- News
- Home
- News Archive
- Send News
- Articles
- Forum
- Signature Generator
- Gallery
- FAQ
- Downloads
- Games & Music
Steamstats of
f!shbone
Description:
Keine Informationen angegeben.
[url=http://www.youtube.com/watch?v=oHg5SJYRHA0]FREE STEAM GAMES OMGWTF !!1!1 TOTALLY LEGIT!1![/url]
Summary
0 hrs past 2 weeks
Backpack
-
Primary Toggle View
-
Direct Hit
- Damage (short range): 112 - 140
- Damage (middle range): 50 - 90
- Damage (long range): 25 - 60
- Critical damage: 338
- Mini-crit damage: 151
- Shots: 4 Rockets
- Total shots: 20 Rockets + 4 in the weapon
- +80% projectile speed
- +25% damage done
- Mini-crits on airborne targets
- -70% explosion radius
As is right and proper for a soldier, this is a rocket launcher, though, with altered attributes. The radius of it's splash damage is reduced by 70%, conversely the rockets' speed is increased by 80%, the damage on direct hits is increased by 25% and airshots receive Mini-Crit hits additionally.
-
Ambassador
- Damage (short Range): 46 - 56
- Damage (middle Range): 31 - 37
- Damage (long Range): 15 - 19
- Mini-Crit: 46
- Critical Hit (headshot only): 102
- Shots: 6
- Total shots: 24 + 6 in the weapon
- Crits on an accurate headshot
- -15% damage done
- -20% slower firing speed
The Ambassador one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 5 Spy Achievements, thus reaching the "Spy Milestone 1". This weapon offers a much higher accuracy then the Revolver. In fact, it is as accurate as a sniper rifle, but the accuracy drops after the first shot for about a second. It also can pierce through multiple enemies and buildings. In addition to that, it always causes cirtical damage when performing a headshot.
-
Frontier Justice
2×- Damage (short range): 80 - 90
- Damage (middle range): 10 - 30
- Damage (long range): 3 - 10
- Pellets per Shot: 10
- Mini-crit-Damage per pellet: 8.1
- Crit-Damage per pellet: 18
- Ammo loaded: 3
- Ammo carried: 32
- Gains Revenge Crits for Kills of your Senrtry Gun
- Gains Revenge Crits if your Senrty gets destoryed
- No random Critical Hits
- -50% clip size
The Frontier Justice is an unlockable primary weapon available for the Engineer released with the Engineer Update. This shotgun cannot randomly Crit and has half the magazine size of the regular Shotgun (3 from 6), but can get Revenge Crits: For every kill your Sentry racks up, upon its destruction the Frontier Justice gets 2 guaranteed Crits. For every assist, it gets 1. This applies even if the Engineer destroys his own Sentry with the PDA. Taunting with the Frontier Justice will make the Engineer pull out his guitar, strum it, and slam it on the ground killing anyone unlucky enough to be infront of him.
-
Natascha
4×- Damage per second (point blank): 320 - 360
- Damage per second (medium range): 30 - 200
- Damage per second (long range): 30 - 60
- Damage: 6.75 per bullet
- Mini-crit damage: 9.1125 per bullet
- Critical damage: 20.25 per bullet
- Shots: 200
- Slows down target on hit
- -25% damage
Natascha is one of the three new weapons added with the Heavy Update. The weapon becomes available after unlocking 15 Heavy Achievements, thus reaching the "Heavy Milestone 2". This weapon is essentially another Minigun, but with an additional effect: The weapon slows down every enemy it hits by 25% for a short moment. Unlike Sahsa, however, this weapon deals lower damage then its counterpart.
-
Huntsman
2×- Bodyshot: 44-58 (0% Charge), 103-137 (100% Charge)
- Headshot: 153 (0% Charge), 360 (100% Charge
- Clip Size: 1 shot
- Ammunition overall: 12 shots + 1 in the bow
The huntsman is one of the three new weapons for the sniper introduced with the sniper vs. spy update. The weapon is unlocked once you complete 5 sniper achievements thus acquiring the "Sniper Milestone 1". This weapon is a decent alternative for the sniper rifle. While the latter is more suited for very long range combat, the bow can compete with mid- to melee range combat. The charging time for your shot is shorter than the one of your sniper rifle, which is useful in melee range. The field of view is also better, because you can fire well aimed shots from the normal - unzoomed - sight.
-
Backburner
2×- 100% critical hits from behind
- +150% airblast cost
The Backburner is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 15 Pyro Achievements, thus reaching the "Pyro Milestone 2". The weapon works in the same way the Flamethrower: it uses fire to deal damage and set enemies on fire. As the name implies, it will cause critical damage whenever a player hits an enemy on his or her "back".
-
Blutsauger
- Damage point blank: 10 - 15
- Damage medium range: 5 - 10
- Damage long range: 5 - 6
- Mini-crit-Damage: 14
- Critical damage: 30
- Shots: 40
- Munition: 150 + 40 in the weapon
- +3 HP per Hit
The Blutsauger is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 10 Medic Achievements, thus reaching the "Medic Milestone 1". The weapon deals the same amount of damage as the Syringe Gun. In addition to that, all damage caused by that weapon will be added to the player's health. For instance: When hurting an enemy constantly without missing at all, it will heal 30 health points per second (3 points for each hit). With another TF2 Update the Blutsauger reduces the regenaration of health points from the maximum of 6 to 4 healt point per second.
-
Shortstop
- Damage (short Distance): 69 - 72
- Damage (medium Distance):: 24 - 48
- Damage (long Distance):: 6 - 12
- Minicrit-Damage: 16 pro Kugel
- Crit-Damage: 24 pro Kugel
- Shots: 4
- Total shots: 36 + 4 in the weapon
- On Hit: Slow target movement by 40% for 0.5s
As a part of the Special Delivery Kit, this four-barreled Pistol will replace your primary Scattergun. Because of its fast reloading ability, this weapon will be a torture to your enemies when it's used by the right person.
-
Degreaser
- 65% faster weapon switch
- -25% burn damage penalty
- -10% damage penalty
This, made-out-of-trash-like Flamethrower replaces you normal Flamethrower. It impresses with its Skin, the sound of burning someone and the ability to switch weapons quickly.
