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Small update with great impact
Written by Unknown and translated by Unknown on 06.03.2009 Time 13:16

Last night a small update for Team Fortress 2 was released. Next to some bugfixes the hitboxes shall be improved since they often weren't positioned exactly on the player model. Furthermore the Backstab of the Spy was changed again. But the most important change is a duck timer which shall prevent players from spamming duck. Also there is now a restriction which ables players to duck only once while in the air.

Especially the last point has caused a lot uproar within the TF2 community. There are many complaints about the restriction of ducking once because it deters scouts from doing a lot of double jumps and soldiers from getting up on a border after a ducked rocketjump.

Following the changelog:
[quote]Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Gameplay changes
  • Added a duck timer that prevents duck spamming while running around on-ground
  • In-air, players are only allowed to duck once before they touch ground again
  • Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
  • Increased backstab check so that Spies can side-stab again
  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes
  • Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
  • Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
  • Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
  • Restored sawmill_logs.mdl file, fixing some user maps that used it
  • Fixed some localization issues with Scout achievement strings
  • Removed the "Final" phrasing in the map loading screen

Engine fixes
  • Fixed a server crash on startup under Linux
  • Fixed a buffer overflow issue related to network string tables
  • Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

  • Fixed an exploit where engineers could build a teleporter exit in an invalid area
  • Fixed a few bad overlay assignments and other minor issues

So whats your meaning about the update?


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