical hits can be reached only in connection with the Chargin Targe, the demo's shield. Moreover, the Eyelander has an increased range in melee
-
Bottle of Whiskey
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
The Demoman\'s melee weapon is a previously emptied bottle of whiskey. Getting a critical hit with it will cause its break.
-
Holiday Punch
- Critical hit forces victim to laugh
- Always critical hit from behind
- On Hit: Force enemies to laugh who are also wearing this item
- Critical hits do no damage
The Holiday Punch is a community-created melee weapon for the Heavy. The Holiday Punch was contributed to the Steam Workshop under the name The Masculine Mittens. It was released in the Australian Christmas 2011 update.
If a critical hit is achieved or the target is also wearing the item, then the victim will burst into laughter, leaving them temporarily defenseless. The weapon always deals critical hits from behind, but its crits do not deal any damage. Critical hits given by the Buffalo Steak Sandvich, or presumably any other source, will deal normal critical hits, instead of the laugh effect, unless from behind. The arc behind is similar to a Spy's backstab.
Taunting with the Holiday Punch equipped will perform the Showdown Special taunt. -
Apoco-Fists
- Killing an enemy with a critical hit will dismember your victim. Painfully.
The Apoco-Fists are a promotional melee weapon for the Heavy. They appear as a pair of black, gold-lined diamond-studded boxing gloves with a skull emblem on each middle finger, similar to the ones worn by the character Killbane. They are awarded in Genuine quality to users who pre-order Saints Row: The Third before November 15, 2011.
If the Apoco-Fists kill an enemy with a critical hit, the victim will be gibbed. -
Eviction Notice
- +50% faster firing speed
- -60% damage done
The Eviction Notice is a melee weapon for the Heavy. It is a pair of brass knuckles with a flat grip and spikes on the bands.
This weapon allows the player to attack 50% faster than the default Fists, at a rate slightly faster than the Scout's default Bat, but deal 60% less damage with each hit. -
Warrior's Spirit
- +25% damage done
- +50% health from packs on wearer
- -75% health from healers on wearer
Level 10 Boxing Gloves
-
Fists of Steel
- -60% damage from ranged sources while active
- +100% damage from melee sources while active
Level 10 Boxing Gloves
-
K.G.B. - Killing Gloves of Boxing
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
- 5 second crit on kill
- -20% firing speed
The K.G.B is one of the three new weapons added with the Heavy Update. The weapon becomes available after unlocking 20 Heavy Achievements, thus reaching the "Heavy Milestone 3".
The K.G.B. (Killing Gloves of Boxing) works in the same way as the Fists: you punch with your left hand by pressing the left mouse button, and vice versa. The special ability of the gloves are their crit buff: From the moment you've killed an enemy, you'll cause critical damage for the next 5 seconds. This buff works for any weapon once activated, so it's possible to quickly switch to the Shotgun or Minigun to cause greater damage. The only downside is that you punch 20% slower compared when fighting with your bare fists. -
Fists
- Damage: 59 - 72
- Mini-Crit: 88
- Crit-Damage: 195
The melee weapon of the Heavy class are his massive Fists. Dealing significant damage, his fists are an alternative to the Shotgun when an opponent is at close range and the Heavy's Minigun is out of ammo. Alternatively, the fists may be used to attack enemies within melee range if the wind-up time for the minigun is too costly.
-
G.R.U. - Gloves of Running Urgently
- While active you are as fast as a Soldier
- +30% faster movement speed on wearer
- -50% damage done
- 6 health drained per second on wearer
Those, with flames painted Gloves aren't just cool, they also give you the speedboost you need as a Heavy.
-
Festive Wrench
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Eureka Effect
- On Alt-Fire: Teleport to spawn
- Cannot carry buildings
Being a tool that eliminates exertion by harnessing the electrical discharges of thunder-storms for the vigorous coercion of bolts, nuts, pipes and similar into their rightful places. May also be used to bludgeon.
-
Jag
Level 15 Wrench</font><br/><font color="#99CCFF">30% faster construction rate</font><br/><font color="#FF4040">-25% damage done</font><br/><br/></font></div>
-
Southern Hospitality
- Damage: 59 - 72
- Mini-Crit: 88
- Crit-Damage: 195
- Repaired Damage per Hit: 105
- Targets will bleeding for 5 seconds after beeing hit
- No random Critical Hits
- 20% fire damage vulnerability on wearer
The Southern Hospitality is an unlockable, community-made melee weapon used by the Engineer. Striking an opponent with it will cause them to bleed. This weapon will not deal out random crits. When wielding this weapon, you have a 20% fire vulnerability.
-
Gunslinger
- Damage: 59 - 72
- Mini-Crit: 88
- Crit-Damage: 195
- Repaired Damage per Hit: 105
- Adds +25 max Health on wearer
- Replaces the Sentry Gun with a Level 1 Mini-Sentry
- No random Critical Hits
The Gunslinger is an unlockable Wrench replacement for the Engineer.
The Gunslinger appears as a robotic fist. It allows the Engineer to perform a combo attack, in which the third strike with the fist becomes an automatic critical hit. The Gunslinger also gives the Engineer an extra 25 max health, boosting his max up to 150 and making him a considerably more offensive class.
Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry only take 2.5 seconds to build, and costs only 100 metal, but cannot be upgraded or repaired, and only deals half of a normal level 1 Sentry Gun's damage.
Taunting with the Gunslinger will make the Engineer's robotic hand turn into a spinning cutter that stuns and kills. -
Golden Wrench
- Damage: 59 - 72
- Mini-Crit: 88
- Crit-Damage: 195
- Repaired Damage per Hit: 105
- Enemies killed with the Golden Wrench turn into golden statues
The Golden Wrench is an exclusive Wrench replacement for the Engineer . It has a different skin and kill icon than the regular Wrench, and enemies killed by it turn into motionless golden statues instead of normal ragdolls. In all other ways, it is identical to the standard Wrench.
The weapon used to be acquired through normal crafting processes, with a chance of the Golden Wrench dropping as well as the normal result. It can no longer be found or crafted.
Only 100 Golden Wrenches were available. -
Wrench
- Damage: 43 - 87
- Mini-crit-Damage: 88
- Crit-Damage: 195
- Repaired Damage per Hit: 105
With the wrench the Engineer accelerates the development of Sentry Guns, dispensers and teleporters. Damaged buildings are also repaired with a wrench by hits on them.
The wrench is used not only as a tool. Should the engineer be interrupted during construction of his buildings, he likes to share a couple of hits with him. If a Spy puts his Electro-Sapper on one of the Engineer-Structures, the wrench helpes to destroy the sapper, and saving the building. -
Solemn Vow
- Allows you to see enemy health.
The Solemn Vow is a melee weapon for the Medic. It is a marble bust of Hippocrates, inset with a plaque reading "Do no harm," the guiding principle of the Hippocratic Oath.
Wielding this weapon allows the player to view enemy health and names, providing strategic information that could aid the team.
The item was previously tested in the Team Fortress 2 Beta as the Beta Bonesaw. -
Amputator
- On Taunt: Applies a healing effect to all nearby teammates
The Amputator is a melee weapon for the Medic and was released as part of the The Medieval Medic set. It is a saw with angular edges and a distinct team-colored handle with the Medic's logo in the middle.
Despite being almost identical to the Bonesaw, when the player taunts with this weapon a Medicating Melody is produced and all nearby teammates are healed. This process allows multiple healings to occur at once.
Should teammates within the taunt's area successfully kill an enemy, the Medic will be credited with an assist kill. -
Übersaw
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
The Ubersaw is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 22 Medic Achievements, thus reaching the "Medic Milestone 3".
The weapon deals the same amount of damage as the Bonesaw does. In addition to that, it charges the Medigun or the Kritzkrieg when successfully hurting a target. After 4 successful hits, the UberCharge or CritsCharge is ready for use. -
Bonesaw
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
Every good doctor has one. The Bonesaw is the Medic’s tool to give his opponents a generous helping of detrimental melee damage. However, due to his relatively low health the Medic should only engage in immediate combat if absolutely necessary or when there is the opportunity for a clean kill without risk.
-
Vita-Saw
- Damage: 59 - 72
- Minicrit-Damage: 80
- Crit-Damage: 195
- On death up to 20% of your stored ÜberCharge is retained
- -10 max health on wearer
The Vita-Saw was added in the Mann-Conomy update. It's the second melee weapon for the Medic.
-
Shahanshah
- +25% damage when health <50% of max
- -25% damage when health >50% of max
The Shahanshah is a melee weapon for the Sniper. It is a scimitar with a leather hilt that is reinforced by dull golden bindings.
This weapons functions to reward players at the cost of risk. When the player's health is equal to or above 50% of the maximum, the Shahanshah will deal 25% less damage than the Kukri. However, should the player have less than 50% of their max health, the weapon will deal 25% more damage.
The item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Club 1. -
Tribalman's shiv
- Damage: 32
- Minicrit-Damage: 43
- Crit-Damage: 96
- Bleed Damage: 3-4 a second (Duration: 4 seconds)
-
Kukri
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
From the Australian jungle, right into Team Fortress 2. The close range weapon of the sniper is the Kukri. He has already earned some experience in the deep jungle and won't hesitate to use it against his enemies.
-
Bushwacka
- Damage: 58 - 72
- Crit-Damage: 195
- This weapon crits whenever it would normally mini-crit
- 20% fire damage vulnerability on wearer
As a part of the Croc-o-Style Kit, this sharp Machete replaces your Kukri. Because of the big advantage, turning Mini-Crits into Crits this weapon is used alot with Jarate.
-
Festive Knife
Festive weapons are default weapons that are wrapped with Christmas lights.
The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.
The weapons were added in the Australian Christmas 2011 update. -
Spy-cicle
- Silent Killer: No attack noise from backstabs
- On Hit by Fire: Become fireproof for 2 seconds
- Backstab turns victim to ice
- Melts in fire, regenerates after 15 seconds
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
-
Sharp Dresser
The Sharp Dresser is a promotional melee weapon for the Spy. It is a retractable blade with an eagle-shaped hook worn under the sleeve like those used by Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze in the video game series Assassin's Creed.
This weapon functions identically to the standard Knife. -
Wanga Prick
- Upon a successful backstab you rapidly disguise as your victim
- Silent Killer: No attack noise from backstabs
- Wearer cannot disguise
-
Big Earner
- +30% cloakmeter on kill
- -25 max health on wearer
he Big Earner is a melee weapon for the Spy. It is a stiletto dagger with three small bands of blood-stained tape wrapped near the base of the blade. It was released with the Über Update.
