- Team Fortress 2
- About TF2
- Achievements
- Blueprints
- Crafting
- Guides
- Classes
- Maps
- Custom Maps
- Gamemodes
- Screenshots
- Technique
- Videos
- Fun-Videos
- Wallpapers
- TF2-Forum
- Team Fortess 4 Ever
- About FF
- Screenshots
- FF-Forum
- TFP Center
- Staff
- Links
- Gameserver
- Gameserver Stats
- Steam-FAQ
- Contact
- Imprint
Sticky Bombs explained - Damage over distance
Written by MeeB and translated by cRz on 18.02.2009 Time 09:24
0 Comments
Yesterday the small update was followed by the Sandman. Robin Walker now explained the changes on the sticky bomb damage. After the update a lot of TF2 players were confused. Is it all about granates or sticky bombs? What is meantioned with the reduction of damage?

[quote]
In TF2, almost all damage done to players is modified based on the distance from the player to the enemy who did the damage. There are several reasons why this is done, but the general purpose of it is that it makes close combat resolve faster than long range combat, giving approaching players more time to make tactical decisions (like whether to engage or retreat). The ramp centers around the 512 units (roughly 40 feet) range, and linearly remaps damage done from 150% at 0 units down to 50% at >1024 units. So if you're fighting someone closer than 512 units, you're doing extra damage.
Sticky bombs have an additional complexity on top of this: they use the distance modification for the first 5 seconds of their life, and then turn it off. This is because it's generally a dual purpose weapon: used offensively like a rocket launcher, and defensively to create traps. The 5 second rule essentially means distance matters in the offensive mode, but not at all in the defensive. So if you're a trap laying Demoman, you don't need to get near the stickies when you set them off.
So, yesterdays update reduced the amount of bonus damage that the stickies earned at close range during that first 5 seconds of their life. Their old distance-based damage ramp range was 150% -> 50% variance around the base 120 damage, and the update reduced that to 115% -> 50%. Here's a handy graph with the details, and it shows how the remap only affects damage closer than 512 units.
Why did we do this? We didn't think that the Demoman was overpowered at medium & long ranges, where the charge up time provides an existing penalty. If we did a straight damage reduction across the board, we would affect that. In addition, by weakening the Demoman specifically at short range, we've created a weakness that enemies can take advantage of in combat, and makes the Demoman wary of specific enemy classes (like the Scout and Pyro).
[/quote]

[quote]
In TF2, almost all damage done to players is modified based on the distance from the player to the enemy who did the damage. There are several reasons why this is done, but the general purpose of it is that it makes close combat resolve faster than long range combat, giving approaching players more time to make tactical decisions (like whether to engage or retreat). The ramp centers around the 512 units (roughly 40 feet) range, and linearly remaps damage done from 150% at 0 units down to 50% at >1024 units. So if you're fighting someone closer than 512 units, you're doing extra damage.
Sticky bombs have an additional complexity on top of this: they use the distance modification for the first 5 seconds of their life, and then turn it off. This is because it's generally a dual purpose weapon: used offensively like a rocket launcher, and defensively to create traps. The 5 second rule essentially means distance matters in the offensive mode, but not at all in the defensive. So if you're a trap laying Demoman, you don't need to get near the stickies when you set them off.
So, yesterdays update reduced the amount of bonus damage that the stickies earned at close range during that first 5 seconds of their life. Their old distance-based damage ramp range was 150% -> 50% variance around the base 120 damage, and the update reduced that to 115% -> 50%. Here's a handy graph with the details, and it shows how the remap only affects damage closer than 512 units.
Why did we do this? We didn't think that the Demoman was overpowered at medium & long ranges, where the charge up time provides an existing penalty. If we did a straight damage reduction across the board, we would affect that. In addition, by weakening the Demoman specifically at short range, we've created a weakness that enemies can take advantage of in combat, and makes the Demoman wary of specific enemy classes (like the Scout and Pyro).
[/quote]
Related links
Screenshots
|
|
|
|
| More pictures | ||
More news on this topic
- 05.02.2010: Yet Another TF2 Update
- 04.02.2010: TF2 Update
- 03.02.2010: TF2 Propaganda Contest
- 30.01.2010: TF2 Blog News - The Administrator is not amused
- 29.01.2010: TF2 Mini Update
Comments
[ Write a comment ]
Write a comment
You only can write comment as a registered member
Achievements
-
TFPortal
Steam Community
Join Now! -
TFPortal
Newsfeed
Subscribe Now! -
TFPortal
Twitter
Follow Now!
Login
Schottenland.de
-
- LOGITECH Driving Force Wireless (941-000038)

Lenkrad für Playstation 2/Playstation 3 - Kabellos (Funk) - Force Feedback - USBab 35,91 Euroim Preisvergleich - XFX Radeon HD 5850 Black Edition (HD-585A-ZNB)

AMD/ATI Radeon HD5850 (Cypress PRO) (765MHz) / 1024MB DDR5 (4500MHz) - 2xDVI/HDMI/DisplayPort - PCI Express 2.1ab 289,94 Euroim Preisvergleich - SAPPHIRE Radeon HD 5970 OC (21165-01-xxR)

AMD/ATI Radeon HD5970 (Hemlock/Dual-GPU) (735MHz) / 2048MB DDR5 (4040MHz) - 2xDVI/DisplayPort - PCI Express 2.1ab 554,93 Euroim Preisvergleich - LOGITECH G19 Gaming Keyboard (920-000972)

Gaming-Tastatur mit Keypad - Kabelgebunden - 103 Tasten / 12 Sondertasten - USB - Schwarzab 129,00 Euroim Preisvergleich - XFX Radeon HD 5870 (HD-587A-ZNF)

AMD/ATI Radeon HD5870 (Cypress XT) (850MHz) / 1024MB DDR5 (4800MHz) - 2xDVI/HDMI/DisplayPort - PCI Express 2.1ab 368,97 Euroim Preisvergleich
- LOGITECH Driving Force Wireless (941-000038)
-
UK Game servers
Team Fortress 2 game servers
Latest Threads
-
Ohrwurm des Tages
today, 2:05 pm - alf -
Server erstellen ??
today, 1:38 pm - CannonFodd3r -
Wortkette
today, 1:09 pm - alf -
Necessary Evil 2
today, 11:14 am - psy -
Wie kann man sich selber in aufgenommen Videos sehen?
today, 10:18 am - psy
Latest Comments
-
sry... doppelpost…
01/16/2010 10:05 am - Grim -
<3 VALVE ... kein anderer kümmert sich s…
01/16/2010 10:04 am - Grim -
not bad…
12/28/2009 10:30 am - Bledis San -
Beim Big Pharma Achivement (deutsch) ste…
12/23/2009 3:36 pm - EInheit.22 -
i want them NAOW !…
12/15/2009 7:12 pm - Nemisis
Latest Files
-
PL - solitude
17.49 MB -
PL - scoville
12.99 MB -
PL - rollout
14.05 MB