-
L'Etranger
- Damage: 32
- Minicrit-Damage: 43
- Crit-Damage: 96
- Shots: 6
- Total shots: 24 + 6 in the weapon
- +15% cloak on hit
- -20% damage done
As a part of the Saharan Spy kit, the L'Etranger (en. The Stranger) replaces your Revolver.
-
Crusader's Crossbow
2×- Fires special bolts that heal teammates and deal damage based on distance traveled
- 40% faster reload time
- No headshots
- -75% max primary ammo on wearer
The Crusader's Crossbow is a community-made primary weapon for the Medic. The Crusader's Crossbow appears as a wooden crossbow, with a metal barrel attached to a canister which houses an arrow until it is fired. The cross emblem worn on the Medic's backpack and scoreboard icon is present on both the canister, and the frame of the Crusader's Crossbow. The Crusader's Crossbow fires an arrow that travels in a slight arc with a team-colored streak trailing behind it, not unlike the Huntsman. Though the Crusader's Crossbow does not require the user charge their shot before firing, the time spent reloading an active arrow is significantly increased compared to the Huntsman. Arrows fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage from a great distance. Any player hit with an arrow fired from the Crusader's Crossbow will appear to have an arrow sticking out of their body, a mere cosmetic effect. Arrows function on a reversed damage falloff scale; the further an arrow travels, a greater amount of damage or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with an arrow fired from the Crusader's Crossbow does not contribute to the Medic's ÜberCharge meter. A Pyro can reflect an arrow fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies will be damaged by reflected arrows, rather than healed.
-
Soda Popper
- +25% faster reload time
- +50% faster firing speed
- -60% clip size
- No random critical hits
Builds hype as you run. When the hype meter is full, unleash mini-crits! The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits. In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds
-
Tomislav
- +10% faster spin up time
- This weapon has no barrel spin sound
- -20% firing speed
Tomislav is a primary weapon for the Heavy. It is an over-sized, heavily modified Thompson submachine gun with two handles, an ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard. This weapon sports a 75% faster spin-up time complete with a suppressed sound, ideal for ambushing opponents. This, however, comes at the cost of firing 20% slower, resulting in a reduced application of damage per second.
-
Original
The Original is a promotional primary weapon for the Soldier. Styled after the Rocket Launcher from Quake (the model of which was used in the original Team Fortress mod for the Soldier's Rocket Launcher and the Pyro's Incendiary Cannon), it appears as a tan rocket launcher with a gray tubular exhaust port, bulky barrel, and a gray handle
-
Machina
- Fully charged Shot can pierce through multiple enemies
The Machina (play /ˈmɑːkiːnə/ or /ˈmækɨnə/ mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip. While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause it to "click" and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air, notifying enemies of the Sniper's position. A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique sound effect akin to fanfare that can be heard by every player on the server. The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.
-
Bootlegger
- +100% increase in turning control while charging
- +25 max health on wearer
The Bootlegger is a primary weapon for the Demoman. It is a single pirate's boot and a peg leg. Used when a pirate loses his leg in battle, the same way as the Demoman uses an eye patch (He loses his eye in battle.). This set is Pirate themed. This weapon functions in exactly the same way as Ali Baba's Wee Booties.
-
Phlogistinator
- All fire damage charges 'Mmmph', activate to refill health and crit for several seconds
- No airblast
- No random critical hits
- -10% damage penalty
Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.
-
Strange Beggar's Bazooka
- Hold Fire to load up to three rocketsRelease Fire to unleash the barrage
- Overloading the chamber will cause a misfire
- +%s1 degrees random projectile deviation
- Cannot collect ammo from dispensers
-
Baby Face's Blaster
- 40% more accurate
- On Hit: Builds Boost Run at up to double speed at maximum Boost
- -30% damage penalty
- 35% slower movement speed on wearer
- Boost resets on jump
-
Genuine AWPer Hand
This controversial bolt-action beaut is banned in thousands of countries, and with good reason: You could really hurt someone with this thing.
-
-
Secondary Toggle View
-
BONK! Energy Drink
- 8 Seconds Invulnerably
The Atomic Punch energy drink is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 22 Scout Achievements, thus reaching the "Scout Milestone 3". When used, the Scout becomes invulnerable for 1.25 seconds. No matter what weapon is used against the Scout, he doesn't take any damage whatsoever. He also doesn't take any damage when falling from high spots, but still dies from drowning since BONK! can't be used underwater. After the effect faded, the Scout will stay in a near-lethargy stasis, forcing him to move about 50% slower then normal for 6 seconds. While invulnerable, the Scout can neither capture the Intel nor capture a Control Point. He also can't attack any weapon, but can reload them. The camera switches to third person perspective during this time, much like when taunting with a class.
-
Crit-a-Cola
- Gives mini-crits for 8 seconds
- +25% moving speed
- Takes mini-crits for 8 seconds
The Bonk! Crit-a Cola is the third secondary weapon for the Scout. It is consumed like the Bonk! Atomic Punch and gives the drinker mini-crits for 6 seconds. However, during this effect, the Scout receives mini-crits during his buff. The drink needs 24 seconds for cooldown. It is achieved either by random drop or by crafting, e.g. Kritzkrieg+Bonk! Atomich Punch.
-
Flare Gun
- Damage: 27 - 33
- Mini-crit damage (on burning enemies only): 41
- * Critical damage: 90
- minicrit vs burning player
The Flare Gun is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 10 Pyro Achievements, thus reaching the "Pyro Milestone 1". The weapon fires flares who not only deal damage to an enemy when hit, but also ignite them. That allows the Pyro to deal with enemies from a distance, most notably against Snipers and Engineers.
-
Wrangler
2×Engineers can use the Wrangler to take control and aim their Sentry Gun. An Engineer-controlled Sentry Gun won't select targets by itself. The Wrangler creates a shield that absorbs 66% of all incoming damage.