Equipping this weapon reduces the user's max health by 25, lowering the Spy's overall health to 100. Killing an enemy with this weapon fills the Spy's Cloak meter by 30%, regardless of which cloaking device is equipped or method of killing. -
Conniver's Kunai
- On backstab: absorbs the health from your victim.
- - 65 max health on wearer
The Conniver's Kunai is a promotional melee weapon for the Spy. It is a Japanese kunai dagger with a cloth-bound handle.
Equipping this weapon reduces the user's max health by 65, thereby lowering the Spy's overall health to a total of 60. Upon a successful backstab, degenerative effects such as afterburn and bleed will end. The victim's total health, including overheal, is then added to the user's own health. This heals any damage taken, and then applies the remainder in the form of an overheal, capping out at a maximum of 180. When the Conniver's Kunai is equipped, the Spy's overheal mechanic functions differently from a standard overheal, depleting at 2 health per second. Overheal applied by a Medic will fade in 15 seconds, while overheal at maximum buff, applied through the Conniver's Kunai, will fade in 60 seconds.
Taunting with the Conniver's Kunai equipped allows the Spy to perform a deadly Fencing maneuver.
Players who pre-purchased Total War: SHOGUN 2 on Steam before March 15, 2011 were awarded with a Genuine quality version of this item. -
Knife - Butterfly
- Damage: 28 - 54
- Mini-crit-Damage: 54
- Crit-Damage: 120 (during Kritzkrieg and Humiliation Mode)
- Bachstab Damage: 600% while standing in a 180° area behind them.
The Spy’s melee weapon is the most invidious one in TF2 and perfectly suits his sneaky and perfidious character. Spies are experts in wielding this small and light weapon and when they are able to administer blows from behind their enemy’s back or from the side they deal the most damage. With a well-timed backstab Spies can dispose of Heavies with a single strike.
-
Your Eternal Reward
- Damage: 28 - 54
- Minicrit-Damage: 54
- Crit-Damage: 120
- Backstab-Damage: 600% of the enemy\'s current health resulting in an instant kill if stabbed in the back
- Upon a successful backstab, you rapidly disguise as your victim This weapon is a silent killer
- Wearer cannot disguise
Your Etarnel Reward, part of the Saharan Spy Kit replaces your Butterfly knife. This weapon is best suited to kill your enemies quiet and take over their shape.
-
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HatToggle View
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Warsworn Helmet
Whether you're a mercenary in the granaries and gravel pits of the Badlands or an immense fantasy world, this helmet tells potential employers everything they need to know: You will do horrible, horrible things for money.
-
Ebenezer
If you are visited by one piece of spectral headwear this night, make it the Ghost of Christmas Hats, donated in true Smissmass spirit by Steam User Jacen.
-
Brown Bomber
Celebrate Canada's birthday, on whatever day that happens, with this commemorative Canadian Prime Minister's ceremonial dress hat.
-
Full Head Of Steam
You never took a break from cp_foundry, and now you can prove it with the actual steam whistle used to call the breaks you never took!
-
Holiday Headcase
Merry Smissmas, everyone! May all your miscellaneous holidays be happy (or somber, depending on your cultural traditions) with this ultra-rare TF item, donated by Steam User BANG!
-
B.M.O.C.
Be the Big Man of Christmas with this fur-fringed pom-pom hat!
-
Top Notch
The Top Notch is a promotional headwear item for all classes. It appears as a cardboard box, with several smaller pieces glued on it, and a fedora on top of it, resembling Markus Persson's avatar in the artistic style of sandbox video-game Minecraft.
-
Point and Shoot
The Point and Shoot is a promotional headwear item for all classes. It appears as a team-colored pointed 'witch' hat with a large belt above the brim, similar to the hat worn by the wizard Amadeus in Trine 2.
This item is awarded in Genuine quality to players who pre-order Trine 2 on Steam before December 6, 2011. -
Ghastly Gibus
- This is a special Halloween Item
Elegant simplicity and old-world charm combined with the heady aromas of mould and grave dust.
-
MONOCULUS!
Celebrate the Demo's most serious childhood injury with this gruesome mask based on his missing, haunted eye.
-
Seal Mask
- This is a special Halloween Item
Turn routine melee attacks into environmental hate crimes with this adorable mask.
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Spine-Twisting Skull
- This is a special Halloween Item
Express your discontent with the living.
-
Spine-Cooling Skull
- This is a special Halloween Item
Express your disdain for the living.
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Spine-Tingling Skull
- This is a special Halloween Item
Express your dislike for the living.
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Spine-Chilling Skull 2011
- This is a special Halloween Item
Re-express your undying hatred for the living annually with this skull-themed hate hat.
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Manniversary Paper Hat
The Manniversary Paper Hat is a headwear item for all classes. It is a paper hat folded out of the original Jarate advertisement comic that starred the Sniper.
It can be obtained by opening the Manniversary Package that was given to players on the Manniversary Update, or via random drops. -
Killer Exclusive
The Killer Exclusive is a promotional headwear item for all classes. It is an old-fashioned brown journalist's fedora with a card marked 'Press' stuck in the rim.
The Killer Exclusive is awarded to players who buy the UK version of PC Gamer issue 232 (available September 29, 2011) and use the activation code contained inside. -
Party Hat - TF Birthday
- (not tradable)
The Party Hat is a headwear item for all classes. It is a team-colored conical hat with darker colored swirls and stapled in the back, similar to the one previously attached to players in birthday mode, this one being larger in size.
The Party Hat is given to all users who played Team Fortress 2 during the 15th anniversary of Team Fortress. -
Company Man
The Company Man is a promotional headwear item for all classes. It is a grey baseball cap with an orange-lined brim and a badge imprinted with the Sarif Industries logo on the front.
It was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011. -
Summer Hat
The Summer Hat is a flower-print yellow bucket hat wearable by all classes. As with all other Summer items, it is only available for Purchase until July 11, 2011.
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Proof of Purchase
- (not tradable)
The Proof of Purchase is a special headwear item for all classes. It appears as an olive green Brodie helmet with slight battle damage and Team Fortress 2 logo of a slightly darker shade emblazoned on the side. A narrow belt with a gold buckle extends around the back, over the wearer's neck.
This hat is available to those who purchased Team Fortress 2 before the Über Update on June 23, 2011, those who receive a gift of the game and those who activate a retail copy of the game. -
Spiral Sallet
- (not tradable)
Little known fact: knights in chess travel over other pieces by rocket jumping.
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Lo-Fi Longwave
The Lo-Fi Longwave is a headwear item, wearable by all classes. It is an off-white hardhat with a miniature radio tower mounted on top and the KritzKast logo printed on the front.
The hat was first awarded in Vintage quality to a limited but unspecified number of players for being a member of the KritzKast Steam Group prior to 7pm (GMT+1) June 12th 2011, 1 hour before the live recording of podcast episode #121. Before a hat is awarded the members must obtain a passing score on the KritzKast quiz. Players who do not win on the quiz are allowed to retake it as often as they wish so long as they leave four hours between attempts. Those who were not part of the KritzKast steam group before the deadline received a message from Saxton Hale stating they are "manly enough not to receive" the "girly" hat.
The 30 winners of the Lo-Fi Longwave Owners Group "Meet the Robin" event were also awarded Vintage hats. Those who were already in possession of Vintage were awarded a Unique version of the hat instead.
Since episode #129 a Vintage hat has been given to each "Player of the Week". This policy has been retroactively enforced. -
Frontline Field Recorder
The Frontline Field Recorder is an unlockable headwear item for all classes. It is a pith helmet with a thin black belt running over the front and a video camera strapped on to the top of the pith helmet with a second black belt. It can only be earned by completing the "Local Cinema Star" achievement by creating a replay video and then earning 1,000 views on YouTube™. The video must be uploaded via the "YouTube™ it!" button from within Team Fortress 2.
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Potato Hat
The Aperture Labs Hard Hat, formerly known as the [ classified ], is a promotional headwear item for all classes. It is a white hard hat with a potato-powered miner's light with a team-colored glow, connected by two insulated orange wires. The side opposite to the potato sports two pieces of grey electrical tape covering an old Aperture Science logo, which can be uncovered via its style.
This hat was awarded to players who had bought the Potato Sack pack, or owned all the games from the pack. It first became available with the April 5, 2011 Patch and could be obtained prior to the release of Portal 2.
It can be worn by Atlas and P-body in Portal 2's co-op mode. -
Humanitarian's Hachimaki
- 7.99
- (not tradable)
Alle proceeds (net of applicable taxes) will go directly towards the Japanese disaster relief fund that the American Red Cross.
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Benefactor's Kanmuri
- $ 19.99
- (not tradable)
Alle proceeds (net of applicable taxes) will go directly towards the Japanese disaster relief fund that the American Red Cross.
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Magnanimous Monarch
- $ 99.99
- (not tradable)
Alle proceeds (net of applicable taxes) will go directly towards the Japanese disaster relief fund that the American Red Cross.
-
Athletic Supporter
The Athletic Supporter is a promotional headwear item wearable by all classes. It is a baseball cap with an orange rim and netting, and an abbreviated Monday Night Combat logo on the front.
The Athletic Supporter was given to those who purchased Monday Night Combat on Steam before February 1, 2011. -
A Rather Festive Tree
A Rather Festive Tree is a headwear item for all classes. It is a felt novelty hat shaped like a lopsided Christmas tree covered in snow. The tree is adorned with light bulbs and topped with a gold star.
-
World Traveler's Hat
- (not tradable)
Given to generous souls who have donated to community map makers. The effect will only be visible while on a map that has been donated towards!
Effect: Map Stamps
-
Saxton Hale Mask
The Saxton Hale Mask is an unlockable headwear item available to all classes.
It can be obtained by crafting all 9 unique Halloween Masks from the 2010 Halloween event together. Each Event bag can be found in the Mann Manor map in randomly spawned gift boxes. Unlike the other Halloween related hats, the Saxton Hale Mask can be worn even after Halloween, like the Ghastly Gibus. The Saxton Hale Mask can be crafted after Halloween, allowing players to complete the Sackston Hale achievement.
While wearing this hat, the player is immune to the Horseless Headless Horsemann's "Boo" taunt, but not the fright from the Ghost on Harvest. -
Ghastlier Gibus
The Ghastly Gibus is an unlockable headwear item wearable by all classes. It is a slightly damaged black gibus hat with the top nearly detached.
