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Steamstats of Gammelkind
Summary
0 hrs past 2 weeks
Backpack
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Primary Toggle View
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Frontier Justice
- Damage (short range): 80 - 90
- Damage (middle range): 10 - 30
- Damage (long range): 3 - 10
- Pellets per Shot: 10
- Mini-crit-Damage per pellet: 8.1
- Crit-Damage per pellet: 18
- Ammo loaded: 3
- Ammo carried: 32
- Gains Revenge Crits for Kills of your Senrtry Gun
- Gains Revenge Crits if your Senrty gets destoryed
- No random Critical Hits
- -50% clip size
The Frontier Justice is an unlockable primary weapon available for the Engineer released with the Engineer Update. This shotgun cannot randomly Crit and has half the magazine size of the regular Shotgun (3 from 6), but can get Revenge Crits: For every kill your Sentry racks up, upon its destruction the Frontier Justice gets 2 guaranteed Crits. For every assist, it gets 1. This applies even if the Engineer destroys his own Sentry with the PDA. Taunting with the Frontier Justice will make the Engineer pull out his guitar, strum it, and slam it on the ground killing anyone unlucky enough to be infront of him.
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Huntsman
- Bodyshot: 44-58 (0% Charge), 103-137 (100% Charge)
- Headshot: 153 (0% Charge), 360 (100% Charge
- Clip Size: 1 shot
- Ammunition overall: 12 shots + 1 in the bow
The huntsman is one of the three new weapons for the sniper introduced with the sniper vs. spy update. The weapon is unlocked once you complete 5 sniper achievements thus acquiring the "Sniper Milestone 1". This weapon is a decent alternative for the sniper rifle. While the latter is more suited for very long range combat, the bow can compete with mid- to melee range combat. The charging time for your shot is shorter than the one of your sniper rifle, which is useful in melee range. The field of view is also better, because you can fire well aimed shots from the normal - unzoomed - sight.
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Backburner
- 100% critical hits from behind
- +150% airblast cost
The Backburner is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 15 Pyro Achievements, thus reaching the "Pyro Milestone 2". The weapon works in the same way the Flamethrower: it uses fire to deal damage and set enemies on fire. As the name implies, it will cause critical damage whenever a player hits an enemy on his or her "back".
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Strange Black Box
- On Hit: +15 health
- -25% Clip size
As a part of the Tank Buster Kit, this weapon replaces your primary Rocketlauncher.
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Shortstop
- Damage (short Distance): 69 - 72
- Damage (medium Distance):: 24 - 48
- Damage (long Distance):: 6 - 12
- Minicrit-Damage: 16 pro Kugel
- Crit-Damage: 24 pro Kugel
- Shots: 4
- Total shots: 36 + 4 in the weapon
- On Hit: Slow target movement by 40% for 0.5s
As a part of the Special Delivery Kit, this four-barreled Pistol will replace your primary Scattergun. Because of its fast reloading ability, this weapon will be a torture to your enemies when it's used by the right person.
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Crusader's Crossbow
- Fires special bolts that heal teammates and deal damage based on distance traveled
- 40% faster reload time
- No headshots
- -75% max primary ammo on wearer
The Crusader's Crossbow is a community-made primary weapon for the Medic. The Crusader's Crossbow appears as a wooden crossbow, with a metal barrel attached to a canister which houses an arrow until it is fired. The cross emblem worn on the Medic's backpack and scoreboard icon is present on both the canister, and the frame of the Crusader's Crossbow. The Crusader's Crossbow fires an arrow that travels in a slight arc with a team-colored streak trailing behind it, not unlike the Huntsman. Though the Crusader's Crossbow does not require the user charge their shot before firing, the time spent reloading an active arrow is significantly increased compared to the Huntsman. Arrows fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage from a great distance. Any player hit with an arrow fired from the Crusader's Crossbow will appear to have an arrow sticking out of their body, a mere cosmetic effect. Arrows function on a reversed damage falloff scale; the further an arrow travels, a greater amount of damage or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with an arrow fired from the Crusader's Crossbow does not contribute to the Medic's ÜberCharge meter. A Pyro can reflect an arrow fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies will be damaged by reflected arrows, rather than healed.
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Brass Beast
- +20% damage done
- 50% slower spin up time
- -60% slower move speed while deployed
The Brass Beast is a community-made primary weapon for the Heavy. It is an antique machine gun made almost entirely of brass, bearing resemblance to the original 1861 Gatling gun made by Richard J. Gatling. This weapon does more damage per second than the original Minigun, at the cost of a lengthy spin up time and slower movement speed while it is both deployed and revved up. As a result, players are unable to move effectively whilst deployed, but can deal significant damage to oncoming enemies. This makes the Brass Beast particularly strong in defensive situations where a Heavy can keep the weapon spinning without having to move.
