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TF2 Hitboxen - Robin Walker explains
Written by MeeB on 09.07.2008 Time 21:22

Some of you may have already seen this video. A user recorded this video in order to show how big the difference between the shown model and the real hitbox is. We asked TF-Creator Robin Walker about this video, and he answered us. But before we present the answer, watch the video first:



[quote]Robin Walker
The problem is that people misunderstand what that hitbox debug display is showing them. When you fire, your client tells the server, and the server rewinds time to calculate your hit against the positions of the other players at the time you fire, so the "lag" in this clientside hitbox display does not affect your actual firing. That hitbox display mode was implemented to make sure the hitbox sizes were correct, not their location relative to the entity itself, so the coder never tried to make them appear in the right place.

For reference, read the lag compensation section of http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Robin.[/quote]

In other words, the hitbox debug display shown in the video has been created for the purpose of checking whether the size of the hitbox is identical with the model or not. It is NOT the actual hitbox that counts for the game.
Any questions?

Screenshots

tf2 - tf2_group_2_small.jpg - thumbnail tf2 - tf2_update_119.jpg - thumbnail tf2 - tf2_sam_and_max_special.jpg - thumbnail
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