In a similar fashion to the Gentle Manne's Service Medal, this hat was originally earned by being one of the first 10,319 people to visit a hidden web page. The alternative method through which it now can be unlocked is to complete the Ghastly Gibus Grab Scarechievement by dominating a player who is wearing the hat. Unlike other Halloween items, the Ghastly Gibus is not seasonally restricted. Each Ghastly Gibus earned prior to the Scream Fortress Update was changed to a Ghastlier Gibus. -
Scout Mask
Holiday Restriction: Halloween
-
Soldier Mask
Holiday Restriction: Halloween
-
Pyro Mask
Holiday Restriction: Halloween
-
Demo Mask
Holiday Restriction: Halloween
-
Heavy Mask
Holiday Restriction: Halloween
-
Engie Mask
Holiday Restriction: Halloween
-
Medic Mask Halloween
Holiday Restriction: Halloween
-
Sniper Mask
Holiday Restriction: Halloween
-
Spy Mask
Holiday Restriction: Halloween
-
Horseless Headless Horsemann's Head
- Holiday Restriction: Halloween
He had one all along...
-
Spine-Chilling Skull
- This is a special Halloween 2010 item.
Express your undying hatred for the living.
-
Voodoo Juju
- This is a special Halloween 2010 item.
Only the finest leather hats come with tattoos and piercings.
-
Horrific Headsplitter
The Horrific Headsplitter is a headwear item for all classes. It is a cleaver with a redwood handle embedded in the character's skull, with coagulated blood surrounding the wound.
-
Elli's Cap
Ellis' Cap is a promotional headwear item wearable by all classes. It is styled after the hat worn by the eponymous Ellis in Left 4 Dead 2. It is a white and team-colored baseball cap featuring a tow truck patch.
This hat, along with the Frying Pan, is awarded to players who purchase Left 4 Dead 2 before October 7, 2010. -
Wiki Cap
- (Not Tradeable)
- (not tradable)
The Wiki Cap is a headwear item for all classes. It is a large, team-colored peaked cap with a black visor, bearing the Team Fortress emblem. It was modeled to resemble a police officer's cap.
The Wiki Cap is awarded to valuable contributors to the official Team Fortress Wiki. Learn how to earn one here. -
Mann Co. Cap
- (Not Tradeable)
- (not tradable)
The Mann Co. Cap is a promotional headwear item, wearable by all classes. It is an off-white baseball cap with a patch containing the Mann Co. logo and their motto; "We sell products and get in fights."
The Mann Co. Cap is acquired after a player makes their first purchase from the Mann Co. Store. Along side this, any item that a free account player buys will also upgrade their account to "Premium" and allows trading.
It can also be worn by Atlas and P-body in Portal 2's co-op mode. -
Alien Swarm Parasite
The Parasite hat came at the 20th of July 2010 with a TF2 Patch to celebrate the release of Alien Swarm (http://www.alienswarm.com/). The Alien Swarm Parasite is an unlockable headwear item for all Classes. It is obtained by earning the Hat Trick achievement in the game Alien Swarm by completing 2 co-op missions online.
-
Max's severed head
-
Towering pillar of hats
-
Noble amassment of hats
-
Modest pile of hat
-
Bill's hat
-
Mildly disturbing Halloween mask
-
Ghastlierest Gibus
Elegante Schlichtheit und der Charme der alten Zeit, kombiniert mit den berauschenden Aromen von Schimmel und Gruft-Staub.
-
Cheaters lament
- (not tradable)
-
Bounty Hat
- Not Tradeable
- (not tradable)
Earned by completing 5 objectives in 'The Great Steam Treasure Hunt'
-
Treasure Hat
- Not Tradeable
- (not tradable)
Earned by completing 15 objectives in \'The Great Steam Treasure Hunt\'
-
Hat of Undeniable Wealth And Respect
- Not Tradeable
- (not tradable)
Earned by completing 28 objectives in "The Great Steam Treasure Hunt"
-
Big Elfin Deal
You ask me if I wanna be a dentist one more time, pal, I'm gonna kick your teeth in.
-
Wrap Battler
- This is a special Halloween Item
-
Hermes
The Hermes is a headwear item for the Scout. It is a cadet hat with the Scout's logo emblazoned on the front, with team-colored goggles placed above the brim.
-
Backwards Ballcap
The Backwards Ballcap is a headwear item for the Scout. It is a team-colored baseball cap, worn in a backwards fashion.
This hat comes with two styles; the first one shows the hat along with the Scout's default headset, the second only shows the hat. -
Hot Dogger
The Hot Dogger is a community-created headwear item for the Scout. It is a small white hat with a team-colored trim, topped with a replica of a hot dog.
-
El Jefe
The El Jefe is a promotional piece of headwear for the Scout. It is a black beret with team-colored trim and long brown hair, in the likeness of iconic revolutionary Che Guevara.
It was awarded in Genuine quality to players who pre-purchased Tropico 4 on Steam before September 1st, 2011. -
Bonk Boy
Bonk Boy is a headwear item for the Scout, released with the Über Update. It is a team-colored latex mask, with stylized wing attachments on the sides.
-
Hero's Tail
The Hero's Tail is a promotional headwear item for the Scout. It appears as Geralt of Rivia's gray ponytail hairstyle with hanging sideburns. The ponytail swings while the Scout is in motion.
The Hero's Tail is awarded to players who preorder The Witcher 2 before May 17, 2011. -
Superfan
The Superfan is a promotional headwear item for the Scout. It is a green and white baseball cap identical to the one worn by Bullseye, the Monday Night Combat mascot.
This hat was awarded to those who purchased Monday Night Combat on Steam before February 1, 2011. -
Flipped Trilby
The Flipped Trilby is a community-created headwear item for the Scout. It is a team-colored trilby hat with a black band worn backwards, the back end of the rim folded down in a uniform ring, and the creases on the crown smoothed out.
This hat was originally created in the Fancy vs. Nasty Update and since has been officially added to the game. -
Bombing Run
The Bombing Run is a community-created headwear item for the Scout. It is a leather aviator hat with a team color-tinged crown, team-colored domes on each side and a thin leather chinstrap.
-
Whoopee cap
The Whoopee Cap is a community-created headwear item for the Scout class. It appears as a team-colored, crown-like cap adorned with various logos in the form of badges.
Badges for the Badland Brawlers, both Bonk! Atomic Punch Blutonium Berry and Punch Cherry Fission, the Scout class, BLU Streak beer, Mann Co., both the RED and BLU team, XXX Cider, and a miniature of the opponent team's Dispenser can be found encircling the hat. -
Troublemaker's tossle cap
The Troublemaker's Tossle Cap is a community-created headwear item for the Scout. It is a slightly baggy, team-colored winter cap or beanie.
-
Baseball Bill's Sports Shine
-
Ye olde baker boy
-
Bonk helm
-
Batter's helmet
-
Milkman
- For complete kit:
- +25 max health
The Milkman is part of the Special Delivery kit and transforms you into an errand boy, who's feared by anyone on the server.
-
Battle Bob
Simple and elegant, this slimming hair helmet will bring out the natural contours of your fearsome war face.
-
Conquistador
Make Spanish history come alive with this authentic conquistador's helmet, excavated from the actual grave of a sixteenth century French cosplayer.
-
Lucky Shot
The Lucky Shot is a community-created headwear item for the Soldier. It appears as an unexploded green and team-colored yellow or orange mortar embedded in the Soldier's default helmet.
-
Infernal Impaler
-
Idiot Box
- This is a special Halloween Item
-
Hat With No Name
The Hat With No Name is a community-created headwear item for the Soldier. It appears as a tall team-colored cowboy hat.
-
Salty Dog
The Salty Dog is a community-created headwear item for the Soldier. It is a typical skipper's cap, with a team-colored cotton top, gold anchor insignia and shining black brim.
-
Stahlhelm
The Stahlhelm is a promotional headwear item for the Soldier. It is a rimmed steel German army helmet, featuring a Team Fortress emblem on the side in a shield decal.
This item is awarded in Genuine quality for pre-purchasing The Steam Digital Deluxe Edition of Red Orchestra 2: Heroes Of Stalingrad before August 30th, 2011. -
Lord Cockswain's Pith Helmet
Lord Cockswain's Pith Helmet is a hat for the Soldier. It is a pith helmet with a strapped on pair of goggles and antenna.
-
Jumper's Jeepcap
The Jumper's Jeepcap is a headwear item for the Soldier, released with the Über Update. It is a navy-green brimmed cap, with goggles worn around it.
-
Armored Authority
Armored Authority is a headwear item for the Soldier, released with the Über Update. It is a black helmet, with three white stars across the forehead.
-
Furious Fukaamigasa
You can't tell, but he's furious.
-
Team Captain
-
Brain Bucket
Zombie tested, braaaains approved.
-
Honcho's Headgear
This hat has mean written all over it.
(Note from Legal: This hat has nothing written on it.) -
Hero's Hachimaki
The Hero's Hachimaki is a headwear item for the Soldier. It appears as a team-colored headband, featuring a white circle and star design in the center. It is worn over the Soldier's eyes, a design styled after the feature character of the game Homefront.
Players who pre-purchased Homefront on Steam before March 15, 2011, were awarded with a Genuine quality version of this item. As of May 10, 2011, the item was made craftable (however, this was not noted until the May 12, 2011 Patch). -
Exquisite Rack
-
Defiant Spartan
-
Chieftain's Challenge
-
Stout Shako
-
Dr's Dapper Topper
-
Lumbricus Lid
Der "Deckel für den Gemeinen Wurm" wurde im Zuge von Worms Reloaded veröffentlicht. Das Entwicklerteam von Trick 17 dachte die "Holy Hand Grenade" würde sich am besten in TF2 machen. Und da der letzte Ort in TF2, an dem sich Handgranaten befinden, an der Brust des Solis ist, wurden sie dort auch hingepackt. Inklusive einem schicken Tarnnetz für den Solihelm, welches alle TF2 Spieler erhalten, die vor dem 2. September 2010 Worms Reloaded per Steam ordern.
-
Seargent's Drill Hat
-
Killer's kabuto
-
Tyrant's helm
-
Stainless pot
-
Soldier's stash
-
Grenadier's Softcap
- For complete kit:
- +20% sentry damage resistance on wearer
This leather cap transforms you into a Soldier, in a leadership position with some respectful expressions.
-
Head Warmer
This incinerators insulator keeps your head a perfect 105 degrees, while muffling the hallucinations brought on by wearing a hat that slowly cooks your brain.
-
Bubble Pipe
- Effect: Genteel Pipe Smoke
Being an invention that achieves the humanitarian goal of all great men of science, from Lord Holland to the Duke of Wellington, to allow a true gentle-man to smoke a pipe in space.
-
Blazing Bull
- This is a special Halloween Item
-
Flamboyant Flamenco
The Flamboyant Flamenco is a headwear item for the Pyro. It appears to be a wide-brimmed flamenco hat, with team-colored skulls hanging from a team-colored rim.
-
Birdcage
The Birdcage is a community-created headwear item for the Pyro. It was released in the Manniversary Update. It is a copper and iron birdcage that fits around the Pyro's head with a small teamcolored bird sitting on a perch inside.