-
Cloak and Dagger
2×- Total cloak time while running: 6.8 seconds
- Total cloak time while crouch-walking: 66.5 seconds
- Recharge time while uncloaked: 33.5 seconds
- Recharge time while cloaked: 22.5 seconds
- * Does not allow to recharge faster by picking up ammo boxes and dropped weapons
The Cloak and Dagger is one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 11 Spy Achievements, thus reaching the "Spy Milestone 2". While the Invisibility Watch drains energy regardless of the situation, the Cloak and Dagger is motion sensitive: energy is only drained when the player moves. The faster the player moves while being cloaked, the faster it drains. When you stand still, the device recharges automatically, regardless if you're cloaked or not. If the energy meter reacehs zero, you won't fully uncloak, but instead are partially visible.
-
Dead Ringer
- Total cloak time: 6.5 seconds
- Recharge time: 16 seconds
The Dead Ringer one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 17 Spy Achievements, thus reaching the "Spy Milestone 3". Unlike the Invisibility Watch, the Dead Ringer doesn't allow to cloak the Spy by demand, but when hit by something, regardless of an enemy weapon or an environmental object. When triggered, it will create a corpse of the Spy or the class he was being disguised. At the same time, the Spy is cloaked for 5.5 seconds, allowing him to escape and fool the enmy in believing you actually died. Additionally, The damage taken while holding the Dead Ringer and activating its effect will be recuded by 90%. This applies to the first shot only, any additional damage taken while being cloaked is the default 100%.
-
Strange Stickybomb Launcher
- Damage: 120
- Minicrit-Damage: 162
- Crit-Damage: 353
- Shots: 8 Stickys
- Total Shots: 32 Stickys
The primary purpose for the Sticky grenade launcher is to place sticky bombs for defensive purposes. The sticky bombs can be placed nearly at anyplace and can be detonated by command . They are an excellent choice to destroy enemy positions.Only disadvantages are high reload time and that they can be destroyed by enemy firearms.
-
Chargin Targe
Since the Soldier vs Demoman update, the Chargin Targe replaces the Stickybomb launcher. The shield increases it\'s werarers resistance against fire by 50% - against explosive damage by 50%. Furthermore, the shield enables a charge on the enemy. In doing so, the melee weapon is strenghened. Hitting your enemy with the melee weapon while charging at medium distance will result in a mini-crit hit, at high distance it will result in a critical hit..
-
Scottish Resistance
2×- Damage:120
- Crit-Damage:353
- Total shots: 36 Stickys + 8 in the weapon
With the Scottish Resistance, up to 14 stickybombs can be layed down. Plus, it can destroy enemy stickybombs. Furthermore, demoman gains the ability of detontaing seperate groups of his stickybombs.. So, several areas stay controlled and guarded. To detonate several groups of bombs, aim at them and press the button for secondary attack, as always. Of course, everything comes at price. As boosted defensive weapon, the SR is not designed for close range combat . The time to detonate the sticky bomb amounts to 0.4 seconds and with that its longer than the common stickybomb launcher's time.
-
Sandvich
2×- Eeating Time: 4,3 seconds
- Can be dropped for teammates
- Gives teammates 50% of their health back
The sandvich is one of the three new weapons included in the heavy update. The weapon is unlocked once you reach 10 achievements and aquire the "Heavy Milestone 1". With the sandvich, you become more independent from your medic, because when you are in a safe spot, you can replenish some health with this delicious mustard-flavoured beauty, and get right into action again afterwards. Since the TF2 update of the 15th of september your health is being completely restored and you can also drop the sandvich for your teammates to restore some of their health. When they pick it up, they are being granted 50% of their maximum life. The sandvich is hereby removed from the heavy, so he is unable to use it until he picks up a medkit while he is at full health.
-
Jarate
- Impact on enemy players: receive 35% more damage (Minicrits)
- Impact on enemy cloaked spies: uncloaks them
- Impact on friendly players: extinguishes flames
- Duration of effect: 5 seconds
- Cool-down: 15 seconds
- Ammunition: Infinite amount of jars.
Jarate is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 11 sniper achievements thus completing the "Sniper Milestone 2". Jarate is used like a grenade. You throw your jar towards enemy players. But it doesn't deal damage like a real grenade, it "buffs" the enemy player with the Minicrit disadvantage, as they will now receive Minicrits which amplify the damage dealt by 35% for 5 seconds. Minicrits apply to any possibly hit such as melee weapons, bullets and even pyro flames. Moreover, Jarate can uncloak enemy spies, if you happen to hit one as well as extinguish friendly players that have been set on fire by an enemy pyro.
-
Razorback
2×- Blocks a single spy backstab
The Razorback is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 17 sniper achievements thus completing the "Sniper Milestone 3". The Razorback works like a shield for the back of the sniper. If an enemy spy tries to backstab you, he will be stunned for 2 seconds and won't be able to attack with his knife. When hit, the razorback breaks into pieces and you have to get back to your resupply locker to get a new one.
-
Strange Medigun
- 0 - 10 Sekunden: 24 HP / Sekunde
- 11 - 14 seconds: 48 HP / second
- 15 seconds: 72 HP / second
The Medigun is not an attack weapon but a true supporting means with which the Medic can heal wounded teammates and buff up their health up to 150% of their maximum value. This allows him for example to boost the health of a Heavy from the normal 300 HP to a whopping 450 HP to render him a true battle tank. By using the Medigun, the Medic can charge it until he is given to possibility to initiate an Übercharge that makes him and selected teammates invulnerable for a defined period of time. If the Medic heals wounded teammates or if he uses it during the setup-phase on CP maps the charging process takes place at an increased rate. Healing Basics: The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total.
-
Kritzkrieg
2×- 0 - 10 seconds: 24 HP / second
- 11 - 14 seconds: 48 HP / second
- 15 seconds: 72 HP / second
The Kritzkrieg is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 16 Medic Achievements, thus reaching the "Medic Milestone 2". Like the Medigun, the Kritzkrieg heals its target and extends the target's health up to 50% from its default maximum amount of health points. The big difference is that an UberCharge won't make the Medic and its target invincible, but instead allows its target to have critical hits with any weapon for 10 seconds. Healing Basics: The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total
-
Mad Milk
- Cooldown: 20 seconds
- Effect duration: 6 seconds
- Players heal 60% of the damage done to an enemy covered with milk.
As a part of the Special Delivery Kit, this expired milk replaces you pistol. This throwing object works exactly like Jarate. Enemies which are covered with milk, will give you 60% of their suffered damage back, as healthpoints.