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Strange Loch-n-Load
- +20% damage done
- +25% projectile speed
- Launched bombs shatter on surfaces
- -60% clip size
- +25% damage to self
The Loch-n-Load is a community-made primary weapon for the Demoman. It is a break-action grenade launcher, with separate barrels for firing its two loaded grenades. The weapon fires grenades that travel at approximately 1331 Hammer units per second, or around 56 miles per hour. These grenades inflict slightly more damage than the Grenade Launcher upon a direct hit; however, the grenades will shatter harmlessly upon hitting anything other than an enemy player or building, causing no damage whatsoever. The grenades additionally deal increased self-damage to the Demoman who fired them, making close combat riskier.
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Strange Soda Popper
- +25% faster reload time
- +50% faster firing speed
- -60% clip size
- No random critical hits
Builds hype as you run. When the hype meter is full, unleash mini-crits! The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits. In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds
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Ali Baba's Wee Booties
- +100% turning control while charging
- +25 max health on wearer
Ali Baba's Wee Booties are a set of primary weapons for the Demoman. They are a pair of steel pointed boots, curved slightly at the tip. These boots provide the player with a 25 health bonus. In addition, it allows for a doubled increase in turning control while charging with either the Chargin Targe or Splendid Screen, allowing the Demoman's charge to be maneuvered much easier.
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BÄÄÄM in die FRESSE
- Fully charged Shot can pierce through multiple enemies
The Machina (play /ˈmɑːkiːnə/ or /ˈmækɨnə/ mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip. While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause it to "click" and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air, notifying enemies of the Sniper's position. A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique sound effect akin to fanfare that can be heard by every player on the server. The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.
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Pomson 6000
- Does not require ammo
- Projectile penetrates enemy targets
- Projectile cannot be deflected
- On Hit: Victim loses 10 Medigun charge
- On Hit: Victim loses 20 cloak
Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.
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der bruzler von wiesenhof
- All fire damage charges 'Mmmph', activate to refill health and crit for several seconds
- No airblast
- No random critical hits
- -10% damage penalty
Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.
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Secondary Toggle View
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Wrangler
Engineers can use the Wrangler to take control and aim their Sentry Gun. An Engineer-controlled Sentry Gun won't select targets by itself. The Wrangler creates a shield that absorbs 66% of all incoming damage.
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Sandvich
- Eeating Time: 4,3 seconds
- Can be dropped for teammates
- Gives teammates 50% of their health back
The sandvich is one of the three new weapons included in the heavy update. The weapon is unlocked once you reach 10 achievements and aquire the "Heavy Milestone 1". With the sandvich, you become more independent from your medic, because when you are in a safe spot, you can replenish some health with this delicious mustard-flavoured beauty, and get right into action again afterwards. Since the TF2 update of the 15th of september your health is being completely restored and you can also drop the sandvich for your teammates to restore some of their health. When they pick it up, they are being granted 50% of their maximum life. The sandvich is hereby removed from the heavy, so he is unable to use it until he picks up a medkit while he is at full health.
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Razorback
- Blocks a single spy backstab
The Razorback is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 17 sniper achievements thus completing the "Sniper Milestone 3". The Razorback works like a shield for the back of the sniper. If an enemy spy tries to backstab you, he will be stunned for 2 seconds and won't be able to attack with his knife. When hit, the razorback breaks into pieces and you have to get back to your resupply locker to get a new one.
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Kritzkrieg
- 0 - 10 seconds: 24 HP / second
- 11 - 14 seconds: 48 HP / second
- 15 seconds: 72 HP / second
The Kritzkrieg is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 16 Medic Achievements, thus reaching the "Medic Milestone 2". Like the Medigun, the Kritzkrieg heals its target and extends the target's health up to 50% from its default maximum amount of health points. The big difference is that an UberCharge won't make the Medic and its target invincible, but instead allows its target to have critical hits with any weapon for 10 seconds. Healing Basics: The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total
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Battalion's Backup
- Buff-Duration: 10 seconds
- Buff-Range: 600 Units
- Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. Rage increases through damage taken.
Through the suffering of damage, the "Rage-Meter" bar charges exactly like the Medic's ÜberCharge bar. After the activation of this Weapon, you and your comrades (in a radius of 600 Units) will get a buff, which reduces incomming damage by 35%.