-
Little Buddy
The Little Buddy is a headwear item for the Pyro. It is a small United States "Dixie Cup" Sailors Cap, with a golden anchor crest, and a team-colored stripe along the brim.
-
Stately Steel Toe
The Stately Steel Toe is a community-created headwear item for the Pyro. It is a brown steel-toed boot that resides on top of the Pyro's head.
-
Connoisseur's Cap
You’re today’s theme ingredient…
-
Hottie's Hoodie
If you've got it, flaunt it.
If you don't, hide it under this discrete hoodie. -
Dead Cone
You’ll stop them dead wearing this stylish traffic cone.
-
Prancer's Pride
-
Madame Dixie
-
Pyromancer's Mask
-
Foster's Facade
-
Old Guadalajara
-
Napper's Respite
-
Handyman's Handle
-
Vintage Merryweather
-
Triboniophorus tyrannus
-
Respectless rubber glove
-
Brigade helm
-
Pyro's beanie
-
Attendant
- For complete kit:
- +10% faster move speed on wearer
- 10% bullet vulnerability on wearer
The Attendant decorates your Pyro with an old rancid hat. The most people don't know, that a little black bowtie comes with the Attendant. This Misc-Item won't show up in your Backpack.
-
Bolgan
Protect the all-important empty socket part of your face while giving enemies an irresistible target: unimportant exposed parts like your mouth, nose and generally all the non-socket parts of your face.
-
Hair of the Dog
- This is a special Halloween item
-
Buccaneer's Bicorne
The Buccaneer's Bicorne is a community-created headwear item for the Demoman. It is a gold-trimmed bicorne, of the type stereotypically worn by pirates. A large skull and crossbones are emblazoned across the front, and a set of team-colored feathers are pinned to the back. It also includes a small golden earring.
-
Tavish DeGroot Experience
The Tavish DeGroot Experience is a community-created headwear item for the Demoman. It is a wide-brimmed Western style hat with a team-colored band and silver rings, similar to the one often worn by the American rock musician, Jimi Hendrix, along with matching hair.
-
Mask of the Shaman
The Mask of the Shaman is a promotional headwear item for the Demoman. It is modeled after the mask worn by the characters throughout From Dust.
Players who pre-purchase From Dust on Steam before August 17, 2011 receive a Genuine quality version of the hat. -
Tam O' Shanter
The Tam O' Shanter is a community-created headwear item for the Demoman. It appears as a team-colored golf cap.
-
Sultan's Ceremonial
Sultan's Ceremonial is a headwear item for the Demoman, released with the Über Update. It appears as a team-colored turban with a team-colored jewel and feather in the middle.
-
Conjurer's Cowl
I put on my wizard's hat.
-
Reggaelator
Every little thing is gonna be alright.
-
Samur-Eye
One-eyed Scottish drunk
Dons his helmet for battle
Blacks out, misses war -
Prince Tavish's Crown
-
Scotch Bonnet
Don't let those ninnies take yer good eye!
-
Rimmed Raincatcher
Because there's no alliteration
like alliteration with an 'ARR!
Level 0 - 100
-
Sober Stuntman
-
Carouser's Capotain
-
Tippler's tricorne
-
Hustler's hallmark
-
Scotsman's stove pipe
-
Glengarry bonnet
-
Demoman's fro
-
War Head
The War Head is a promotional headwear item for the Heavy. It appears as a metal helmet shaped to fit the Heavy's head with five spikes protruding from the top, similar to the helmet worn by the Pontius the Knight in Trine 2.
This item is awarded in Genuine quality to players who pre-order Trine 2 on Steam before December 6, 2011. -
Can Opener
- This is a special Halloween Item
-
Gym Rat
The Gym Rat is a headwear item for the Heavy. It appears as a 1970s-1980s team-colored cotton sweatband across the Heavy's forehead with brown jiggleboned hair.
-
Outdoorsman
The Outdoorsman is a headgear item for the Heavy. It is a team-colored lumberjack's cap.
-
One-Man Army
The One-Man Army is a community-created headwear item for the Heavy. It is a sloppy looking hairdo, similar to a mullet, tied back by a team-colored knotted bandana.
-
Storm Spirit's Jolly Hat
The Storm Spirit's Jolly Hat is a promotional headwear item for the Heavy. It appears as a team-colored conical asian hat with small sticks of bamboo sticking out at intervals, similar to that of the hat worn by Raijin Thunderkeg, also known as the Storm Spirit, in Dota 2.
-
Dragonborn Helmet
The Dragonborn Helmet is a promotional headwear for the Heavy. It is a steel helmet with two ram horns on either side, which is based off of promotional artwork for The Elder Scrolls V: Skyrim.
-
Pilotka
The Pilotka is a promotional headwear item for the Heavy. It is a garrison cap embedded with a hammer and sickle symbol.
This item is awarded in Genuine quality for pre-purchasing the Steam Digital Deluxe Edition of Red Orchestra 2: Heroes Of Stalingrad before August 30th, 2011. -
Copper's Hard Top
The Copper's Hard Top is a community-created headwear item for the Heavy. It appears as a white Police motorcycle helmet.
-
Capo's Capper
Capo's Capper is a headwear item for the Heavy, released with the Über Update. It is a black fedora with white stripes, turned down to cover his face.
-
Large Luchadore
Wrestling's real, and now you can prove it.
-
Dread Knot
Crybabies cower
At the approach of fat man
With terrible hair -
Coupe D'isaster
The Coupe D'isaster is a community-created headwear item for the Heavy. It is a badly-done, flapping black toupée, hence the reference to disaster in its name.
This hat was originally created in the Fancy vs. Nasty Update and has been since officially added to the game. -
Big Chief
-
Magnificent Mongolian
-
Cadaver\\\'s Cranium
-
Hard Counter
-
Pugilist's Protector
-
Heavy duty rag
-
Hound dog
-
Tough guy's toque
-
Officer's ushanka
-
Football helmet
-
Dealer's Visor
For players who pre-purchase Poker Night from Telltale Games
-
Buzz Killer
- This is a special Halloween Item
-
Virtual Reality Headset
The Virtual Reality Headset is a headwear item for the Engineer. It is a claw-like headset that covers the left side of his face, and appears to be built from recycled Gunslinger parts and a Level 1 Sentry Gun barrel.
-
Pencil Pusher
The Pencil Pusher is a headwear item for the Engineer. It replaces the Engineer's hard hat with grey thinning hair and a pencil tucked behind his right ear.
-
Clockwerk's Helm
DOTA 2 International Championship
Gamescom 2011 -
Ol\' Geezer
Get off mah land!
-
Western Wear
The old West never saw this kind of class.
-
Hetman's Headpiece
- (not tradable)
Cossacks and war go together like gołąbki and Wódka.
-
Professor's Peculiarity
I think I can safely say that nobody understands quantum mechanics. Bullet mechanics? Well now that's a different thing entirely.
-
Big Country
It'd be a damn shame to hide hair this handsome.
-
Buckaroos Hat
-
Industrial Festivizer
-
Safe'n'Sound
-
Hotrod
-
Texas Slim's Dome Shine
-
Engineer's cap
-
Texas ten gallon
-
Mining light
-
Einstein
- This is a special Halloween Item
-
Surgeon's Stahlhelm
The Surgeon's Stahlhelm is a community-created headwear item for the Medic. It is a white World War era German army helmet adorned with a team-colored cross on both sides, denoting that the wearer is medical personnel.
-
Planeswalker Helm
The Planeswalker Helm is a headwear item for the Medic. It is a battered team-colored helmet, decorated with short spikes, a visor with small eye holes and two tusks that extend along the length of the wearer's jaw. It resembles the tusked helmet worn by Garruk Wildspeaker, a planeswalker character from the collectible card game Magic: The Gathering.
The Planeswalker Helm was distributed to players who preordered Magic: The Gathering - Duels of the Planeswalkers 2012 on Steam before June 15, 2011. -
Doctor's Sack
For when you've got that healin' fever.
-
Medic's Mountain Cap
The men in his unit called him The Bavarian Butcher
-
Grimm Hatte
Ye hae ne'er glympsed a hatte whych be
as grimm as yonder hatte ye glympse upon. -
Geisha Boy
Frog leaps into pond
Lotus blossoms fall to earth
Medic has girl's hair -
Berliner's Bucket Helm
-
German Gonzila
-
Gentleman's gatsby
-
Ze goggles
-
Otolaryngologist's mirror
-
Vintage tyrolean
-
Prussian pickelhaube
-
Bushman's Boonie
Everybody knows that the head part of your body needs twice as much camouflage as all the other parts. Ask anyone in the army and they’ll kill you and hide the body, because that widely-known information is CLASSIFIED.
-
Holy Hunter
- This is a special Halloween Item
-
Swagman's Swatter
The Swagman's Swatter is a headwear item for the Sniper. It appears as a wide-brimmed, team-colored cork hat.
-
Your Worst Nightmare
Your Worst Nightmare is a community-created headwear item for the Sniper. It is a sloppy looking hairdo, similar to a mullet, tied back by a team-colored knotted bandana.
-
Sniper's Snipin' Glass
The Sniper's Snipin' Glass is a promotional headwear item for the Sniper. It appears as a pair of leather goggles with golden frames and bright green lenses. The right eye extends outward slightly with a telescope-like tool popping out of it. The item resembles the scope worn by Sniper, also known as Kardel Sharpeye, in Dota 2.
-
Anger
The Anger is a promotional headwear for the Sniper. It appears to be a team-colored hood with a brown veil; similar to the Anger appearance set worn by the Resistance members of Brink. It has been rumored that you must obtain a character of level 20 status in Brink to obtain it thus unlocking it in both Brink and in TF2.
-
Desert Marauder
Desert Marauder is a headwear item for the Sniper, released with the Über Update. It is a white Keffiyeh (also known as Ghutrah) with a black headband.
-
Crocleather Slouch
Made from Australia's only natural resource.
-
Larrikin Robin
-
Bloke's bucket hat
-
Shooter's sola topi
-
Ritzy Rick's Hair Fixative
-
Master's yellow belt
-
Professional's Panama
-
Trophy belt
-
Ol' Snaggletooth
- For complete kit:
- The wearer cannot be killed by headshots
The Croc-o-Style Kit decorates your head with this stylish croco hat. Matching the Carapace, people would think you are a real Alligator.
-
Dashin Hashshashin
The Dashin' Hashshashin is a promotional headwear item for the Spy. It is a grey cloth hood and team-colored scarf resembling the one worn by Ezio Auditore da Firenze from the video game series Assassin's Creed.