-
Genuine Concheror
- With buff, some damage Dished out by nearby teammates Comes back as healing
The Concheror, is a promotional secondary weapon for the Soldier. It is a light brown wooden box with dark brown corners and a quad diamond shaped insignia, accompanied by a conch shell. A white, slightly tattered, vertical banner flag with the same diamond insignia secured onto a pair of bamboo sticks appears when the banner call is played. The Concheror functions in a similar manner to the Buff Banner and the Battalion's Backup, as they provide a specified effect for surrounding teammates. This banner charges through a combination of either dealing or receiving damage. Like the Buff Banner, holding down the primary fire button will delay the effect until the button is released. While this banner's buff is active, allies within 450 units are healed for 35% of the damage they deal. Players who pre-purchased Total War: SHOGUN 2 on Steam before March 15, 2011, were awarded with a Genuine quality version of this item.
-
Short Circuit
2×The Short Circuit is a promotional secondary weapon for the Engineer. It is a futuristic handheld electrical device consisting of two probes and rubber sealing, that appears to replace Engineer's right arm. This weapon fires a burst of electrical energy that does minor damage to enemies and has the ability to destroy enemy projectiles within a 180 degree radius at the expense of 35 metal. The weapon's electrical arcs are capable of hitting both multiple enemies and multiple projectiles in a single shot. Although unable to deliver critical hits either randomly or through the Kritzkrieg or to operate underwater, the Short Circuit does not require reloading and instead draws ammunition directly from the Engineer's metal supply. Enemies hit by the Short Circuit will emit white electrical sparks for a brief moment. Additionally, enemies killed by the weapon will suffer a distinctive death by vaporization, similar to the weapons in Dr. Grordbort's Victory Pack. It was awarded in Genuine quality to players that pre-ordered Deus Ex: Human Revolution before August 26, 2011.
-
Red-Tape Recorder
- Reverses enemy building construction
- -100% sapper damage penalty
-
-
Melee Toggle View
-
Sandman
- Damage: 32 - 39
- Mini-crit damage: 47
- Critical damage: 105
- Knocks out a mean stun ball
- -15 max health
The Sandman is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 16 Scout Achievements, thus reaching the "Scout Milestone 2". The weapon is used as a real baseball bat, allowing you to throw a baseball that stuns enemies by contact. The longer the ball flies, the longer the stun will last on the enemy. The Scout can only carry one baseball, and after a ball has been thrown, it will take 10 seconds until a new one will be ready for use. Keep in mind that although you can pick up a thrown baseball or visit a resupply cabinet in order to recharge a baseball faster, you can't do so with normal munition boxes and dropped weapons that aren't baseballs. Scouts who uses the Sandman have 15 less health points.
-
Equalizer
- Damage increases as the user becomes injured
- Blocks healing when in use
The Equalizer gets more lethal, the more damage the soldier does take.
-
Gunslinger
2×- Damage: 59 - 72
- Mini-Crit: 88
- Crit-Damage: 195
- Repaired Damage per Hit: 105
- Adds +25 max Health on wearer
- Replaces the Sentry Gun with a Level 1 Mini-Sentry
- No random Critical Hits
The Gunslinger is an unlockable Wrench replacement for the Engineer. The Gunslinger appears as a robotic fist. It allows the Engineer to perform a combo attack, in which the third strike with the fist becomes an automatic critical hit. The Gunslinger also gives the Engineer an extra 25 max health, boosting his max up to 150 and making him a considerably more offensive class. Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry only take 2.5 seconds to build, and costs only 100 metal, but cannot be upgraded or repaired, and only deals half of a normal level 1 Sentry Gun's damage. Taunting with the Gunslinger will make the Engineer's robotic hand turn into a spinning cutter that stuns and kills.
-
Southern Hospitality
- Damage: 59 - 72
- Mini-Crit: 88
- Crit-Damage: 195
- Repaired Damage per Hit: 105
- Targets will bleeding for 5 seconds after beeing hit
- No random Critical Hits
- 20% fire damage vulnerability on wearer
The Southern Hospitality is an unlockable, community-made melee weapon used by the Engineer. Striking an opponent with it will cause them to bleed. This weapon will not deal out random crits. When wielding this weapon, you have a 20% fire vulnerability.
-
Axtinguisher
2×- Damage: 23 - 43
- Mini-Crit Damage: 45
- Crit-Damage: 195
- 100% critical hits vs burning players
- -50% damage vs non-burning players
- No critical hits vs non-burning players
The Axtinguisher is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 22 Pyro Achievements, thus reaching the \\\"Pyro Milestone 3\\\". The weapon only deals half the damage the normal Fire axe does, but in exchange it will do the full critical damage when hitting an enemy who has been set on fire.
-
Eyelander
2×- Damage:43 - 87
- Minicrit-Damage: 88
- Crit-Damage: 195
- Per melee kill+15 HP
- -25HP
- Crits only in connection with the Chargin\\\' Targe
Who weares the eyelander feels his curse and will suffer a loss of 25 HP. With the Eyelander, enemies will be decapitated in Highlander style. By killing enemies, the Demoman gains a bonus in speed and each 15 HP. This bonus can be added up to 4 times, so that the Demoman can have a maximum health of 210 HP. Critical hits can be reached only in connection with the Chargin Targe, the demo's shield. Moreover, the Eyelander has an increased range in melee
-
K.G.B. - Killing Gloves of Boxing
2×- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
- 5 second crit on kill
- -20% firing speed
The K.G.B is one of the three new weapons added with the Heavy Update. The weapon becomes available after unlocking 20 Heavy Achievements, thus reaching the "Heavy Milestone 3". The K.G.B. (Killing Gloves of Boxing) works in the same way as the Fists: you punch with your left hand by pressing the left mouse button, and vice versa. The special ability of the gloves are their crit buff: From the moment you've killed an enemy, you'll cause critical damage for the next 5 seconds. This buff works for any weapon once activated, so it's possible to quickly switch to the Shotgun or Minigun to cause greater damage. The only downside is that you punch 20% slower compared when fighting with your bare fists.