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Splendid Screen
The Splendid Screen is a shield for the Demoman. It is an iron shield with four thick knobs in the cardinal directions, and a large boss in the middle. Compared to the Chargin' Targe, the Splendid Screen provides halved fire and explosive resistances. However, its charge ability is much more potent; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage.
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Quick-Fix
- ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
- Move at the speed of any faster heal target.
- +40% heal rate
- +25% ÜberCharge rate
- Medic mirrors blast jump of their heal target
The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a set of three gauges and a graduated cylinder for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack. This Medi Gun has a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, but will not be granted invulnerability or immunity to compression blasts. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate. Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the Gas Jockey's Gear does not apply the speed bonus to the Medic. This means that the Scout is the only class that will provide a speed bonus to a Medic using the Quick-Fix. The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, is still available for use in the beta.
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Righteous Bison
- This weapon does not require ammo.
- This weapon fires a projectile thatpenetrates enemy targets.
- This weapon's projectiles cannot be deflected.
- This weapon deals reduced damage to buildings.
The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retro-future ray gun. This weapon fires an unreflectable projectile that delivers reduced damage against buildings, but is capable of piercing multiple targets. It does not feature the traditional ammo reserve used by other weapons. Additionally, it can be used to light Huntsman arrows held by an enemy Sniper. Enemies killed by the Righteous Bison suffer a unique death; they will turn black and hover in mid-air while team-colored fire particles surround them and disintegrate their body.
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Manmelter
- Does not require ammo
- Projectile cannot be deflected
- Gives one guaranteed critical hit for eachteammate extinguished by this weapon
- No random critical hits
Being a boon to tree-fellers, backwoodsmen and atom-splitters the world over, this miraculous matter-hewing device burns each individual molecule as it cleaves it.
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Melee Toggle View
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Equalizer
- Damage increases as the user becomes injured
- Blocks healing when in use
The Equalizer gets more lethal, the more damage the soldier does take.
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Gunslinger
- Damage: 59 - 72
- Mini-Crit: 88
- Crit-Damage: 195
- Repaired Damage per Hit: 105
- Adds +25 max Health on wearer
- Replaces the Sentry Gun with a Level 1 Mini-Sentry
- No random Critical Hits
The Gunslinger is an unlockable Wrench replacement for the Engineer. The Gunslinger appears as a robotic fist. It allows the Engineer to perform a combo attack, in which the third strike with the fist becomes an automatic critical hit. The Gunslinger also gives the Engineer an extra 25 max health, boosting his max up to 150 and making him a considerably more offensive class. Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry only take 2.5 seconds to build, and costs only 100 metal, but cannot be upgraded or repaired, and only deals half of a normal level 1 Sentry Gun's damage. Taunting with the Gunslinger will make the Engineer's robotic hand turn into a spinning cutter that stuns and kills.
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K.G.B. - Killing Gloves of Boxing
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
- 5 second crit on kill
- -20% firing speed
The K.G.B is one of the three new weapons added with the Heavy Update. The weapon becomes available after unlocking 20 Heavy Achievements, thus reaching the "Heavy Milestone 3". The K.G.B. (Killing Gloves of Boxing) works in the same way as the Fists: you punch with your left hand by pressing the left mouse button, and vice versa. The special ability of the gloves are their crit buff: From the moment you've killed an enemy, you'll cause critical damage for the next 5 seconds. This buff works for any weapon once activated, so it's possible to quickly switch to the Shotgun or Minigun to cause greater damage. The only downside is that you punch 20% slower compared when fighting with your bare fists.
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Tribalman's shiv
- Damage: 32
- Minicrit-Damage: 43
- Crit-Damage: 96
- Bleed Damage: 3-4 a second (Duration: 4 seconds)
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Übersaw
- Damage: 59 - 72
- Minicrit-Damage: 88
- Crit-Damage: 195
The Ubersaw is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 22 Medic Achievements, thus reaching the "Medic Milestone 3". The weapon deals the same amount of damage as the Bonesaw does. In addition to that, it charges the Medigun or the Kritzkrieg when successfully hurting a target. After 4 successful hits, the UberCharge or CritsCharge is ready for use.
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Back Scratcher
- +25% damage done
- +50% health from packs on wearer
- -75% health from healers on wearer
Level 10 Garden Rake
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Warrior's Spirit
- +25% damage done
- +50% health from packs on wearer
- -75% health from healers on wearer
The Warrior's Spirit is a community-made melee weapon for the Heavy. They appear as a pair of rough, brown bear paws with sharp claws that are strapped over the Heavy's fists by two team-colored bands. When worn, the Heavy is able to deal 30% more damage with melee attacks. As a downside, the player loses 20 max health points, leaving the Heavy with only 280 health instead of the standard 300 and an overhealed maximum of 420 instead of the standard 450 (A difference of 30).