-
Under Cover
- This is a special Halloween Item
-
L'Inspecteur
L'Inspecteur is a headwear item for the Spy. It is a team-colored Kepi resembling the type French Gendarmes once wore. The emblem on the center of the hat features a Shotgun and baton crossed behind the Team Fortress logo.
-
Counterfeit Billycock
The Counterfeit Billycock is a community-created headwear item for the Spy. It is a top-hat, adorned with a paper disguise mask bearing an image of the Backbiter's Billycock.
-
Nanobalaclava
The Nanobalaclava is a promotional headwear item for the Spy. It is a black and grey futuristic helmet with team-colored elements, similar to those worn by the Special Operative Sneaker class.
It was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011. -
Charmer's Chapeau
The Charmer's Chapeau is a community-created headwear item for the Spy. It resembles a dark grey cavalier hat with a team-colored ribbon, edging and ostrich feather.
-
Cosa Nostra Cap
If looks could kill, this dapper fellow would make your head an accomplice to murder.
Cosa Nostra Cap is a headwear item for the Spy, released with the Über Update. -
Janissary Ketche
The first standing army to wear uniforms wanted to make damn sure everyone else knew it.
-
Private Eye
A select style for the scrutinizing sleuth.
-
Noh Mercy
Chain-smoking Frenchman
Skulks in shadows, then attacks
Terrifying mask -
Detective Noir
-
Frenchman's beret
-
Magistrate's mullet
-
Backbiter's billycock
-
Fancy fedora
The Fancy Fedora is a headwear item for the Spy. It is a team-colored, felt fedora that sits atop the Spy's balaclava.
This hat can be worn by Atlas and P-body in Portal 2's co-op mode. -
Familiar Fez
- For complete kit:
- Reduced decloak sound volume
- 0.5 sec longer Cloak blink time
As a part of the Saharan Spy Kit, this hat gives you the right look. Equipped with some sunglasses, you'll be able to see everything clearly, even when the sun's shining bright.
-
-
MiscToggle View
-
Merc Medal
There exists an agency so secret that only three people on the planet even know of its existence. This is the medal they give each other when one of them does a great job.
-
Map Maker's Medaillion
-
Bolgan Family Crest
This stylish bronze badge lets people know that at some crucial point in your family genealogy, one of your family members became intimately involved with a monster cyclops.
-
Spirit Of Giving
The more gifts you give away, the bigger your heart will get! Get what gift-givers call "the Smissmass spirit," and what cardiologists call hypertrophic cardiomyopathy.
-
Something Special For Someone Special
-
Dr. Grordbort's Silver Crest
Being a highly malleable, thoroughly combustible silver crest that declares ones commitment, and intention, to immolate all creatures on Gods Earth.
-
Dr. Grordbort's Copper Crest
Being a water-soluble, highly poisonous copper crest offering mute testament to ones commitment to the sciences. Prolonged exposure may cause tissue putridity, muscle atrophy and bone softening in the infirm, elderly and those graced with child.
-
Mark of the Saint
The Mark of the Saint is a promotional miscellaneous item for all classes. It depicts a silver Fleur-de-lis emblem on a purple badge from the game Saints Row: The Third. This item is available in Genuine quality to players who pre-order Saints Row: The Third on Steam before November 15, 2011.
-
Bombinomicon
- Explode spectacularly on death
The Bombinomicon is a badge item wearable by all classes. It is a leatherbound and twisted looking book with a glowing red eyes and a team-colored Demoman class icon on its "forehead". A large, bloodstained circle of jagged teeth in the center of the cover clutches a cartoonish bomb. A player that dies wearing this badge will be gibbed in a spectacular purple explosion, whether the killing blow was dealt by an explosive or otherwise.
This badge is awarded to players who have earned the Dive Into a Good Book achievement by traveling to Loot Island through portal that appears after the Monoculus is defeated and collecting the Bombinomicon held within a cage there. The Bombinomicon can be awarded to multiple players who complete the listed specifications. -
Photo Badge
The Photo Badge is a miscellaneous item wearable by all classes. The item is a small badge and can be sprayed with the Decal Tool.
-
Clan Pride
The Clan Pride is a miscellaneous item wearable by all classes. The item is a small badge and can be sprayed with the Decal Tool.
-
Flair!
The Flair! is a miscellaneous item wearable by all classes. The item is a set of small badges and can be sprayed with the Decal Tool. The backpack icon shows BLU and RED team logos, a picture of Saxton Hale's face, and of the Team Fortress 2 logo. Each class wears the set of badges in a different fashion, with some badges being worn more than once, and others varying in size.
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Merc's Pride Scarf
The Merc's Pride Scarf is a promotional miscellaneous item available to all classes. It is a team-colored woolen scarf bearing the Team Fortress 2 logo. This item is awarded in Genuine quality for anyone who pre-ordered Football Manager 2012 on Steam before October, 2011.
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Deus Specs
The Deus Specs are a promotional Miscellaneous item for all classes. They are a pair of armless and bridgeless sunglasses with gold-tinted shades, similar to those worn by the protagonist of Deus Ex: Human Revolution, Adam Jensen. The Dues Specs have unique models for the Pyro, Demoman, and Engineer; the Pyro's and Engineer's are both inset into their eyepieces, while the Demoman's left lens is cracked in half.
They were awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011. -
Dr. Grordbort's Crest
A symbol of service in the Venusian legions.
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Summer Shades
The Summer Shades are a promotional miscellaneous item for all classes. They are a pair of mirrored sunglasses with a plastic yellow frame.
The Summer Shades can be earned during the Steam Summer Camp Sale by collecting and exchanging three Prize Tickets earned from various achievements. -
Professor Speks
Give your teacher the gift of insight, paper clip and rubber band included.
Professor Speks is a miscellaneous item item wearable by all classes. It is a pair of black, thick-rimmed glasses held together with a rubber band and paper clip, similar to the glasses seen on the Professor's Peculiarity.
When a player with a free account upgrades to a premium account by purchasing an item in the Mann Co. Store, they are presented with an option to select, via their Steam friends list, the name of the person who referred them to (or helped them the most with) Team Fortress 2. Any existing premium account player who is selected in this fashion receives the Professor Speks. Contrary to what is implied on the free-to-play FAQ page, coaching new players is in no way a prerequisite for obtaining the Speks. As long as the recipient is on the free account user's Steam friends list, they are eligible to receive the item.
The in-game backpack description of the Speks includes a unique line which reads: "New Users Helped: X", where "X" indicates the number of new users the player has helped. If a player receives multiple votes from free account users, they do not receive a duplicate item. Rather, the description information on their existing Professor Speks updates to reflect the new count. -
Moustachium Bar
- (not tradable)
Pure moustachium, harvested from all-natural sources deep within the Australian outback.
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Fishcake Fragment
It's packed with protein.
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Spacemetal Scrap
Spacemetal Scrap is a promotional crafting ingredient introduced in the April 28, 2011 Patch. By earning certain achievements in SpaceChem, one can unlock this element to craft a SpaceChem Pin.
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SpaceChem Pin
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Resurrection Associate Pin
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Map Stamp - Coldfront
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Map Stamps Collection
Level 50 Item Bundle
Includes one a stamp for each community made map.
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Map Stamp - Egypt
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Map Stamp - Fastlane
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Map Stamp - Freight
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Map Stamp - Harvest
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Map Stamp - Hoodoo
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Map Stamp - Junction
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Map Stamp - Mann Manor
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Map Stamp - Mountain Lab
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Map Stamp - Offblast
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Map Stamp - Steel
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Map Stamp - Turbine
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Map Stamp - Yukon
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License to Maim
- (not tradable)
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Unusual Haunted Metal Scrap
This is metal scrap taken from the Horseless Headless Horsemann.
It whispers faintly...'heads'...
The metal is not tradable, unless Gift Wrapped and then sent to another player. -
Bronze Dueling Badge
- (not tradable)
This badge tracks your duel statistics. Increase its level by winning duels!
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Polycount Pin
- (not tradable)
Awarded to participants of the Polycount contest.
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Platinum Dueling Badge
- (not tradable)
Earned at level 75. This badge tracks your duel statistics. Increase its level by winning duels!
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Golden Dueling Badge
- (not tradable)
Earned at level 50. This badge tracks your duel statistics. Increase its level by winning duels!
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Silver Dueling Badge
- (not tradable)
Earned at level 25. This badge tracks your duel statistics. Increase its level by winning duels!
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Earbuds
Every player, who launched Team Fortress 2 on a Mac between June 10 and June 14 2010, achieved this earbuds.
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Primeval warrior
- (not tradable)
This medal is awarded to all players, who played Team Fortress 2 during the beta-testing phase.
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Grizzled veteran
- (not tradable)
This medal was awarded to all players, who first played Team Fortress 2 from October 10 2007 to January 09 2008.
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Soldier of fortune
- (not tradable)
This medal was awarded to players, who first played Team Fortress 2 from January 10 to October 09 2008.
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Mercenary
- (not tradable)
This medal is awarded to players, who first played Team Fortress 2 from October 10, 2008 to now.
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Refined Metal
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Scrap Metal
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Reclaimed Metal
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First Place - Gamers With Jobs Tournament
The Tournament Medal - GWJ Tournament medals are Miscellaneous items that will be awarded to participants of the 2010 and 2011 Gamers With Jobs Team Fortress 2 Tournaments, given to 1st, 2nd, and all other finishers.
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Second Place - Gamers With Jobs Tournament
The Tournament Medal - GWJ Tournament medals are Miscellaneous items that will be awarded to participants of the 2010 and 2011 Gamers With Jobs Team Fortress 2 Tournaments, given to 1st, 2nd, and all other finishers.
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Participant - Gamers With Jobs Tournament
The Tournament Medal - GWJ Tournament medals are Miscellaneous items that will be awarded to participants of the 2010 and 2011 Gamers With Jobs Team Fortress 2 Tournaments, given to 1st, 2nd, and all other finishers.
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First Place - ETF2L Highlander Tournament
The Tournament Medal - ETF2L Highlander Tournament medals are Miscellaneous items that will be awarded to participants of the 2010 ETF2L Highlander Community Challenge, given to 1st, 2nd and 3rd placed finishers, as well as medals for those that participated in the tournament.
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Second Place - ETF2L Highlander Tournament
The Tournament Medal - ETF2L Highlander Tournament medals are Miscellaneous items that will be awarded to participants of the 2010 ETF2L Highlander Community Challenge, given to 1st, 2nd and 3rd placed finishers, as well as medals for those that participated in the tournament.
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Third Place - ETF2L Highlander Tournament
The Tournament Medal - ETF2L Highlander Tournament medals are Miscellaneous items that will be awarded to participants of the 2010 ETF2L Highlander Community Challenge, given to 1st, 2nd and 3rd placed finishers, as well as medals for those that participated in the tournament.
