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Steamstats of de FreezeTyler

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FreezeTyler
Germany

Description:

No information given.

Summary

Steamcommunity Game Logo
Playtime:
35.8 hrs past 2 weeks


Personal Achievements Earned:
407 of 448 (90%)

Accumulated Points:
89,009

Backpack

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  • Page 1/12 » «

    • Refined Metal

    • Refined Metal

    • Name Tag

      This Name Tag was brought with the Mann-Conomy Update and allows you, to change the name of an item.

    • Refined Metal

    • Refined Metal

    • Cow Mangler 5000

      • This weapon does not require ammo.
      • This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec.
      • No random critical hits
      • This weapon deals reduced damage to buildings.

      The Cow Mangler 5000 is a primary weapon for the Soldier. It appears to be a large bazooka-style retro-future ray gun. This weapon is able to fire 5 blasts of energy that delivers identical damage to players as the Rocket Launcher, but reduced damage aganst buildings. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip; after being depleted, it can be recharged through a reloading process. It does not feature the traditional ammo reserve used by other weapons. When the Mangler bar is full, pressing and holding the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot can be fired. This shot delivers additional base damage to players as well as dealing mini-crit damage. Additionally, enemies hit by this blast will suffer afterburn identical to that of the Flamethrower, albeit for half of the normal duration. This also allows the weapon to be used to ignite Huntsman arrows held by a friendly Sniper. The charged shot is further capable for disabling any building for a total of 4 seconds. Enemies killed by the Mangler suffer a unique death; they will turn black and hover in mid-air while team-colored fire particles surround them and disintegrate their body.

    • Baby Face's Blaster

      • 40% more accurate
      • On Hit: Builds Boost Run at up to double speed at maximum Boost
      • -30% damage penalty
      • 35% slower movement speed on wearer
      • Boost resets on jump
    • Neon Annihilator

      • 100% critical hit vs wet players
      • Can damage sappers
      • -20% damage penalty vs. players
      • No random critical hits
    • K.G.B. - Killing Gloves of Boxing

      • Damage: 59 - 72
      • Minicrit-Damage: 88
      • Crit-Damage: 195
      • 5 second crit on kill
      • -20% firing speed

      The K.G.B is one of the three new weapons added with the Heavy Update. The weapon becomes available after unlocking 20 Heavy Achievements, thus reaching the "Heavy Milestone 3". The K.G.B. (Killing Gloves of Boxing) works in the same way as the Fists: you punch with your left hand by pressing the left mouse button, and vice versa. The special ability of the gloves are their crit buff: From the moment you've killed an enemy, you'll cause critical damage for the next 5 seconds. This buff works for any weapon once activated, so it's possible to quickly switch to the Shotgun or Minigun to cause greater damage. The only downside is that you punch 20% slower compared when fighting with your bare fists.

    • Name Tag

      This Name Tag was brought with the Mann-Conomy Update and allows you, to change the name of an item.

    • Strange Scotsman's skullcutter

      • Damage: 78
      • Minicrit-Damage: 105
      • Crit-Damage: 234
      • +20% damage
      • -15% speed

    • Decal Tool

      The Decal Tool is a single-use tool item. The Decal Tool can be used to spray a custom texture (or 'decal') on enabled items. Purchasing any item that the Decal Tool can be used on from the Mann Co. Store will also give players one free Decal Tool. While using the tool the player will be guided through the steps to get their image onto the item. The file types accepted are: .jpg .bmp .tga .vtf Oversized or odd aspect ratio images can be stretched or cropped to fit the 256x256 square. Depending upon the item the decal will be applied differently, check the specific item page to see a template for the most efficient decal templates. Once the decal has been chosen the image can be filtered using different options and finally applied to the item.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

  • Page 1/12 » «

    • Refined Metal

    • Refined Metal

    • Refined Metal

    • Refined Metal

    • Reclaimed Metal

    • Reclaimed Metal

    • Reclaimed Metal

    • Scrap Metal

    • Scrap Metal

    • Gunslinger

      • Damage: 59 - 72
      • Mini-Crit: 88
      • Crit-Damage: 195
      • Repaired Damage per Hit: 105
      • Adds +25 max Health on wearer
      • Replaces the Sentry Gun with a Level 1 Mini-Sentry
      • No random Critical Hits

      The Gunslinger is an unlockable Wrench replacement for the Engineer. The Gunslinger appears as a robotic fist. It allows the Engineer to perform a combo attack, in which the third strike with the fist becomes an automatic critical hit. The Gunslinger also gives the Engineer an extra 25 max health, boosting his max up to 150 and making him a considerably more offensive class. Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry only take 2.5 seconds to build, and costs only 100 metal, but cannot be upgraded or repaired, and only deals half of a normal level 1 Sentry Gun's damage. Taunting with the Gunslinger will make the Engineer's robotic hand turn into a spinning cutter that stuns and kills.