-
Übersaw
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
The Ubersaw is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 22 Medic Achievements, thus reaching the "Medic Milestone 3". The weapon deals the same amount of damage as the Bonesaw does. In addition to that, it charges the Medigun or the Kritzkrieg when successfully hurting a target. After 4 successful hits, the UberCharge or CritsCharge is ready for use.
-
Homewrecker
- Damage: 42 - 55 (vs. Players)
- Damage: 130 (vs. Buildings)
- Mini-Crit: 66
- Crit-Damage: 146
- 100% Damage against buildings
- Can remove sappers
- -25% damage against other enemies
The Homewrecker is a unique sledgehammer used by the Pyro, and was released in the March 18, 2010 Patch as part of the first wave of community content. When wielded, the Homewrecker deals double damage to an enemy Engineer's Buildings and can remove enemy Sappers in one hit, but deals 25% less damage to players.
-
G.R.U. - Gloves of Running Urgently
2×- While active you are as fast as a Soldier
- +30% faster movement speed on wearer
- -25% damage penalty
- Wearer takes mini-crits while active and for 3 seconds after switching away
Those, with flames painted Gloves aren't just cool, they also give you the speedboost you need as a Heavy.
-
Powerjack
- Damage: 72 - 93
- Minicrit-Damage: 119
- Crti-Damage: 244
- +25% damage done
- +75 health restored on kill
- No random critical hits
As a part of the Gas Jockey's Gear kit, this car battery on a stick replaces you Fireaxe. The big Damageoutput of this Weapon combined with the 75 bonus Healthpoints on a kill, make this weapon to a deadly must-have for Pyro players.
-
Your Eternal Reward
- Damage: 28 - 54
- Minicrit-Damage: 54
- Crit-Damage: 120
- Backstab-Damage: 600% of the enemy\'s current health resulting in an instant kill if stabbed in the back
- Upon a successful backstab, you rapidly disguise as your victim This weapon is a silent killer
- Wearer cannot disguise
Your Etarnel Reward, part of the Saharan Spy Kit replaces your Butterfly knife. This weapon is best suited to kill your enemies quiet and take over their shape.
-
Vita-Saw
- Damage: 59 - 72
- Minicrit-Damage: 80
- Crit-Damage: 195
- On death up to 20% of your stored ÜberCharge is retained
- -10 max health on wearer
The Vita-Saw was added in the Mann-Conomy update. It's the second melee weapon for the Medic.
-
Unusual Horseless Headless Horsemann's Headt
- No random critical hits
- -25 max health on wearer
Cursed by dark spirits similar to those that dwell within the Eyelander.
-
Back Scratcher
- +25% damage done
- +50% health from packs on wearer
- -75% health from healers on wearer
Level 10 Garden Rake
-
Fists of Steel
- -60% damage from ranged sources while active
- +100% damage from melee sources while active
Level 10 Boxing Gloves
-
Sharpened Volcano Fragment
- On Hit: target is engulfed in flames
- -20% damage done
Improves upon Mother Nature's original design for volcanos by increasing portability. Modern science is unable to explain exactly where the lava is coming from.
-
Sun-on-a-Stick
- crit vs burning player
- -25% damage done
Spiky end goes into other man.
-
Genuine Fan O'War
- On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.
- - 90% Damage Done
Winds of Gravel Pit Scout brings on his fan! You are marked for death
-
Genuine Conniver's Kunai
- On backstab: absorbs the health from your victim.
- - 65 max health on wearer
The Conniver's Kunai is a promotional melee weapon for the Spy. It is a Japanese kunai dagger with a cloth-bound handle. Equipping this weapon reduces the user's max health by 65, thereby lowering the Spy's overall health to a total of 60. Upon a successful backstab, degenerative effects such as afterburn and bleed will end. The victim's total health, including overheal, is then added to the user's own health. This heals any damage taken, and then applies the remainder in the form of an overheal, capping out at a maximum of 180. When the Conniver's Kunai is equipped, the Spy's overheal mechanic functions differently from a standard overheal, depleting at 2 health per second. Overheal applied by a Medic will fade in 15 seconds, while overheal at maximum buff, applied through the Conniver's Kunai, will fade in 60 seconds. Taunting with the Conniver's Kunai equipped allows the Spy to perform a deadly Fencing maneuver. Players who pre-purchased Total War: SHOGUN 2 on Steam before March 15, 2011 were awarded with a Genuine quality version of this item.
-
Genuine Half-Zatoichi
- On kill: restores you to 100% health.
- Weapon decapitates
- This weapon is Honorbound and once drawn cannot be sheathed until it kills.
Soldiers and Demos Can duel with katanas For a one-hit kill
-
Big Earner
2×- +30% cloakmeter on kill
- -25 max health on wearer
he Big Earner is a melee weapon for the Spy. It is a stiletto dagger with three small bands of blood-stained tape wrapped near the base of the blade. It was released with the Über Update. Equipping this weapon reduces the user's max health by 25, lowering the Spy's overall health to 100. Killing an enemy with this weapon fills the Spy's Cloak meter by 30%, regardless of which cloaking device is equipped or method of killing.
-
Atomizer
- Grants triple jump. The third jump deals 10 damage when used.
- -30% slower firing speed
- -20% damage vs players
The Atomizer is a melee weapon for the Scout. It is an aluminum bat with a black ribbed grip, and the Bonk! logo emblazoned on it surrounded by team-colored stripes. The Atomizer grants the wielder the ability to triple jump, which deals 10 points of damage to the jumping Scout. In addition, the attack speed of the weapon is slowed by 30%, and damage is reduced by 20%.
-
Shahanshah
- +25% damage when health <50% of max
- -25% damage when health >50% of max
The Shahanshah is a melee weapon for the Sniper. It is a scimitar with a leather hilt that is reinforced by dull golden bindings. This weapons functions to reward players at the cost of risk. When the player's health is equal to or above 50% of the maximum, the Shahanshah will deal 25% less damage than the Kukri. However, should the player have less than 50% of their max health, the weapon will deal 25% more damage. The item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Club 1.
-
Persian Persuader
2×- +100% increase in charge recharge rate
- All ammo collected becomes health
- No random critical hits
The Persian Persuader is a melee weapon for the Demoman. It is a scimitar with a brass hilt and a bloodied blade. Having the weapon equipped doubles the recharge rate of the charge of the Chargin' Targe or Splendid Screen, allowing for more frequent use of the ability. In addition, it converts any ammo collected into health. If the Demoman's health is full he will receive ammo.