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Participant - ETF2L Highlander Tournament
The Tournament Medal - ETF2L Highlander Tournament medals are Miscellaneous items that will be awarded to participants of the 2010 ETF2L Highlander Community Challenge, given to 1st, 2nd and 3rd placed finishers, as well as medals for those that participated in the tournament.
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Participant - UGC Highlander Tournament
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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Second Place - UGC Highlander Tournament Div 1
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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First Place - UGC Highlander Tournament Div 1
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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Third Place - UGC Highlander Tournament Div 1
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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First Place - UGC Highlander Tournament Div 2
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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Second Place - UGC Highlander Tournament Div 2
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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Third Place - UGC Highlander Tournament Div 2
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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First Place - UGC Highlander Tournament Div 3
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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Second Place - UGC Highlander Tournament Div 3
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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Third Place - UGC Highlander Tournament Div 3
The Tournament Medal - UGC Tournament medals that will be awarded to participants of the 2010 UGC Highlander Tournament, given to 1st, 2nd and 3rd place finishers in the 1st, 2nd and 3rd divisions and all participants.
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Companion Cube Pin
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Bootie Time
- Jingle all the way
You dasher! You dancer! You prancer! You VIXEN! Pull Santas sleigh all by yourself, you sexy little man.
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Futankhamun
- This is a special Halloween Item
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B-ankh!
- This is a special Halloween Item
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Stereoscopic Shades
The Stereoscopic Shades are a miscellaneous item for the Scout. They are a pair of anaglyph 3D glasses with team-colored lenses. The right lens will turn cyan if on the RED team, with the left lens turning red. The right lens will turn purple if on the BLU team, with the left lens turning blue.
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Ball-Kicking Boots
The Ball-Kicking Boots are a promotional miscellaneous item for the Scout. They appear as a pair of team-colored football socks and shoes. This item is awarded in Genuine quality for anyone who pre-ordered Football Manager 2012 before October, 2011.
When a player spawns with the Ball-Kicking Boots equipped, a small, team-colored soccer ball with the classes' emblems on it will spawn underneath them. This ball can be knocked around the map with melee weapons and projectiles, similar to the Birthday mode beachball.
When equipped, the Scout's footstep noise is changed to a cleat running sound. -
Lucky No. 42
This misc item replaces the Scout's default backpack. It appears as a rolled up beach towel with a team-colored parasol tucked stuck to the side of it via a grey strap. As with all other summer items, this item is available through Purchase until July 11, 2011.
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Flip-Flops
The Flip-Flops are a Valve-made miscellaneous item for the Scout. They are only available through Purchase, as with other Summer Items, until July 11, 2011. This misc item removes the Scout's usual set of shoes and socks in favor of a pair of yellow Flip-Flops.
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Planeswalker Goggles
The Planeswalker Goggles are a miscellaneous item item for the Scout. It is a pair of team color-tinted goggles with lighter colored flame designs, a grey frame, a black strap and orange-yellow rims. The goggles resemble the ones worn by Chandra Nalaar, a planeswalker character from the collectible card game Magic: The Gathering.
The Planeswalker Goggles were distributed to players who preordered Magic: The Gathering - Duels of the Planeswalkers 2012 on Steam before June 15, 2011. -
Sign of the Wolf's School
The Sign of the Wolf's School is a promotional miscellaneous item for the Scout. It is a medallion in the shape of a wolf's head with fierce glowing eyes that replaces the Scout's dogtags.
The Sign of the Wolf's School is awarded to players who preorder The Witcher 2 before May 17, 2011. -
Essential Accessories
MNC Mascot Outfit
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Kringle Collection
Do the snow-pants dance with this stylish holiday ensemble from famed Arctic designer Kristoff Kringle.
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All-Father
Throughout the history of civilization, the white beard has come to symbolize wisdom and status. Show the world its possible to be bearded AND stupid with this Heavy- and Soldier-specific face-nest. Shove it, civilization!
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Shoestring Budget
- This is a special Halloween Item
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Steel Pipes
- This is a special Halloween Item
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Lord Cockswain's Novelty Mutton Chops and Pi
Lord Cockswain's Novelty Mutton Chops and Pipe is a miscellaneous item for the Soldier. It replaces the Soldier's helmet with a novelty hairpiece and beard as well as a novelty smoking pipe, complete with a "Genteel Pipe Smoke" effect.
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Fancy Dress Uniform
The Fancy Dress Uniform is a miscellaneous item for the Soldier. It is a collared-shirt and team-shaded tie worn under his regular Soldier uniform. It is accompanied by shoulder marks on each shoulder. It was released during the Über Update.
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Gentle manne's service medal
This, to 11.111 pieces limited medal was awarded to players, who found that medal on a hidden page on the Update blog during the Classless Update. As of the October 27th, 2010 Halloween update patch, the medals are now tradeable.
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Ornament Armament
Just a like the Soldiers actual grenades, these shiny glass baubles are purely ornamental.
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Jingle Belt
- Jingle all the way
Slay-bells will be ringing in the slow-roasted ears of your burn victims.
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Moonman Backpack
Being a repository of the foundational ingredients necessary for a body to live a life of leisure in space namely one part oxygen, one part mercury, and twelve parts laudanum.
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Apparition's Aspect
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Last Breath
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Tail From the Crypt
- This is a special Halloween Item
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Fallen Angel
- This is a special Halloween Item
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Cremator's Conscience
The Cremator's Conscience is a Miscellaneous item for the Pyro. It is a pair of team-colored dolls resembling the Pyro and are attached to the straps on the Pyro's chest. One possesses an angelic halo, while the other has devil's horns, tail, and pitchfork. They both wobble when the Pyro moves.
Equipping the Cremator's Conscience will remove the Napalm Grenades on the Pyro's chest, similar to the Stockbroker's Scarf. -
Sight for Sore Eyes
Humorously vellicating vitreous.
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Stockbroker's Scarf
The Stockbroker's Scarf is a promotional miscellaneous item for the Pyro. It is the team-colored unpinned tie of Mr. Foster, a character from the game Killing Floor.
This item, along with the Foster's Facade, was obtainable for players who either already owned Killing Floor or purchased the game during Killing Floor's Twisted Christmas Event from December 14, 2010 to January 4, 2011. Those who purchased the game before noon PST on December 14, 2010 received Vintage versions. -
Whiskered gentleman
The Whiskered Gentleman is a community-created miscellaneous item for the Pyro. It is a monocle, mustache, and goatee that are taped onto the Pyro's mask.
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Aladdin's Private Reserve
- Effect: Gentile Pipe Smoke
Originally owned by some punk kid in Syria, this Arabian wish-granter is a lamp full of liquid courage. Simply rub, think liquory thoughts, and pour. Warning: don't think about anything else while rubbing, or you might not get booze.
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Scottish Snarl
- This is a special Halloween Item
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Pickled Paws
- This is a special Halloween item
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A Whiff of the Old Brimstone
A Whiff of the Old Brimstone is a community-created Miscellaneous item for the Demoman. They appear as four small bombs with a cartoon-like appearance, on his chest, replacing the Demoman's six grenade projectiles.
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Dangeresque, Too?
- (not tradable)
The Dangeresque, Too?, also referred to as the Dangeresque Shades or Dangeresque's Shades, is a miscellaneous item for the Demoman. It is a pair of white "shutter shades", as worn by Homestar Runner - the titular character from the Homestar Runner series of Flash animations - in the cartoon of the same name.
They are unlocked by defeating Strong Bad during a round in Poker Night at the Inventory in which he has bought in with the item instead of cash. -
Sandvich Safe
Keep sandvich safe with sandvich safe. Okay, is good, no more description. Buy.
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Cold War Luchador
The Cold War Luchador is a promotional miscellaneous item for the Heavy. It is a black luchador mask, with silver and team-colored designs, similar to the one worn by Killbane in the game Saints Row: The Third. This item can be obtained in Genuine quality by pre-ordering Saints Row: The Third on Steam before November 15, 2011.
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Steel-Toed Stompers
- This is a special Halloween Item
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Soviet Stitch-Up
- This is a special Halloween Item
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Purity Fist
The Purity Fist is a miscellaneous item for the Heavy. It is a heavily-augmented biomechanical limb that replaces the Heavy's left arm, but makes no change to the melee damage dealt.
It was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011, and to attendees of the Square Enix booth at PAX Prime 2011. -
Big Steel Jaw of Summer Fun
The Big Steel Jaw of Summer Fun is a miscellaneous item for the Heavy. It is a huge metal jaw attached to the Heavy's head that goes around his mouth.
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Security Shades
The Security Shades is a community-created Miscellaneous item for the Heavy. It is a pair of black tinted sunglasses.
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Pocket Medic
Keep little healing man close.
Pocket Medic is a community-created miscellaneous item for the Heavy. It is a toy doll in the likeness of the Medic that resides in a pocket freshly-stiched to the Heavy's vest. -
Stocking Stuffer
No need to hang this stocking over the mantle. It's already stuffed. Thanks for nothing, Santa.
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Brainiac Goggles
Being prescription shooting goggles that endeavor to relieve the eye from the reflection off one's gun barrel whilst also correcting Diplopia, Strabismus, 'Nervous Vision', Early-Onset Old-Eye, and several other varieties of structural defect.
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Brainiac Hairpiece
Being a maths-enhancing hairpiece that endeavors to heighten the senses of any soul, be he a gentle-man of leisure deserving of such a thing, or a loathsome tiller of the earth of whom a beating would not go unwarranted.
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Frontier Flyboy
- This is a special Halloween Item
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Legend of Bugfoot
- This is a special Halloween Item
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Builder's Blueprints
The Builder's Blueprints are a miscellaneous item for the Engineer. They appear as a set of team-colored blueprints placed in his hip pouch.
This item is simply cosmetic, and it has no effect on buildings or blueprint appearance. -
Pip-Boy
The Pip-Boy is a promotional misc item for the Engineer. The Pip-Boy features a revised PDA HUD to match the looks of the device. It appears as a wrist-mounted computer device with a green monochrome screen, modeled after the famous Pip-Boy series produced by the fictional company Vault-Tec in the video game series Fallout.
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Wingstick
The Wingstick is a promotional Miscellaneous item for the Engineer. It is similar to a weapon featured in the trailers of RAGE.
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Prairie Heel Biters
The Prairie Heel Biters are a Miscellaneous item for the Engineer. They are a pair of spurs, which go over the Engineer's existing work boots.
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Teddy Roosebelt
A cute, plushy pocket buddy.
