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Steamstats of
Gluecksglatze
Summary
28.8 hrs past 2 weeks
Backpack
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Primary Toggle View
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Strange Scattergun
- Damage (point blank): 85 - 105
- Damage (medium range): 10 - 40
- Damage (long range): 3 - 10
- Mini-crit damage: 8.1 per pellet
- Critical damage: 18 per pellet
- Total shots: 36 + 6 in the weapon
The Scattergun is the Scout's primary fire weapon and basically represents an improved shotgun with a second barrel. The Scattergun has max effect at point blank and can kill lighter classes such as Medics and Engineers with one or two shots. Due to shot scattering, this weapon is less effective in long-range use and consequently deals less damage when used in this way.
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Strange Syringe Gun
- Damage point blank: 10 - 15
- Damage medium range: 5 - 10
- Damage long range: 5 - 6
- Mini-crit-Damage: 14
- Critical damage: 30
- Shots: 40
- Munition: 150 + 40 in the weapon
The only fire weapon the Medic can resort to if he needs to is the Syringe Gun. The gun shoots out about 10 syringes per second that individually don’t do a lot of damage but since the fire rate is quite high represent considerable danger especially to low-health classes. The syringes are subject to ballistics which makes them fall towards the ground with increasing flying distance. So, the further away a target is the higher up the Medic needs to aim in order to score hits. Oops, that was not medicine.
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Blutsauger
- Damage point blank: 10 - 15
- Damage medium range: 5 - 10
- Damage long range: 5 - 6
- Mini-crit-Damage: 14
- Critical damage: 30
- Shots: 40
- Munition: 150 + 40 in the weapon
- +3 HP per Hit
The Blutsauger is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 10 Medic Achievements, thus reaching the "Medic Milestone 1". The weapon deals the same amount of damage as the Syringe Gun. In addition to that, all damage caused by that weapon will be added to the player's health. For instance: When hurting an enemy constantly without missing at all, it will heal 30 health points per second (3 points for each hit). With another TF2 Update the Blutsauger reduces the regenaration of health points from the maximum of 6 to 4 healt point per second.
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Secondary Toggle View
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TESA Prototype #1337
- Damage: 120
- Minicrit-Damage: 162
- Crit-Damage: 353
- Shots: 8 Stickys
- Total Shots: 32 Stickys
The primary purpose for the Sticky grenade launcher is to place sticky bombs for defensive purposes. The sticky bombs can be placed nearly at anyplace and can be detonated by command . They are an excellent choice to destroy enemy positions.Only disadvantages are high reload time and that they can be destroyed by enemy firearms.
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Strange Medigun
- 0 - 10 Sekunden: 24 HP / Sekunde
- 11 - 14 seconds: 48 HP / second
- 15 seconds: 72 HP / second
The Medigun is not an attack weapon but a true supporting means with which the Medic can heal wounded teammates and buff up their health up to 150% of their maximum value. This allows him for example to boost the health of a Heavy from the normal 300 HP to a whopping 450 HP to render him a true battle tank. By using the Medigun, the Medic can charge it until he is given to possibility to initiate an Übercharge that makes him and selected teammates invulnerable for a defined period of time. If the Medic heals wounded teammates or if he uses it during the setup-phase on CP maps the charging process takes place at an increased rate. Healing Basics: The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total.
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Lugermorph
The Lugermorph (Max's Pistol) is a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol.
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Melee Toggle View
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Strange Baseball Bat
- Damage: 32 - 39
- Mini-crit damage: 47
- Critical damage: 105
The Baseball Bat is the ideal short-range weapon for the small and skinny scout. By dishing out 2 hits per second the Scout is able to do quite some damage in melee combat with his little aluminum friend. Even tough classes such as the Heavy and the Demoman can get killed this way if the Scout gets too close
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Strange Shovel
- Damage: 59 - 72
- Mini-crit damage: 88
- Critical damage: 195
The Shovel may not look like the most advanced of short-range weapons but it is a very effective tool if wielded by the Soldier. He turns into a bloodthirsty monster and a great danger to all enemies once he draws it for melee combat. However, due to the normal attack speed, the Shovel does not deal more damage than most other TF2 melee weapons. Since the Soldier should primarily not engage in melee combat due to his slow movement speed, the Shovel is mainly used in situations that render the use of his fire weapons unfavorable or if the Soldier is simply out of ammo.
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Strange Bonesaw
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
Every good doctor has one. The Bonesaw is the Medic’s tool to give his opponents a generous helping of detrimental melee damage. However, due to his relatively low health the Medic should only engage in immediate combat if absolutely necessary or when there is the opportunity for a clean kill without risk.