-
Eureka Effect
- On Alt-Fire: Teleport to spawn
- Cannot carry buildings
Being a tool that eliminates exertion by harnessing the electrical discharges of thunder-storms for the vigorous coercion of bolts, nuts, pipes and similar into their rightful places. May also be used to bludgeon.
-
Wrap Assassin
2×- Alt-Fire: Launches a festive ornament that shatters causing bleed
- 30% damage penalty
These lovely festive ornaments are so beautifully crafted, your enemies are going to want to see them close up. Indulge them by batting those fragile glass bulbs into their eyes at 90 mph.
-
Lollichop
2×- On Equip: Visit Pyroland
- Only visible in Pyroland
Fill (split) your buddies' tummies (skulls) with delicious candy (cold steel) with this oversized sugary treat. (Equips Pyrovision.)
-
Escape Plan
2×- Move speed increases as the user becomes injured
- Blocks healing while in use
-
-
Hat Toggle View
-
Bill's hat
-
Mildly disturbing Halloween mask
-
Mann Co. Cap
- (Not Tradeable)
- (not tradable)
The Mann Co. Cap is a promotional headwear item, wearable by all classes. It is an off-white baseball cap with a patch containing the Mann Co. logo and their motto; "We sell products and get in fights." The Mann Co. Cap is acquired after a player makes their first purchase from the Mann Co. Store. Along side this, any item that a free account player buys will also upgrade their account to "Premium" and allows trading. It can also be worn by Atlas and P-body in Portal 2's co-op mode.
-
Ghastlier Gibus
The Ghastly Gibus is an unlockable headwear item wearable by all classes. It is a slightly damaged black gibus hat with the top nearly detached. In a similar fashion to the Gentle Manne's Service Medal, this hat was originally earned by being one of the first 10,319 people to visit a hidden web page. The alternative method through which it now can be unlocked is to complete the Ghastly Gibus Grab Scarechievement by dominating a player who is wearing the hat. Unlike other Halloween items, the Ghastly Gibus is not seasonally restricted. Each Ghastly Gibus earned prior to the Scream Fortress Update was changed to a Ghastlier Gibus.
-
Horseless Headless Horsemann's Head
- Holiday Restriction: Halloween
He had one all along...
-
Superfan
The Superfan is a promotional headwear item for the Scout. It is a green and white baseball cap identical to the one worn by Bullseye, the Monday Night Combat mascot. This hat was awarded to those who purchased Monday Night Combat on Steam before February 1, 2011.
-
Athletic Supporter
The Athletic Supporter is a promotional headwear item wearable by all classes. It is a baseball cap with an orange rim and netting, and an abbreviated Monday Night Combat logo on the front. The Athletic Supporter was given to those who purchased Monday Night Combat on Steam before February 1, 2011.
-
Genuine Samur-Eye
One-eyed Scottish drunk Dons his helmet for battle Blacks out, misses war
-
Frontline Field Recorder
The Frontline Field Recorder is an unlockable headwear item for all classes. It is a pith helmet with a thin black belt running over the front and a video camera strapped on to the top of the pith helmet with a second black belt. It can only be earned by completing the "Local Cinema Star" achievement by creating a replay video and then earning 1,000 views on YouTube™. The video must be uploaded via the "YouTube™ it!" button from within Team Fortress 2.
-
Party Hat - TF Birthday
- (not tradable)
The Party Hat is a headwear item for all classes. It is a team-colored conical hat with darker colored swirls and stapled in the back, similar to the one previously attached to players in birthday mode, this one being larger in size. The Party Hat is given to all users who played Team Fortress 2 during the 15th anniversary of Team Fortress.
-
Surgeon's Stahlhelm
The Surgeon's Stahlhelm is a community-created headwear item for the Medic. It is a white World War era German army helmet adorned with a team-colored cross on both sides, denoting that the wearer is medical personnel.
-
Seal Mask
- This is a special Halloween Item
Turn routine melee attacks into environmental hate crimes with this adorable mask.
-
MONOCULUS!
- This is a special Halloween item.
Celebrate the Demo's most serious childhood injury with this gruesome mask based on his missing, haunted eye.
-
Full Head Of Steam
You never took a break from cp_foundry, and now you can prove it with the actual steam whistle used to call the breaks you never took!
-
Gentle Munitionne of Leisure
- Effect: Genteel Pipe Smoke
This snappy all-class stovepipe commemorates man and monkey's joint attempt to conquer the heavens with a built-in rocket that, every year on the anniversary of the launch, might violently explode.
-
Liquidator's Lid
This wool cap/granny glasses combo fits any assassin, whether he's saving orphans in heated gun battles with the mob or impersonating lead guitarists in world-famous Irish rock bands.
-
U-clank-a
Roast this steel ushanka in the fire and place it on your head for sustained warmth throughout the day. Make sure to come up with an impressive sounding fake anecdote for your third degree burns!
-
Genuine K-9 Mane
The K-9 mane is perfect for tricky social situations. People will either only want to talk about the hat, which means they'll be distracted from that rash making its way up your jugular, or they'll avoid you altogether. It's a win/win!
-
Genuine Stovepipe Sniper Shako
This hat is perfect for the sniper who likes to hide in the shadows, then run suddenly from those shadows to go lead a parade.
-
Skull Island Topper
This terrifying (innocuous) witching cap was found by the all-powerful (mediocre) wizard Merasmus in the depths of the Hades Spiral (right near the entrance of the Hades Spiral).
-
Mann Co. Online Cap
-
Soldered Sensei
Karate masters WANT you to think there's no belt higher than black. But what if we told you there was a secret metal belt ABOVE black that lets you kick a black belt's ass all over the place? Scared black belt guys have been trying to keep a lid on this for years.
-
Towering Titanium Pillar of Hats
Asimov's Three Laws of Robotics state that 1. Robots can't harm humans and 2. Robots must obey humans, and 3. This hat looks great.
-
Full Metal Drill Hat
What is your major malfunction, Private Robot? You had best defrag yourself or I will unscrew your head, access the CPU in your neck and fix your major malfunction!