Aw, he even has his own hat! -
Googly Gazer
Keep one eye on your enemy and
the other one on everything else. -
PDA - Builder
The Engineer can build several buoldings by using his PDA. He also can destroy any of his own buildings by using his PDA as well
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Itsy Bitsy Spyer
Say, Engie! Is that a miniature Spy in your pocket, or are you just happy to OH GOD STOP HITTING ME WITH THAT WRENCH!
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Emerald Jarate
- This is a special Halloween Item
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Dr. Gogglestache
- This is a special Halloween Item
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Surgeon's Stethoscope
The Surgeon's Stethoscope is a miscellaneous item for the Medic. It is a team-colored stethoscope worn around the neck.
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Couvre Corner
The Couvre Corner is a miscellaneous item for the Medic. It adds a team-colored handkerchief tucked inside Medic's pocket.
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Blighted Beak
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Physician's procedure mask
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Dr. Whoa
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Outback Intellectual
- Effect: Gentile Pipe Smoke
Argyle. Pipe-smoking. Individually, they make you look like an idiot. Together, they make you look smart AND stylish! Just like Umberto Eco!
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Garlic Flank Stake
- This is a special Halloween Item
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Silver Bullets
- This is a special Halloween Item
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Crocodile Smile
The Crocodile Smile is a community-created, miscellaneous item for the Sniper. It is a necklace that has been laced through several crocodile teeth.
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Villain's Veil
The good, the bad, and the dead.
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Intangible Ascot
- This is a special Halloween Item
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Griffin's Gog
- This is a special Halloween Item
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Spectre's Spectacles
The Spectre's Spectacles are a miscellaneous item for the Spy. They are a pair of small, gold or silver rimmed spectacles that rest on the bridge of the Spy's nose.
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Rogue's Col Roule
The Rogue's Col Roule is a Miscellaneous item for the Spy. It swaps out the Spy's traditional collar and tie for a team-colored turtleneck, worn underneath his suit coat. This also gives the player a resemblance to Carl Sagan.
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Made Man
A gentleman always has a flower handy to drop on an opponents grave.
The Made Man is a miscellaneous item for the Spy. It is a rose worn on the lapel of the Spy's suit. It was released with the Über Update. -
Le Party Phantom
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Camera beard
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Spytron 3000
Besides the Sapper the Spytron 3000 is the Spy\\\'s most important device. In James Bond style it is camouflaged as a cigarette box and allows the Spy to disguise as any class of his own or the enemy team.
-
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BuildingToggle View
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Combat Mini-Sentry Gun
- Health: 125
- 1 Machine Gun
- 8 Shots per Second
- Building Time: 2.5 Seconds
- Very short building time
- Can not be upgraded to level 2 or level 3
- Cannot be repaired
- Deals half the damage of the classic sentry gun
- (not tradable)
The Combat Mini-Sentry Gun is a more combat-efficient version of the standard Sentry Gun, and is a component of the Engineer's Gunslinger unlock. The Combat Mini-Sentry Gun has several advantages: it costs only 100 metal to place, constructs at four times the speed of the original Sentry Gun, and is deployed at full health. However, it is neither repairable nor upgradable, as it is intended for short-term use rather than long-term area denial fortification. It also deals only half the damage of the original Level 1 Sentry Gun.
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Sentry Gun - Level 1
- 150 Health Points
- 1 Machine Gun
- 2 Shots per second
- 10 seconds building time
A Sentry Gun is an offensive building that attacks enemy players automatically (even though it takes less than a second for sentry gun to target on an enemy. It doesn't shoot instantly). There are three levels for a Sentry gun: It's default level 1 (this one), and two upgraded levels (level 2 and 3). Each upgrade requires 200 metal each, and an Engineer must hit a Sentry Gun to upgrade it. A level 1 Sentry gun requires 10 seconds to be constructed, but this time limit can be shortened by the Engineer by punching the buildings with his wrench.
A level 1 Sentry Gun has just one MG and possesses a low firing rate, it also has low health (150 HP). For classes like the Heavy, Soldier or Demomn, it’s an easy bait, but for all other classes, besides the Spy, it’s still a threat. It requires 130 metal to build a Sentry Gun. -
Sentry Gun - Level 2
- 180 Health Points
- 2 Machine Guns
- 8 shots per second
- 200 metall needed to upgrade from Level 1 to Level 2
A level 2 Sentry Gun possesses two MG’s, which has a higher firing rate then the level 1 one, it also has more health (180 HP). This is no longer an easy bait for any class (again, expect for the Spy).
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Sentry Gun - Level 2
- 216 Health Points
- 2 Machine Guns / 1 Rocket Launcher
- 8 shots per second / Rockets fires every 3.5 seconds
- 200 metall needed to upgrade from Level 2 to Level 3
A level 3 Sentry Gun possesses the same MG’s with the same firing rate, but has a neat rocked launcher that launches 4 rockets at once. At this point, only an übercharged player can survive a direct attack.
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Teleporter
- Level 1 Health: 125
- Level 1 Recharge Time: 10 seconds
- Level 2 Health: 180
- Level 2 Recharge Time: 5 seconds
- Level 3 Health: 216
- Level 3 Recharge Time: 3 seconds
The Engineer can create a shortcut between two points by building teleporters. A teleporter consists of two buildings: \\\"Teleporter Entrances\\\", which teammates can enter, and \\\"Teleporter Exits\\\", where teammates will appear after entering the entrance. If placed wisely, it can shorten a player\\\'s way to the battlefield and shorten the time between a player\\\'s death and his arrival at the battlefield after respawning. Both teleporter buildings requires 20 seconds to be constructed, but this time limit can be shortened by the Engineer by punching the buildings with his wrench.
With an Update the engineer got the possibility to upgrade his teleporter till level 3. With each level the recharge time of teleporter will be reduced. -
Dispenser - Level 1
- 150 Health Points
- Health 10 Health Points per second
- 20 % Ammo Generation per second
- 40 Metall Generation per second
The Dispenser is a supportive building. It can heal nearby teammates and recharge a teammate's munition. It also gives the Enginner metal over time: it generates 40 metal every 5 seconds. A Dispenser requires 20 seconds to be constructed, but this time limit can be shortened by the Engineer by punching the buildings with his wrench.
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Dispenser - Level 2
- 180 Health Points
- Health 15 Health Points per second
- 30 % Ammo Generation per second
- 50 Metall Generation per second
The Dispenser is a supportive building. It can heal nearby teammates and recharge a teammate\'s munition. It also gives the Enginner metal over time: it generates 40 metal every 5 seconds. A Dispenser requires 20 seconds to be constructed, but this time limit can be shortened by the Engineer by punching the buildings with his wrench.
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Dispenser - Level 3
- 216 Health Points
- Health 20 Health Points per second
- 40 % Ammo Generation per second
- 60 Metall Generation per second
The Dispenser is a supportive building. It can heal nearby teammates and recharge a teammate\\\'s munition. It also gives the Enginner metal over time: it generates 40 metal every 5 seconds. A Dispenser requires 20 seconds to be constructed, but this time limit can be shortened by the Engineer by punching the buildings with his wrench.
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TokenToggle View
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Slot Token - Primary
Used to sepcify primary weapons for blueprints
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Slot Token - Secondary
Used to sepcify secondary weapons for blueprints
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Slot Token - Melee
Used to sepcify melee weapons for blueprints
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Slot Token - PDA
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Class Token - Empty
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Slot Token - Empty
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Class Token - Scout
Used to specify scout in blueprints
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Class Token - Soldier
Used to specify soldier in blueprints
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Class Token - Pyro
Used to specify pyro in blueprints
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Class Token - Demo
Used to specify demo in blueprints
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Class Token - Heavy
Used to specify heavy in blueprints
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Class Token - Engie
Used to specify engie in blueprints
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Class Token - Medic
Used to specify medicin blueprints
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Class Token - Sniper
Used to specify sniper blueprints
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Class Token - Spy
Used to specify spy blueprints
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ColorToggle View
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The Value of Teamwork
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Cream Spirit
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Waterlogged Lab Coat
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Operator's Overalls
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Balaclavas Are Forever
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
An Air of Debonair
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
A Color Similar to Slate
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Dark Salmon Injustice
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Drably Olive
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Pink as Hell
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Bitter Taste of Defeat and Lime
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Color of a Gentlemann's Business Pants
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
A Deep Commitment to Purple
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Aged Moustache Grey
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Muskelmannbraun
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Peculiarly Drab Tincture
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
A Distinctive Lack of Hue
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Mann Co. Orange
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Color No. 216-190-216
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
An Extraordinary Abundance of Tinge
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Australium Gold
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Zephaniah's Greed
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Noble Hatter's Violet
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Radigan Conagher Brown
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Indubitably Green
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Ye Olde Rustic Color
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player. -
Team Spirit
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system.
The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player.
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ToolToggle View
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Naughty Winter Crate Key
Used to open unusually Naughty locked winter crates.
This key will not open Nice crates.
After 1/1/2012 this will turn into a normal key. -
Nice Winter Crate Key
Used to open unusually Nice locked winter crates.
This key will not open Naughty crates.
After 1/1/2012 this will turn into a normal key. -
Refreshing Summer Cooler Key
The Refreshing Summer Cooler Key is a single use item. It is obtainable through Purchase at the price of a normal key. The key expires on July 11, 2011, where it then turns into a normal key. It is only available in the store, as with all other summer items, until July 11, 2011. It is used to open a Refreshing Summer Cooler.
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RIFT Spider Hat Code
- (not tradable)
This item will grant you a code to receive a hat in Rift. Use it from your backpack to claim the code.
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Stocking Stuffer Key
Someone left this key in your best pair of fightin' socks.
It looks like it will open any festive or normal crate. -
Festive Winter Crate Key
- (not tradable)
Used to open locked festive winter crates.
After the expiration date of December 31, 2010, it will turn into a normal Mann Co. Supply Crate Key. -
Backpack Expander
Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.
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Description Tag
Changes the description of an item in your backpack
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Gift Wrap
Every item (even the non-tradable ones) can be gifted after they were used with this tool.
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A Carefully Wrapped Gift
This present can be gifted to other players. This works also, if the player's offline.
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Pile o' Gifts
The Pile o' Gifts is a gift bundle, which gifts up to 23 players a random item. The Pile o' Gifts can be purchased in the store for 19,99€.
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Name Tag
This Name Tag was brought with the Mann-Conomy Update and allows you, to change the name of an item.
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Mann Co. Supply Crate Key
With this key you are able to open a Mann Co. Suppy Crate. The key can only be bought in the store.
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Secret Saxton
The Secret Saxton is a present, which can be opened on any Server. You will gift a random item to a random person on the Server. The present can be purchased in the store for 0,99€.
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Dueling Mni-Game
The Duelling Mini-Game allows you to challenge an opponent player to a duel. Every time you kill him, you obtain Duel Points. The player with the most Duel Points at the end of the round wins the game. The Duelling Mini-Game can be purchased in the store for 0,99€ (5 uses possible).