    • Solemn Vow

      • Allows you to see enemy health.

      The Solemn Vow is a melee weapon for the Medic. It is a marble bust of Hippocrates, inset with a plaque reading "Do no harm," the guiding principle of the Hippocratic Oath. Wielding this weapon allows the player to view enemy health and names, providing strategic information that could aid the team. The item was previously tested in the Team Fortress 2 Beta as the Beta Bonesaw.

    • Huntsman

      • Bodyshot: 44-58 (0% Charge), 103-137 (100% Charge)
      • Headshot: 153 (0% Charge), 360 (100% Charge
      • Clip Size: 1 shot
      • Ammunition overall: 12 shots + 1 in the bow

      The huntsman is one of the three new weapons for the sniper introduced with the sniper vs. spy update. The weapon is unlocked once you complete 5 sniper achievements thus acquiring the "Sniper Milestone 1". This weapon is a decent alternative for the sniper rifle. While the latter is more suited for very long range combat, the bow can compete with mid- to melee range combat. The charging time for your shot is shorter than the one of your sniper rifle, which is useful in melee range. The field of view is also better, because you can fire well aimed shots from the normal - unzoomed - sight.

    • Decal Tool

      The Decal Tool is a single-use tool item. The Decal Tool can be used to spray a custom texture (or 'decal') on enabled items. Purchasing any item that the Decal Tool can be used on from the Mann Co. Store will also give players one free Decal Tool. While using the tool the player will be guided through the steps to get their image onto the item. The file types accepted are: .jpg .bmp .tga .vtf Oversized or odd aspect ratio images can be stretched or cropped to fit the 256x256 square. Depending upon the item the decal will be applied differently, check the specific item page to see a template for the most efficient decal templates. Once the decal has been chosen the image can be filtered using different options and finally applied to the item.

    • Decal Tool

      The Decal Tool is a single-use tool item. The Decal Tool can be used to spray a custom texture (or 'decal') on enabled items. Purchasing any item that the Decal Tool can be used on from the Mann Co. Store will also give players one free Decal Tool. While using the tool the player will be guided through the steps to get their image onto the item. The file types accepted are: .jpg .bmp .tga .vtf Oversized or odd aspect ratio images can be stretched or cropped to fit the 256x256 square. Depending upon the item the decal will be applied differently, check the specific item page to see a template for the most efficient decal templates. Once the decal has been chosen the image can be filtered using different options and finally applied to the item.

    • Mann Co. Supply Crate Key

      With this key you are able to open a Mann Co. Suppy Crate. The key can only be bought in the store.

    • Mann Co. Supply Crate Key

      With this key you are able to open a Mann Co. Suppy Crate. The key can only be bought in the store.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

    • Backpack Expander

      Die Rucksackerweiterung ist ein Tool, das dem Rucksack bei Benutzung, bis zu einem Maximum von eintausend Plätzen, zwei zusätzliche Seiten (einhundert Gegenstandsplätze) hinzufügt. Das Symbol zeigt einen Rucksack mit einer Sammlung verschiedener Gegenstände aus Team Fortress 2, darunter einen Sandman, einige Pfeile des Huntsman, ein Hochleistungskopftuch, zwei Schlüssel und ein Beschreibungsetikett.

  • Page 2/12 » «

    • Mann Co. Supply Crate Series #41

      • Bat
      • Direct Hit
      • Diamondback
      • Strange Part: Enemies Gibbed
      • Strange Part: Airborne Enemies Killed
      • Strange Part: Heavies Killed
      • Crocodile Smile
      • Large Luchadore
      • Or an Exceedingly Rare Special Item!

      Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.

    • Mann Co. Supply Crate Series #42

      • Bottle
      • Back Scratcher
      • Pistol
      • Strange Part: Buildings Destroyed
      • Strange Part: Projectiles Reflected
      • Strange Part: Headshot Kills
      • Outdoorsman
      • Ol' Geezer
      • Or an Exceedingly Rare Special Item!

      Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.

    • Mann Co. Supply Crate Series #2

      • Black Box
      • Shortstop
      • L'Etranger
      • Sober Stuntman
      • Puglist's Protector
      • Chieftain's Challenge
      • Duelling Mini-Game
      • A Deep Commitment to Purple
      • Australium Gold
      • Or an Exceedingly Rare Special Item!

      You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.

    • RoboCrate

      • Contains all items of the Robotic Boogaloo Community Update
      • or an Exceedingly Rare Robot-Themed Special Item!

      This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.

    • RoboCrate

      • Contains all items of the Robotic Boogaloo Community Update
      • or an Exceedingly Rare Robot-Themed Special Item!

      This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.

    • RoboCrate

      • Contains all items of the Robotic Boogaloo Community Update
      • or an Exceedingly Rare Robot-Themed Special Item!

      This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.

    • RoboCrate

      • Contains all items of the Robotic Boogaloo Community Update
      • or an Exceedingly Rare Robot-Themed Special Item!

      This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.

    • RoboCrate

      • Contains all items of the Robotic Boogaloo Community Update
      • or an Exceedingly Rare Robot-Themed Special Item!

      This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.

    • Strange Part: Heavies Killed

      Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Heavies you kill with that weapon.

    • Strange Part: Engineers Killed

      Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Engineers you kill with that weapon.

    • Strange Part: Medics Killed

      Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.

    • Strange Part: Snipers Killed

      Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.

    • Bot Dogger

      It's inevitable that robot hot dog hats will someday become the most popular fashion accessory on the planet. And when they do, everyone will claim they liked them "before they were cool." Thanks to the Bot Dogger, only YOU will be able to prove it.

  • Page 2/12 » «

    • RoboCrate

      • Contains all items of the Robotic Boogaloo Community Update
      • or an Exceedingly Rare Robot-Themed Special Item!

      This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.

    • RoboCrate

      • Contains all items of the Robotic Boogaloo Community Update
      • or an Exceedingly Rare Robot-Themed Special Item!

      This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.

    • RoboCrate

      • Contains all items of the Robotic Boogaloo Community Update
      • or an Exceedingly Rare Robot-Themed Special Item!

      This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.

    • RoboCrate

      • Contains all items of the Robotic Boogaloo Community Update
      • or an Exceedingly Rare Robot-Themed Special Item!

      This crate is special and requires a RoboCrate Key to unlock. The RoboCrate contains Unusual effects that will only come from this crate.

    • Strange Part: Airborne Enemies Killed

      Adding this Strange Part to a Strange-quality weapon will enable it to track the number of airborne enemies you kill with that weapon.

    • Strange Part: Long-Distance Kills

      Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away.

    • Strange Part: Tanks Destroyed

      Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann-vs-Machine games.

    • Strange Part: Tanks Destroyed

      Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann-vs-Machine games.

    • Letch's LED

      Comes with x-ray specs that let you see through people's clothes while alerting them with a siren and shouted warnings that you're doing it. Great for prison aficionados who want to go to jail but don't know how.

  • Page 3/12 » «

    • Party Hat - TF Birthday

      • (not tradable)

      The Party Hat is a headwear item for all classes. It is a team-colored conical hat with darker colored swirls and stapled in the back, similar to the one previously attached to players in birthday mode, this one being larger in size. The Party Hat is given to all users who played Team Fortress 2 during the 15th anniversary of Team Fortress.

    • Ghastly Gibus

      • This is a special Halloween Item

      Elegant simplicity and old-world charm combined with the heady aromas of mould and grave dust.

    • MONOCULUS!

      • This is a special Halloween item.

      Celebrate the Demo's most serious childhood injury with this gruesome mask based on his missing, haunted eye.

    • Mildly disturbing Halloween mask

    • Horseless Headless Horsemann's Head

      • Holiday Restriction: Halloween

      He had one all along...

    • Mercenary

      • (not tradable)

      This medal is awarded to players, who first played Team Fortress 2 from October 10, 2008 to now.

    • Strange Spirit Of Giving

      The Spirit Of Giving is a miscellaneous item for all classes. It appears as a small grey x-ray machine attached to each class's chest. The machine has a green, phosphorescent screen featuring a beating heart and bubbles. This item tracks the number of gifts distributed by the player via Secret Saxtons and Piles o' Gifts. Each gift given will increase the counter displayed.