-
Plug-In Prospector
Robo-future history comes alive! Pretend you're a grizzled, cantankerous robot prospector, drunk on teeny-tiny shots of nano-whiskey in the Olllld Cyber-West during the Great Battery Rush of 3047.
-
Titanium Tyrolean
Meet the robot apocalypse in style with this puckish number, perfect for infiltrating the sentient mother computer located in the Swiss pavilion at Epcot Center.
-
-
Misc Toggle View
-
Mercenary
- (not tradable)
This medal is awarded to players, who first played Team Fortress 2 from October 10, 2008 to now.
-
Scrap Metal
-
Reclaimed Metal
-
Dangeresque, Too?
- (not tradable)
The Dangeresque, Too?, also referred to as the Dangeresque Shades or Dangeresque's Shades, is a miscellaneous item for the Demoman. It is a pair of white "shutter shades", as worn by Homestar Runner - the titular character from the Homestar Runner series of Flash animations - in the cartoon of the same name. They are unlocked by defeating Strong Bad during a round in Poker Night at the Inventory in which he has bought in with the item instead of cash.
-
Essential Accessories
MNC Mascot Outfit
-
Professor Speks
Give your teacher the gift of insight, paper clip and rubber band included. Professor Speks is a miscellaneous item item wearable by all classes. It is a pair of black, thick-rimmed glasses held together with a rubber band and paper clip, similar to the glasses seen on the Professor's Peculiarity. When a player with a free account upgrades to a premium account by purchasing an item in the Mann Co. Store, they are presented with an option to select, via their Steam friends list, the name of the person who referred them to (or helped them the most with) Team Fortress 2. Any existing premium account player who is selected in this fashion receives the Professor Speks. Contrary to what is implied on the free-to-play FAQ page, coaching new players is in no way a prerequisite for obtaining the Speks. As long as the recipient is on the free account user's Steam friends list, they are eligible to receive the item. The in-game backpack description of the Speks includes a unique line which reads: "New Users Helped: X", where "X" indicates the number of new users the player has helped. If a player receives multiple votes from free account users, they do not receive a duplicate item. Rather, the description information on their existing Professor Speks updates to reflect the new count.
-
Genuine Pip-Boy
The Pip-Boy is a promotional misc item for the Engineer. The Pip-Boy features a revised PDA HUD to match the looks of the device. It appears as a wrist-mounted computer device with a green monochrome screen, modeled after the famous Pip-Boy series produced by the fictional company Vault-Tec in the video game series Fallout.
-
Bombinomicon
- Explode spectacularly on death
The Bombinomicon is a badge item wearable by all classes. It is a leatherbound and twisted looking book with a glowing red eyes and a team-colored Demoman class icon on its "forehead". A large, bloodstained circle of jagged teeth in the center of the cover clutches a cartoonish bomb. A player that dies wearing this badge will be gibbed in a spectacular purple explosion, whether the killing blow was dealt by an explosive or otherwise. This badge is awarded to players who have earned the Dive Into a Good Book achievement by traveling to Loot Island through portal that appears after the Monoculus is defeated and collecting the Bombinomicon held within a cage there. The Bombinomicon can be awarded to multiple players who complete the listed specifications.
-
Strange Spirit Of Giving
The Spirit Of Giving is a miscellaneous item for all classes. It appears as a small grey x-ray machine attached to each class's chest. The machine has a green, phosphorescent screen featuring a beating heart and bubbles. This item tracks the number of gifts distributed by the player via Secret Saxtons and Piles o' Gifts. Each gift given will increase the counter displayed.
-
Genuine Menpo
Discover the exciting world of the samurai! Speak quickly and angrily! Grow facial hair! Maybe if you kill another samurai and apologize after, you'll get to date his wife! The possibilities are endless!
-
Genuine Foppish Physician
Whether you're trepanning a skull to let out the sickness ghosts or attaching enough leeches to a patient that they'll pass out from blood loss before you cut off any suspicious-looking limbs, this dapper ruffed shirt and coat will assure your patients that they came to the right place for their dangerously insane 18th century medicine.
-
Genuine Distinguished Rogue
This coat does so much of the heavy lifting to make you look like a sophisticated man of espionage, you won't need to wear anything else at all. Watch those heads turn the next time you attend a fancy gala completely nude except for a coat. So jealous. How about that guy calling the police? Is HE jealous? Yeah he is.
-
Operation Mecha Engine Badge
Your Mann Up progress through Operation Mecha Engine is saved on this badge.
-
Bolted Bombardier
Remember that time you met the wisest robot in the world? And tore his beard off and stole his stupid pipe? Because the police are here and they want to talk to you.
-
-
Token Toggle View
-
Slot Token - Primary
Used to sepcify primary weapons for blueprints
-
-
Color Toggle View
-
A Deep Commitment to Purple
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system. The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player.
-
Aged Moustache Grey
The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system. The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player.
-
-
Tool Toggle View
-
Strange Part: Pyros Killed
Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
-
-
Crates Toggle View
-
Mann Co. Supply Crate Series #1
2×- Vita-Saw
- Gunslinger
- Equalizer
- Scottish Resistance
- Old Guadalajara
- Napper's Respite
- Name Tag
- An Extraordinary Abundance of Tinge
- A Distinctive Lack of Hue
- Or an Exceedingly Rare Special Item!
You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #2
2×- Black Box
- Shortstop
- L'Etranger
- Sober Stuntman
- Puglist's Protector
- Chieftain's Challenge
- Duelling Mini-Game
- A Deep Commitment to Purple
- Australium Gold
- Or an Exceedingly Rare Special Item!