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BundlesToggle View
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Summer Sun Bundle
The Summer Update Bundle. Only available in the TF2 Store.
- Flip-Flops
- Noise-Maker - Fireworks
- Lucky No. 42
- Summer Hat -
Emperor's Assortment
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Box of Fancy Hats
Level 50 Item Bundle
Contains a variety of incredibly fancy hats
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Medieval Medic
Level 50 Item Bundle
Includes these medieval themed Medic items
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A Bargaining Manne's Bundle of Bargains
Level 75 Item Bundle
Includes all items from the Polycount Pack and the Winter Update Pack
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Winter Update Pack
Level 50 Item Bundle
Includes all of the Winter Update class set items
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Scout Starter Pack
Start causing trouble in style with these Scout items:
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Timbuk-Tuesday Bundle
Load up on these (mostly) Mid-Eastern themed items for the Sniper, Scout, and Demoman:
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Uber Update Bundle
Get every new item in the Uber Update in one massive bundle:
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Special Delivery
- For complete kit:
- The Shortstop
- Mad Milk
- The holy Mackerel
- The Milkman
- +25 max health
This bag contains all items of the "The Special Delivery" Set.
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Dr. Grordbort's Victory Pack
Grab the whole pack of Dr. Grordbort items, designed by WETA Workshop!
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Soldier Starter Pack
Don't go to war without these essential Soldier items:
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World War Wednesday Bundle
Load up on these military themed items for the Soldier:
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Tank Buster
- For complete kit:
- The Black Box
- Battalion\\\'s Backup
- Grenadier\\\'s Softcap
- +20% sentry damage resistance on wearer
This bag contains all items of the \"The Special Delivery\" Set.
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Pyro Starter Pack
Burn the house down with these starter Pyro items:
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Gas Jockeys Gear
- For complete kit:
- The Degreaser
- The Powerjack
- The Attendant
- +10% faster move speed on wearer
- +10% bullet vulnerability on wearer
- (not tradable)
This bag contains all items of the "The Gas Jockey's Gear" Set.
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Demoman Starter Pack
Transform into an honorable Demoknight with this starter kit:
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Expert's Ordnance
Level 50 Item Bundle
Includes these Demoman items
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Heavy Starter Pack
A big man needs a big gun and a big meal. Find both in this starter pack:
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Mobster Monday Bundle
Load up on these Mafia themed items for the Heavy and Spy:
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Meet the Medic! Bundle
Load up on these items celebrating the Meet the Medic video:
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Hibernating Bear
Level 50 Item Bundle
Includes these Heavy items
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Engineer Starter Pack
Expand your options with these essential Engineer items:
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Medic Starter Pack
Provide your team with enhanced support with these key Medic items:
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Sniper Starter Pack
Raise your professional standards with these critical Sniper items:
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Croc-O-Style
- For complete kit:
- Sidney Sleeper
- Darwin\'s Danger Shield
- The Bushwacka
- O\' Snaggletooth
- The wearer cannot be killed by headshots
This bag contains all items of the "The Corc-O-Style" Set.
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Spy Starter Pack
Quality field work depends on quality tools:
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Saharan Spy
- For complete kit:
- L\'Etranger
- Your Eternal Reward
- Familiar Fez
- Reduced decloak sound volume
- 0.5 sec longer Cloak blink time
- (not tradable)
This bag contains all items of the "The Saharan Spy" Set.
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CratesToggle View
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Naughty Winter Crate #35
This crate is unusually festive.
Its contents are unknown and normal keys don't fit the lock.
You'd better hold onto it. There'll probably be a way to open it later. -
Nice Winter Crate #36
This crate is unusually festive.
Its contents are unknown and normal keys don't fit the lock.
You'd better hold onto it. There'll probably be a way to open it later. -
Refreshing Summer Cooler #22
- Crate Series #22
This cooler's contents are unknown and normal keys don't fit the lock.
You'd better hold onto it. There'll probably be a way to open it later. -
Mann Co. Supply Crate Series #16
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Mann Co. Supply Crate Series #17
- Zephaniah\\\'s Greed
- A Deep Commitment to Purple
- Peculiarly Drab Tincture
- The Degreaser
- The Powerjack
- The Attendant
- Madame Dixie
- Pyromancer\\\'s Mask
- Or an Exceedingly Rare Special Item!
- Crate Series #17
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Mann Co. Supply Crate Series #18
- Noble Hatter's Violet
- Mann Co. Orange
- Radigan Conagher Brown
- Wrangler
- Gunslinger
- Hotrod
- Buckaroo's Hat
- Professor's Peculiarity
- Or an Exceedingly Rare Special Item!
- Crate Series #18
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Mann Co. Supply Crate Series #10
Um dies zu öffnen, benötigen Sie einen Mann Co. Vorratskistenschlüssel.
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Mann Co. Supply Crate Series #11
Um dies zu öffnen, benötigen Sie einen Mann Co. Vorratskistenschlüssel.
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Mann Co. Supply Crate Series #12
Um dies zu öffnen, benötigen Sie einen Mann Co. Vorratskistenschlüssel.
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Festive Winter Crate #6
- (not tradable)
Removed from the Gam. Winter Crates became to normal Crates.
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Mann Co. Supply Crate Series #9
- Pink as Hell
- A Color Similiar to Slate
- Drably Olive
- The Bitter Taste of Defeat and Lime
- The Color of Gentlemann\'s Business Pants
- Dark Salmon Injustice
- Grenadie''s Softcap
- Exceedingly Rare Special Item!
Those boxes contain all sorts of items which can only be opened with the Mann Co. Supply Crate Key.
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Mann Co. Supply Crate Series #8
Those boxes contain all sorts of items which can only be opened with the Mann Co. Supply Crate Key.
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Mann Co. Supply Crate Series #7
- The Chargin\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\' Targe
- The Direct Hit
- The Bushwacka
- Demoman\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s Fro
- Dr\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'s Dapper Topper
- Rimmed Raincatcher
- The Milkman
- Description Tag
- Team Spirit
- Exceedingly Rare Special Item!
Those boxes contain all sorts of items which can only be opened with the Mann Co. Supply Crate Key.
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Mann Co. Supply Crate Series #3
Those boxes contain all sorts of items which can only be opened with the Mann Co. Supply Crate Key.
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Mann Co. Supply Crate Series #4
- Battalion's Backup
- Pain Train
- Your Eternal Reward
- Whoopee Cap
- Heavy Duty Rag
- Handyman's Handle
- Dueling Mini-Game
- An Extraordinary Abundance of Tinge
- Or an Exceedingly Rare Special Item!
- Crate Series #4
Those boxes contain all sorts of items which can only be opened with the Mann Co. Supply Crate Key.
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Mann Co. Supply Crate Series #5
- Name Tag
- The Powerjack
- The Gunboats
- The Southern Hospitality
- Bloke's Bucket Hat
- Safe 'n' Sound
- Ze Goggles
- Handyman's Handle
- Color No. 216-190-216
- Or an Exceedingly Rare Special Item!
- Crate Series #5
Those boxes contain all sorts of items which can only be opened with the Mann Co. Supply Crate Key.
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Mann Co. Supply Crate Series #1
- Vita-Saw
- Gunslinger
- Equalizer
- Scottish Resistance
- Old Guadalajara
- Napper\\\\\\\\\\\\\\\'s Respite
- Name Tag
- An Extraordinary Abundance of Tinge
- A Distinctive Lack of Hue
- Or an Exceedingly Rare Special Item!
Those boxes contain all sorts of items which can only be opened with the Mann Co. Supply Crate Key.
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Mann Co. Supply Crate Series #2
- Black Box
- Shortstop
- L'Etranger
- Sober Stuntman
- Puglist's Protector
- Chieftain's Challenge
- Duelling Mini-Game
- A Deep Commitment to Purple
- Australium Gold
- An Exceedingly Rare Special Item!
- Crate Series #2
Those boxes contain all sorts of items which can only be opened with the Mann Co. Supply Crate Key.
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ActionsToggle View
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Noise Maker - Winter Holiday
- Unlimited use
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Halloween Goodie Cauldron
The Halloween Goodie Cauldron is an Action item given to players for playing Team Fortress 2 during the Scream Fortress Very Scary Halloween Special. It appears in your backpack as a gift-wrapped black cauldron with a stylish orange bow.
Upon using the item via the backpack interface, the player will receive the Seal Mask and a random 2011 Halloween item. -
Taunt: The High Five!
Don't leave your friends hanging.
This is a press-and-hold taunt. Hold down the action slot key to remain in the taunt's pose. -
Noise Maker - Vuvuzela
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Manniversary Package
The Manniversary Package is an Action item given to players for playing Team Fortress 2 during the Manniversary Update & Sale. It appears in your backpack as a gift-wrapped package with a stylish rhomb design.
Upon using the item via the backpack interface, the player will receive the Manniversary Paper Hat. Additionally, there is a rare chance the player will also receive one additional Manniversary-released hat, weapon or misc item. -
Decal Tool
The Decal Tool is a single-use tool item. The Decal Tool can be used to spray a custom texture (or 'decal') on enabled items. Purchasing any item that the Decal Tool can be used on from the Mann Co. Store will also give players one free Decal Tool.
While using the tool the player will be guided through the steps to get their image onto the item. The file types accepted are:
.jpg
.bmp
.tga
.vtf
Oversized or odd aspect ratio images can be stretched or cropped to fit the 256x256 square. Depending upon the item the decal will be applied differently, check the specific item page to see a template for the most efficient decal templates. Once the decal has been chosen the image can be filtered using different options and finally applied to the item. -
Noise Maker - TF Birthday
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
Each Noise Maker, aside from Noise Maker - TF Birthday, can only be used 25 times and is then removed from the Backpack. -
Noise Maker - Fireworks
(limited time store item)
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound. -
Taunt: The Schadenfreude
Share a good natured laugh with everyone except that one guy you just shot.
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Taunt: The Director's Vision
- (not tradable)
Equip this item in your Action Slot and press the Action button to tell your victims you are making a Replay of their pathetic demise to share with everyone.
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Noise Maker - Gong
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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Noise Maker - Harp
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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Noismaker - Banshee
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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Noismaker - Bundle
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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Noismaker - Black Cat
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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Noismaker - Gremlin
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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Noismaker - Crazy Laugh
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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Noismaker -Stabby
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
-
Noismaker -Stabby
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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Noismaker - Wolf
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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Taunt: The Meet the Medic
Remind those ungrateful bastards how valuable your Medic skills are by striking a heroic pose accompanied by an angelic choir, beams of divine light, and a flock of doves.
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Noise Maker - Koto
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
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