    • Professor Speks

      Give your teacher the gift of insight, paper clip and rubber band included. Professor Speks is a miscellaneous item item wearable by all classes. It is a pair of black, thick-rimmed glasses held together with a rubber band and paper clip, similar to the glasses seen on the Professor's Peculiarity. When a player with a free account upgrades to a premium account by purchasing an item in the Mann Co. Store, they are presented with an option to select, via their Steam friends list, the name of the person who referred them to (or helped them the most with) Team Fortress 2. Any existing premium account player who is selected in this fashion receives the Professor Speks. Contrary to what is implied on the free-to-play FAQ page, coaching new players is in no way a prerequisite for obtaining the Speks. As long as the recipient is on the free account user's Steam friends list, they are eligible to receive the item. The in-game backpack description of the Speks includes a unique line which reads: "New Users Helped: X", where "X" indicates the number of new users the player has helped. If a player receives multiple votes from free account users, they do not receive a duplicate item. Rather, the description information on their existing Professor Speks updates to reflect the new count.

    • Operation Steel Trap Badge

      Your Mann Up progress through Operation Steel Trap is recorded on this badge.

    • Operation Mecha Engine Badge

      Your Mann Up progress through Operation Mecha Engine is saved on this badge.

    • Conscientious Objector

      • This item functions identically to the wielder's default melee weapon.

      The Conscientious Objector is a weapon equippable by all classes with the exception of the Engineer and the Spy. It is an uprooted road sign, with a worn sheet of paper bearing the Team Fortress 2 logo nailed onto the front; the image can be replaced with another by using the Decal Tool. The sign itself is ridden with nails, battered, bloodstained, and slightly crooked. This item functions identically to the wielder's default melee weapon.

    • Conscientious Objector

      • This item functions identically to the wielder's default melee weapon.

      The Conscientious Objector is a weapon equippable by all classes with the exception of the Engineer and the Spy. It is an uprooted road sign, with a worn sheet of paper bearing the Team Fortress 2 logo nailed onto the front; the image can be replaced with another by using the Decal Tool. The sign itself is ridden with nails, battered, bloodstained, and slightly crooked. This item functions identically to the wielder's default melee weapon.

    • Conscientious Objector

      • This item functions identically to the wielder's default melee weapon.

      The Conscientious Objector is a weapon equippable by all classes with the exception of the Engineer and the Spy. It is an uprooted road sign, with a worn sheet of paper bearing the Team Fortress 2 logo nailed onto the front; the image can be replaced with another by using the Decal Tool. The sign itself is ridden with nails, battered, bloodstained, and slightly crooked. This item functions identically to the wielder's default melee weapon.

    • Frying Pan

      • Damage: 59 - 72
      • Minicrit-Damage: 88
      • Crit-Damage: 195

      People who own L4D2 or bought it (until Thursday, 07/10/2010) can look forward to this new melee weapon. It has no special extras, only a nice hitsound when beating your enemies.

    • Vintage Pyrovision Goggles

      • On Equip: Visit Pyroland
      • Witnessed the %s1 inferno

      Enter a world of imagination that's far superior to the crap-ass worlds of imagination you get from books. Pyrovision lets you see the TF2niverse from our favorite arsonist's perspective.

    • Noise Maker - Winter Holiday

      • Unlimited use
    • Noise Maker - Winter Holiday

      • Unlimited use
    • Taunt: The High Five!

      Don't leave your friends hanging. This is a press-and-hold taunt. Hold down the action slot key to remain in the taunt's pose.

    • Taunt: The Director's Vision

      • (not tradable)

      Equip this item in your Action Slot and press the Action button to tell your victims you are making a Replay of their pathetic demise to share with everyone.

    • Dueling Mni-Game

      The Duelling Mini-Game allows you to challenge an opponent player to a duel. Every time you kill him, you obtain Duel Points. The player with the most Duel Points at the end of the round wins the game. The Duelling Mini-Game can be purchased in the store for 0,99€ (5 uses possible).

    • Balloonicorn

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk.

    • Rainbow Dash

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk.

    • Pinkie Pie

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk.

    • Balloonicorn

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk.

  • Page 3/12 » «

    • Skull Island Topper

      This terrifying (innocuous) witching cap was found by the all-powerful (mediocre) wizard Merasmus in the depths of the Hades Spiral (right near the entrance of the Hades Spiral).