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Candy Cane
- On Kill: A small health pack is dropped
- 25% explosive damage vulnerability on wearer
Level 25 Bat
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Jag
Level 15 Wrench</font><br/><font color="#99CCFF">30% faster construction rate</font><br/><font color="#FF4040">-25% damage done</font><br/><br/></font></div>
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Big Earner
- +30% cloakmeter on kill
- -25 max health on wearer
he Big Earner is a melee weapon for the Spy. It is a stiletto dagger with three small bands of blood-stained tape wrapped near the base of the blade. It was released with the Über Update. Equipping this weapon reduces the user's max health by 25, lowering the Spy's overall health to 100. Killing an enemy with this weapon fills the Spy's Cloak meter by 30%, regardless of which cloaking device is equipped or method of killing.
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Strange Persian Persuader
- +100% increase in charge recharge rate
- All ammo collected becomes health
- No random critical hits
The Persian Persuader is a melee weapon for the Demoman. It is a scimitar with a brass hilt and a bloodied blade. Having the weapon equipped doubles the recharge rate of the charge of the Chargin' Targe or Splendid Screen, allowing for more frequent use of the ability. In addition, it converts any ammo collected into health. If the Demoman's health is full he will receive ammo.
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Eureka Effect
- On Alt-Fire: Teleport to spawn
- Cannot carry buildings
Being a tool that eliminates exertion by harnessing the electrical discharges of thunder-storms for the vigorous coercion of bolts, nuts, pipes and similar into their rightful places. May also be used to bludgeon.
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Hat Toggle View
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Respectless rubber glove
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Alien Swarm Parasite
The Parasite hat came at the 20th of July 2010 with a TF2 Patch to celebrate the release of Alien Swarm (http://www.alienswarm.com/). The Alien Swarm Parasite is an unlockable headwear item for all Classes. It is obtained by earning the Hat Trick achievement in the game Alien Swarm by completing 2 co-op missions online.
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Mildly disturbing Halloween mask
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Grenadier's Softcap
- For complete kit:
- +20% sentry damage resistance on wearer
This leather cap transforms you into a Soldier, in a leadership position with some respectful expressions.
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Horseless Headless Horsemann's Head
- Holiday Restriction: Halloween
He had one all along...
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Blazing Bull
- This is a special Halloween Item
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Seal Mask
- This is a special Halloween Item
Turn routine melee attacks into environmental hate crimes with this adorable mask.
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MONOCULUS!
- This is a special Halloween item.
Celebrate the Demo's most serious childhood injury with this gruesome mask based on his missing, haunted eye.
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Ghastly Gibus
- This is a special Halloween Item
Elegant simplicity and old-world charm combined with the heady aromas of mould and grave dust.
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Full Head Of Steam
You never took a break from cp_foundry, and now you can prove it with the actual steam whistle used to call the breaks you never took!
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Misc Toggle View
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Scottish Snarl
- This is a special Halloween Item
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Fallen Angel
- This is a special Halloween Item
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Tail From the Crypt
- This is a special Halloween Item
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Legend of Bugfoot
- This is a special Halloween Item
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Bombinomicon
- Explode spectacularly on death
The Bombinomicon is a badge item wearable by all classes. It is a leatherbound and twisted looking book with a glowing red eyes and a team-colored Demoman class icon on its "forehead". A large, bloodstained circle of jagged teeth in the center of the cover clutches a cartoonish bomb. A player that dies wearing this badge will be gibbed in a spectacular purple explosion, whether the killing blow was dealt by an explosive or otherwise. This badge is awarded to players who have earned the Dive Into a Good Book achievement by traveling to Loot Island through portal that appears after the Monoculus is defeated and collecting the Bombinomicon held within a cage there. The Bombinomicon can be awarded to multiple players who complete the listed specifications.
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Strange Spirit Of Giving
The Spirit Of Giving is a miscellaneous item for all classes. It appears as a small grey x-ray machine attached to each class's chest. The machine has a green, phosphorescent screen featuring a beating heart and bubbles. This item tracks the number of gifts distributed by the player via Secret Saxtons and Piles o' Gifts. Each gift given will increase the counter displayed.
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Vintage Pyrovision Goggles
- On Equip: Visit Pyroland
- Witnessed the %s1 inferno
Enter a world of imagination that's far superior to the crap-ass worlds of imagination you get from books. Pyrovision lets you see the TF2niverse from our favorite arsonist's perspective.
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