You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #39
2×- Loch-n-Load
- Overdose
- Knife
- A Mann\'s Mint
- After Eight
- Salty Dog
- Bloke\'s Bucket Hat
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #41
8×- Bat
- Direct Hit
- Diamondback
- Strange Part: Enemies Gibbed
- Strange Part: Airborne Enemies Killed
- Strange Part: Heavies Killed
- Crocodile Smile
- Large Luchadore
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #42
6×- Bottle
- Back Scratcher
- Pistol
- Strange Part: Buildings Destroyed
- Strange Part: Projectiles Reflected
- Strange Part: Headshot Kills
- Outdoorsman
- Ol' Geezer
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #43
2×- Tribalman's Shiv
- Detonator
- Shortstop
- Strange Part: Allies Extinguished
- Strange Part: Posthumous Kills
- Berliner's Bucket Helm
- Coupe D'isaster
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #44
6×- Rocket Launcher
- Market Gardener
- Equalizer
- Strange Part: Critical Kills
- Strange Part: Demomen Killed
- Strange Part: Revenge Kills
- Hat With No Name
- Stout Shako
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #45
8×- Stickybomb Launcher
- Scotsman's Skullcutter
- Persian Persuader
- Strange Part: Soldiers Killed
- Strange Part: Domination Kills
- Strange Part: Kills While Explosive Jumping
- Tavish DeGroot Experience
- Rimmed Raincatcher
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #47
2×- Force-A-Nature
- Flame Thrower
- Tomislav
- Strange Part: Scouts Killed
- Strange Part: Sappers Destroyed
- Strange Part: Cloaked Spies Killed
- Backwards Ballcap
- Professional's Panama
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #49
6×- Homewrecker
- Shovel
- Scattergun
- Strange Part: Engineers Killed
- Strange Part: Robots Destroyed
- Strange Part: Low-Health Kills
- Surgeon's Stahlhelm
- Furious Fukaamigasa
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the "Strange" quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #54
2×- Wrap Assassin
- Spy-cicle
- Sniper Rifle
- Strange Part: Snipers Killed
- Strange Part: Kills While Ubercharged
- Strange Part: Underwater Kills
- Hottie's Hoodie
- Surgeon's Side Satchel
- or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the "Strange" quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #55
8×- Baby Face's Blaster
- Pain Train
- Medi Gun
- Strange Part: Pyros Killed
- Strange Part: Defender Kills
- Strange Part: Airborne Enemies Killed
- Counterfeit Billycock
- Desert Marauder
- or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the "Strange" quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #56
6×- Fire Axe
- Flying Guillotine
- Beggar's Bazooka
- Strange Part: Medics Killed
- Strange Part: Tanks Destroyed
- Strange Part: Long-Distance Kills
- Western Wear
- Modest Pile of Hat
- or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
Mann Co. Supply Crate Series #57
2×Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
-
RoboCrate
5×- Contains all items of the Robotic Boogaloo Community Update
- or an Exceedingly Rare Robot-Themed Special Item!
This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.
-
-
Actions Toggle View
-
Genuine Noismaker - Bundle
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound.
-
Taunt: The Director's Vision
- (not tradable)
Equip this item in your Action Slot and press the Action button to tell your victims you are making a Replay of their pathetic demise to share with everyone.
-
Taunt: The Meet the Medic
Remind those ungrateful bastards how valuable your Medic skills are by striking a heroic pose accompanied by an angelic choir, beams of divine light, and a flock of doves.
-
Noise Maker - TF Birthday
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound. Each Noise Maker, aside from Noise Maker - TF Birthday, can only be used 25 times and is then removed from the Backpack.
-
Power Up Canteen
2×- Holds a maximum of 3 charges
- Each charge lasts 5 seconds
Applies a bonus effect for a limited amount of time when used. Must first be filled at an Upgrade Station and can only be filled with one bonus type at a time.
-
Pallet of Crates
When used, this Action Item drops a crate on up to 23 other people on the server!
-
Achievements
-
TFPortal
Trade-System
Trade Your Items! -
Steam Community
- 1626 Members -
Join Now! -
TFPortal
Newsfeed
Subscribe Now! -
TFPortal
Twitter
Follow Now! -
Did you know?
We've got a list of all TF2-Items
Login
Schottenland.de
-
- XFX Radeon HD 7850 CORE Edition 860M 1GB (FX-785A-ZNFC)
AMD Radeon HD7850 (Pitcairn) (860MHz) / 1024MB DDR5 (4800MHz) - 2x DVI/HDMI/2x DP - PCI Express 3.0ab 143,88 Euroim Preisvergleich - ROCCAT Kone XTD
Maus Kabelgebunden - Laser-Sensor (8200 dpi) - 8x Tasten/1x Scrollrad - USB - Schwarzab 84,90 Euroim Preisvergleich - XILENCE Interceptor Pro (4044953112805)
HPTX Full Tower - Audio/USB 3.0 - Rot/Schwarz ohne Netzteilab 219,84 Euroim Preisvergleich - SAITEK X52 Pro Flight System
Joystick Kabelgebunden für PC - mit Schubkontrolle - USBab 142,89 Euroim Preisvergleich - MSI Gaming Series - GX70H-A108972811B Schwarz (00176K-SKU1)
AMD A10-5750M (4x 2,5-3,5GHz / HD 8650G / 35W) - 8GB RAM - 128GB SSD / 1TB HDD - Blu-ray - Gestensteuerung - 43,942 cm (17,3 Zoll) - Windows 8 - Schwarzab 1.298,98 Euroim Preisvergleich
- XFX Radeon HD 7850 CORE Edition 860M 1GB (FX-785A-ZNFC)
Latest Threads
-
Scout sucht Clan
yesterday, 10:26 pm - dominator3 -
Pyro sucht Clan
yesterday, 10:17 pm - Half Plek -
[Suche] Spieler für Highlander-Team (Gründung)
yesterday, 9:50 pm - Cotta42 -
FPS-Config - Hilfe!
06/17/2013 11:24 am - |noX| -
Steam Trading Cards Tauschbörse
06/16/2013 8:01 pm - Sheepy
Latest Comments
-
oben auf" deutschlandflagge klicken, da…
08/15/2012 2:38 pm - KamiKatze -
Alle Comments wech ??…
08/15/2012 7:44 am - deziar -
Alle Comments wech ??…
08/15/2012 7:44 am - deziar -
Alle Comments wech ??…
08/15/2012 7:44 am - deziar -
Hehehehe ganz nett…
06/12/2012 6:55 am - DerHobbyLose
Latest Files
-
Server Blacklist Saigns & Nighteam
0.01 MB -
Crosshair Switcher V1.8
1.62 MB -
EMS - Blight Gaming vs. TCM
216.27 MB