    • Seal Mask

      • This is a special Halloween Item

      Turn routine melee attacks into environmental hate crimes with this adorable mask.

    • Proof of Purchase

      • (not tradable)

      The Proof of Purchase is a special headwear item for all classes. It appears as an olive green Brodie helmet with slight battle damage and Team Fortress 2 logo of a slightly darker shade emblazoned on the side. A narrow belt with a gold buckle extends around the back, over the wearer's neck. This hat is available to those who purchased Team Fortress 2 before the Über Update on June 23, 2011, those who receive a gift of the game and those who activate a retail copy of the game.

    • Mann Co. Cap

      • (Not Tradeable)
      • (not tradable)

      The Mann Co. Cap is a promotional headwear item, wearable by all classes. It is an off-white baseball cap with a patch containing the Mann Co. logo and their motto; "We sell products and get in fights." The Mann Co. Cap is acquired after a player makes their first purchase from the Mann Co. Store. Along side this, any item that a free account player buys will also upgrade their account to "Premium" and allows trading. It can also be worn by Atlas and P-body in Portal 2's co-op mode.

    • Operation Gear Grinder Badge

      Your Mann Up progress through Operation Gear Grinder is recorded on this badge.

    • Operation Oil Spill Badge

      Your Mann Up progress through Operation Oil Spill is recorded on this badge.

    • License to Maim

      And kill, and break, and smash, and bite. Mainly maim, though.

    • Noise Maker - TF Birthday

      The Noise Maker is an action item that was introduced during the Scream Fortress Update. When equipped in an action slot and used, a noise is played to all the other players on a server. Most Noise Makers have multiple unique sounds that can randomly play when used. Noise Maker - Stabby is currently the only exception to this rule, as it only has one possible sound. Each Noise Maker, aside from Noise Maker - TF Birthday, can only be used 25 times and is then removed from the Backpack.

    • Power Up Canteen

      • Holds a maximum of 3 charges
      • Each charge lasts 5 seconds

      Applies a bonus effect for a limited amount of time when used. Must first be filled at an Upgrade Station and can only be filled with one bonus type at a time.

    • Elli's Cap

      Ellis' Cap is a promotional headwear item wearable by all classes. It is styled after the hat worn by the eponymous Ellis in Left 4 Dead 2. It is a white and team-colored baseball cap featuring a tow truck patch. This hat, along with the Frying Pan, is awarded to players who purchase Left 4 Dead 2 before October 7, 2010.

    • Modest Metal Pile of Scrap

      This humble hat pile of one tells the world that there are more important things in life than money. Like for instance not having any.

    • Modest pile of hat

    • Modest pile of hat

    • Noble amassment of hats

    • Big McIntosh

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk.

    • Applejack

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk.

    • Fluttershy

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk.

    • Twilight Sparkle

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk.

    • Rarity

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Oh my goodness! Is it Balloonicorn? The Mayor of Pyroland? Don't be ridiculous, we're talking about an inflatable unicorn. He's the Municipal Ombudsman. Between you and me, Balloonicorn's a joke down at City Hall. Gary Brottman, the inflatable Sewer Superintendent, is sleeping with Balloonicorn's wife. Anyway, when he's riding around on your shoulder don't mention ANY of this to him, because Balloonicorn is on a hair trigger and he's usually pretty drunk.

  • Page 4/12 » «

    • Flying Guillotine

      • Throw at your enemies to make them bleed! Long distance hits cause mini-crits
      • 100% critical hit vs stunned players
      • No random critical hits
    • Strange Mad Milk

      • Cooldown: 20 seconds
      • Effect duration: 6 seconds
      • Players heal 60% of the damage done to an enemy covered with milk.

      As a part of the Special Delivery Kit, this expired milk replaces you pistol. This throwing object works exactly like Jarate. Enemies which are covered with milk, will give you 60% of their suffered damage back, as healthpoints.

    • Lugermorph

      The Lugermorph (Max's Pistol) is a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol.

    • Atomizer

      • Grants triple jump. The third jump deals 10 damage when used.
      • -30% slower firing speed
      • -20% damage vs players

      The Atomizer is a melee weapon for the Scout. It is an aluminum bat with a black ribbed grip, and the Bonk! logo emblazoned on it surrounded by team-colored stripes. The Atomizer grants the wielder the ability to triple jump, which deals 10 points of damage to the jumping Scout. In addition, the attack speed of the weapon is slowed by 30%, and damage is reduced by 20%.