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G.R.U. - Gloves of Running Urgently
- While active you are as fast as a Soldier
- +30% faster movement speed on wearer
- -25% damage penalty
- Wearer takes mini-crits while active and for 3 seconds after switching away
Those, with flames painted Gloves aren't just cool, they also give you the speedboost you need as a Heavy.
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Hat Toggle View
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Demoman's fro
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Mildly disturbing Halloween mask
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Mann Co. Cap
- (Not Tradeable)
- (not tradable)
The Mann Co. Cap is a promotional headwear item, wearable by all classes. It is an off-white baseball cap with a patch containing the Mann Co. logo and their motto; "We sell products and get in fights." The Mann Co. Cap is acquired after a player makes their first purchase from the Mann Co. Store. Along side this, any item that a free account player buys will also upgrade their account to "Premium" and allows trading. It can also be worn by Atlas and P-body in Portal 2's co-op mode.
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Horseless Headless Horsemann's Head
- Holiday Restriction: Halloween
He had one all along...
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Party Hat - TF Birthday
- (not tradable)
The Party Hat is a headwear item for all classes. It is a team-colored conical hat with darker colored swirls and stapled in the back, similar to the one previously attached to players in birthday mode, this one being larger in size. The Party Hat is given to all users who played Team Fortress 2 during the 15th anniversary of Team Fortress.
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Seal Mask
- This is a special Halloween Item
Turn routine melee attacks into environmental hate crimes with this adorable mask.
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MONOCULUS!
- This is a special Halloween item.
Celebrate the Demo's most serious childhood injury with this gruesome mask based on his missing, haunted eye.
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Ghastly Gibus
- This is a special Halloween Item
Elegant simplicity and old-world charm combined with the heady aromas of mould and grave dust.
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Skull Island Topper
This terrifying (innocuous) witching cap was found by the all-powerful (mediocre) wizard Merasmus in the depths of the Hades Spiral (right near the entrance of the Hades Spiral).
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Bloodhound
Experience the vicarious thrill of the tough-talking, dame-seducing gumshoe by reading the collected works of Raymond Chandler. Then take a break from all that and try on this novelty-sized cartoon dog hat.
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Necronomicrown
Like all identical twins, you were born from a cyst in your sibling's neck, grew into an evil head, and eventually sloughed off your twin in your own exact duplicate body. Now you can't tell each other apart! Take out the guesswork with this identifying demonic skullcap.
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Misc Toggle View
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Refined Metal
4× -
Reclaimed Metal
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License to Maim
And kill, and break, and smash, and bite. Mainly maim, though.
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Dangeresque, Too?
- (not tradable)
The Dangeresque, Too?, also referred to as the Dangeresque Shades or Dangeresque's Shades, is a miscellaneous item for the Demoman. It is a pair of white "shutter shades", as worn by Homestar Runner - the titular character from the Homestar Runner series of Flash animations - in the cartoon of the same name. They are unlocked by defeating Strong Bad during a round in Poker Night at the Inventory in which he has bought in with the item instead of cash.
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Professor Speks
Give your teacher the gift of insight, paper clip and rubber band included. Professor Speks is a miscellaneous item item wearable by all classes. It is a pair of black, thick-rimmed glasses held together with a rubber band and paper clip, similar to the glasses seen on the Professor's Peculiarity. When a player with a free account upgrades to a premium account by purchasing an item in the Mann Co. Store, they are presented with an option to select, via their Steam friends list, the name of the person who referred them to (or helped them the most with) Team Fortress 2. Any existing premium account player who is selected in this fashion receives the Professor Speks. Contrary to what is implied on the free-to-play FAQ page, coaching new players is in no way a prerequisite for obtaining the Speks. As long as the recipient is on the free account user's Steam friends list, they are eligible to receive the item. The in-game backpack description of the Speks includes a unique line which reads: "New Users Helped: X", where "X" indicates the number of new users the player has helped. If a player receives multiple votes from free account users, they do not receive a duplicate item. Rather, the description information on their existing Professor Speks updates to reflect the new count.
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Dr. Gogglestache
- This is a special Halloween Item
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Voodoo-Cursed Sniper Soul
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Voodoo-Cursed Demoman Soul
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Tux
Linux represent!
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Samson Skewer
The handle of this hand-forged survival knife is crammed with all of the things you'll need to survive in the wilderness, i.e. a pack of matches and three raisins.
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Dapper Disguise
Go incognito as a handsome man and enjoy the secret benefits of the exceptionally attractive. High-paying jobs! Erotic encounters! Free bread sticks at the Olive Garden! Eat as many as you can, though, because eventually the mask will rot off, leaving you uglier than before.