    • Wrap Assassin

      • Alt-Fire: Launches a festive ornament that shatters causing bleed
      • 30% damage penalty

      These lovely festive ornaments are so beautifully crafted, your enemies are going to want to see them close up. Indulge them by batting those fragile glass bulbs into their eyes at 90 mph.

    • Strange Wrap Assassin

      • Alt-Fire: Launches a festive ornament that shatters causing bleed
      • 30% damage penalty

      These lovely festive ornaments are so beautifully crafted, your enemies are going to want to see them close up. Indulge them by batting those fragile glass bulbs into their eyes at 90 mph.

  • Page 4/12 » «

    • Strange Soda Popper

      • +25% faster reload time
      • +50% faster firing speed
      • -60% clip size
      • No random critical hits

      Builds hype as you run. When the hype meter is full, unleash mini-crits! The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits. In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds

    • Strange Shortstop

      • Damage (short Distance): 69 - 72
      • Damage (medium Distance):: 24 - 48
      • Damage (long Distance):: 6 - 12
      • Minicrit-Damage: 16 pro Kugel
      • Crit-Damage: 24 pro Kugel
      • Shots: 4
      • Total shots: 36 + 4 in the weapon
      • On Hit: Slow target movement by 40% for 0.5s

      As a part of the Special Delivery Kit, this four-barreled Pistol will replace your primary Scattergun. Because of its fast reloading ability, this weapon will be a torture to your enemies when it's used by the right person.

    • Force-A-Nature

      • Damage (point blank): 82 - 101
      • Damage (medium range): 10 - 39
      • Damage (long range): 3 - 10
      • Mini-crit damage: 7.29 per pellet
      • Critical damage: 16.2 per pellet
      • Total shots: 32 + 2 in the weapon
      • Knockback on the target and the shooter
      • +50% faster firing speed
      • +20% bullets per shot
      • -10% damage done
      • -60% clip size

      The Force-A-Nature is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 10 Scout Achievements, thus reaching the"Scout Milestone 2". The weapon is a variation of the Scattergun in terms of design and basic functions, but features a shorter muzzle. It deals about 10% less damage then the Scattergun and has a reduced clip size of 2 shots, but has an increased reload speed. In addition to that, the weapon creates an impact wave at each shot, resulting in enemies being pushed away (as well as the user while in mid-air - also allows triple jumps).

    • Strange Baby Face's Blaster

      • 40% more accurate
      • On Hit: Builds Boost Run at up to double speed at maximum Boost
      • -30% damage penalty
      • 35% slower movement speed on wearer
      • Boost resets on jump
    • Strange Gold Botkiller Scattergun

    • BONK! Energy Drink

      • 8 Seconds Invulnerably

      The Atomic Punch energy drink is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 22 Scout Achievements, thus reaching the "Scout Milestone 3". When used, the Scout becomes invulnerable for 1.25 seconds. No matter what weapon is used against the Scout, he doesn't take any damage whatsoever. He also doesn't take any damage when falling from high spots, but still dies from drowning since BONK! can't be used underwater. After the effect faded, the Scout will stay in a near-lethargy stasis, forcing him to move about 50% slower then normal for 6 seconds. While invulnerable, the Scout can neither capture the Intel nor capture a Control Point. He also can't attack any weapon, but can reload them. The camera switches to third person perspective during this time, much like when taunting with a class.

    • Crit-a-Cola

      • Gives mini-crits for 8 seconds
      • +25% moving speed
      • Takes mini-crits for 8 seconds

      The Bonk! Crit-a Cola is the third secondary weapon for the Scout. It is consumed like the Bonk! Atomic Punch and gives the drinker mini-crits for 6 seconds. However, during this effect, the Scout receives mini-crits during his buff. The drink needs 24 seconds for cooldown. It is achieved either by random drop or by crafting, e.g. Kritzkrieg+Bonk! Atomich Punch.

    • Pretty Boy's Pocket Pistol

      • +15% max. health on wearer
      • Wearer never takes falling damage
      • 25 % slower firing speed
      • 50% fire damage vulnerability on wearer
    • Strange Pistol

      • Damage (point blank): 20 - 22
      • Damage (medium range): 10 - 15
      • Damage (long range): 8 - 9
      • Mini-crit damage: 20
      • Critical damage: 45
      • Shots: 12
      • Total shots: 36 + 12 in the weapon

      The Pistol is the Scout's secondary fire weapon. As it does less damage than the Scattergun it should primarily be used for long-range targets as it is very accurate. The Pistol also comes in handy if opponents only have very little health left and only need one or two bullets to be killed.

    • Winger

      • +15% damage done
      • -60% clip size

      The Winger is a secondary weapon for the Scout. It is a pistol with a radioactivity symbol printed on its grip and a small pair of yellow wings spreading back toward the magazine. This weapon deals 15% more damage than the default Pistol, but can only load 5 shots at a time.

    • Strange Boston Basher

      • On Hit: Bleed for 5 seconds
      • On Miss: Hit yourself. Idiot.

      Level 25 Bat

    • Holy Mackerel

      • Damage: 32 - 39
      • Minicrit-Damage: 47
      • Crit-Damage: 105

      As a part of the Special Delivery Kit, this in a newspaper wrapped fish replaces you Baseball Bat. It has no special attributes, but gives you a lot of respect after a "FISH KILL!".

    • Fan O'War

      • On hit: one target at a time is marked for death, causing all damage taken to be mini-crits.
      • - 90% Damage Done

      Winds of Gravel Pit Scout brings on his fan! You are marked for death

    • Candy Cane

      • On Kill: A small health pack is dropped
      • 25% explosive damage vulnerability on wearer

      Level 25 Bat

    • Strange Sandman

      • Damage: 32 - 39
      • Mini-crit damage: 47
      • Critical damage: 105
      • Knocks out a mean stun ball
      • -15 max health

      The Sandman is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 16 Scout Achievements, thus reaching the "Scout Milestone 2". The weapon is used as a real baseball bat, allowing you to throw a baseball that stuns enemies by contact. The longer the ball flies, the longer the stun will last on the enemy. The Scout can only carry one baseball, and after a ball has been thrown, it will take 10 seconds until a new one will be ready for use. Keep in mind that although you can pick up a thrown baseball or visit a resupply cabinet in order to recharge a baseball faster, you can't do so with normal munition boxes and dropped weapons that aren't baseballs. Scouts who uses the Sandman have 15 less health points.

    • Backwards Ballcap

      The Backwards Ballcap is a headwear item for the Scout. It is a team-colored baseball cap, worn in a backwards fashion. This hat comes with two styles; the first one shows the hat along with the Scout's default headset, the second only shows the hat.

    • Milkman

      • For complete kit:
      • +25 max health

      The Milkman is part of the Special Delivery kit and transforms you into an errand boy, who's feared by anyone on the server.

  • Page 5/12 » «

    • Liberty Launcher

      • +40% projectile speed
      • -25% clip size

      The Liberty Launcher is a primary weapon for the Soldier. It is an army green rocket launcher with tan wooden handles, a scope with a white U.S. Army insignia, and a wooden shoulder-rest with a wire frame exhaust port. The Liberty Launcher's projectile travels at a rate of 1540 Hammer Units per second - roughly 66 mph - 40% faster than the Rocket Launcher's rockets. However, it can only have three rockets loaded at once.

    • Strange Direct Hit

      • Damage (short range): 112 - 140
      • Damage (middle range): 50 - 90
      • Damage (long range): 25 - 60
      • Critical damage: 338
      • Mini-crit damage: 151
      • Shots: 4 Rockets
      • Total shots: 20 Rockets + 4 in the weapon
      • +80% projectile speed
      • +25% damage done
      • Mini-crits on airborne targets
      • -70% explosion radius

      As is right and proper for a soldier, this is a rocket launcher, though, with altered attributes. The radius of it's splash damage is reduced by 70%, conversely the rockets' speed is increased by 80%, the damage on direct hits is increased by 25% and airshots receive Mini-Crit hits additionally.

    • Cow Mangler 5000

      • This weapon does not require ammo.
      • This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec.
      • No random critical hits
      • This weapon deals reduced damage to buildings.