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Long Fall Loafers
These curved titanium shock-absorbers connect to the base of your spine and run down the inside of both legs. Now when you fall from a great height, the agony of impact will be absorbed, then conveniently redistributed to your whole pain-wracked body.
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Crates Toggle View
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Mann Co. Supply Crate Series #1
12×- Vita-Saw
- Gunslinger
- Equalizer
- Scottish Resistance
- Old Guadalajara
- Napper's Respite
- Name Tag
- An Extraordinary Abundance of Tinge
- A Distinctive Lack of Hue
- Or an Exceedingly Rare Special Item!
You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #2
12×- Black Box
- Shortstop
- L'Etranger
- Sober Stuntman
- Puglist's Protector
- Chieftain's Challenge
- Duelling Mini-Game
- A Deep Commitment to Purple
- Australium Gold
- Or an Exceedingly Rare Special Item!
You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #39
12×- Loch-n-Load
- Overdose
- Knife
- A Mann\'s Mint
- After Eight
- Salty Dog
- Bloke\'s Bucket Hat
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #41
11×- Bat
- Direct Hit
- Diamondback
- Strange Part: Enemies Gibbed
- Strange Part: Airborne Enemies Killed
- Strange Part: Heavies Killed
- Crocodile Smile
- Large Luchadore
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #42
11×- Bottle
- Back Scratcher
- Pistol
- Strange Part: Buildings Destroyed
- Strange Part: Projectiles Reflected
- Strange Part: Headshot Kills
- Outdoorsman
- Ol' Geezer
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #43
12×- Tribalman's Shiv
- Detonator
- Shortstop
- Strange Part: Allies Extinguished
- Strange Part: Posthumous Kills
- Berliner's Bucket Helm
- Coupe D'isaster
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #44
11×- Rocket Launcher
- Market Gardener
- Equalizer
- Strange Part: Critical Kills
- Strange Part: Demomen Killed
- Strange Part: Revenge Kills
- Hat With No Name
- Stout Shako
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #45
11×- Stickybomb Launcher
- Scotsman's Skullcutter
- Persian Persuader
- Strange Part: Soldiers Killed
- Strange Part: Domination Kills
- Strange Part: Kills While Explosive Jumping
- Tavish DeGroot Experience
- Rimmed Raincatcher
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #47
12×- Force-A-Nature
- Flame Thrower
- Tomislav
- Strange Part: Scouts Killed
- Strange Part: Sappers Destroyed
- Strange Part: Cloaked Spies Killed
- Backwards Ballcap
- Professional's Panama
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #49
11×- Homewrecker
- Shovel
- Scattergun
- Strange Part: Engineers Killed
- Strange Part: Robots Destroyed
- Strange Part: Low-Health Kills
- Surgeon's Stahlhelm
- Furious Fukaamigasa
- Or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the "Strange" quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #54
12×- Wrap Assassin
- Spy-cicle
- Sniper Rifle
- Strange Part: Snipers Killed
- Strange Part: Kills While Ubercharged
- Strange Part: Underwater Kills
- Hottie's Hoodie
- Surgeon's Side Satchel
- or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the "Strange" quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #55
11×- Baby Face's Blaster
- Pain Train
- Medi Gun
- Strange Part: Pyros Killed
- Strange Part: Defender Kills
- Strange Part: Airborne Enemies Killed
- Counterfeit Billycock
- Desert Marauder
- or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the "Strange" quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #56
11×- Fire Axe
- Flying Guillotine
- Beggar's Bazooka
- Strange Part: Medics Killed
- Strange Part: Tanks Destroyed
- Strange Part: Long-Distance Kills
- Western Wear
- Modest Pile of Hat
- or an Exceedingly Rare Special Item!
Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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Mann Co. Supply Crate Series #57
12×Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.
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RoboCrate
- Contains all items of the Robotic Boogaloo Community Update
- or an Exceedingly Rare Robot-Themed Special Item!
This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.
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Actions Toggle View
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Noise Maker - TF Birthday
The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound. Each Noise Maker, aside from Noise Maker - TF Birthday, can only be used 25 times and is then removed from the Backpack.
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Noise Maker - Winter Holiday
- Unlimited use
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Power Up Canteen
- Holds a maximum of 3 charges
- Each charge lasts 5 seconds
Applies a bonus effect for a limited amount of time when used. Must first be filled at an Upgrade Station and can only be filled with one bonus type at a time.
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oben auf" deutschlandflagge klicken, da…
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