      The Cow Mangler 5000 is a primary weapon for the Soldier. It appears to be a large bazooka-style retro-future ray gun. This weapon is able to fire 5 blasts of energy that delivers identical damage to players as the Rocket Launcher, but reduced damage aganst buildings. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip; after being depleted, it can be recharged through a reloading process. It does not feature the traditional ammo reserve used by other weapons. When the Mangler bar is full, pressing and holding the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot can be fired. This shot delivers additional base damage to players as well as dealing mini-crit damage. Additionally, enemies hit by this blast will suffer afterburn identical to that of the Flamethrower, albeit for half of the normal duration. This also allows the weapon to be used to ignite Huntsman arrows held by a friendly Sniper. The charged shot is further capable for disabling any building for a total of 4 seconds. Enemies killed by the Mangler suffer a unique death; they will turn black and hover in mid-air while team-colored fire particles surround them and disintegrate their body.

    • Strange Mantreads

      • 25% reduction in push force taken from damage
      • Deals 3x falling damage to the player you land on

      The Mantreads are secondary weapons for the Soldier. They are a pair of bulky leather boots with straps that keep them securely fastened to the Soldier's feet. When equipped, the Mantreads reduce the knock back received from sources such as Stickybombs by 75%. Should the player successfully fall a great distance and land on an enemy, the enemy will take triple the amount of fall damage that the player did.

    • Righteous Bison

      • This weapon does not require ammo.
      • This weapon fires a projectile thatpenetrates enemy targets.
      • This weapon's projectiles cannot be deflected.
      • This weapon deals reduced damage to buildings.

      The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retro-future ray gun. This weapon fires an unreflectable projectile that delivers reduced damage against buildings, but is capable of piercing multiple targets. It does not feature the traditional ammo reserve used by other weapons. Additionally, it can be used to light Huntsman arrows held by an enemy Sniper. Enemies killed by the Righteous Bison suffer a unique death; they will turn black and hover in mid-air while team-colored fire particles surround them and disintegrate their body.

    • Concheror

      • With buff, some damage Dished out by nearby teammates Comes back as healing

      The Concheror, is a promotional secondary weapon for the Soldier. It is a light brown wooden box with dark brown corners and a quad diamond shaped insignia, accompanied by a conch shell. A white, slightly tattered, vertical banner flag with the same diamond insignia secured onto a pair of bamboo sticks appears when the banner call is played. The Concheror functions in a similar manner to the Buff Banner and the Battalion's Backup, as they provide a specified effect for surrounding teammates. This banner charges through a combination of either dealing or receiving damage. Like the Buff Banner, holding down the primary fire button will delay the effect until the button is released. While this banner's buff is active, allies within 450 units are healed for 35% of the damage they deal. Players who pre-purchased Total War: SHOGUN 2 on Steam before March 15, 2011, were awarded with a Genuine quality version of this item.

  • Page 5/12 » «

    • Strange Beggar's Bazooka

      • Hold Fire to load up to three rocketsRelease Fire to unleash the barrage
      • Overloading the chamber will cause a misfire
      • +%s1 degrees random projectile deviation
      • Cannot collect ammo from dispensers
    • Black Box

      • On Hit: +15 health
      • -25% Clip size

      As a part of the Tank Buster Kit, this weapon replaces your primary Rocketlauncher.

    • Strange Black Box

      • On Hit: +15 health
      • -25% Clip size

      As a part of the Tank Buster Kit, this weapon replaces your primary Rocketlauncher.

    • Rocket Jumper

      • No self inflected blast damage taken
      • +200% max primary ammo on wearer
      • -100% damage done
      • Wearer cannot carry the intelligence briefcase

      The Rocket Jumper is a primary weapon replacement for the Soldier released with the Polycount Update, though not a part of the Soldier's Tank Buster Pack. It's special type of Rocket Launcher focused on learning to rocket jump, as the user neither deals nor receives damage upon firing. The Rocket Jumper also grants 200% max ammo on wearer, for extra practice of course

    • Strange Rocket Launcher

      • Damage (short range): 105 - 112
      • Damage (middle range): 50 - 90
      • Damage (long range): 45 - 60
      • Mini-crit- damage on direct hit: 122
      • Critical damage on direct hit: 270
      • Splash damage 1m: 60 - 81 (Crit: 226)
      • Splash damage 2m: 43 - 52 (Cr
      • Shots: 4 Rockets
      • Total shots: 20 + 4 in the Weapom

      By far the most famous and popular weapon in every first-person shooter is the Rocket Launcher. The reason why this high-impact fire weapon is so favored mainly lies in its versatility. It can not only be used as a means of attack but also aids the Soldier in movement as it allows him to quickly advance or reach higher platform by rocket jumping. The Rocket Launcher’s attack strength is the same in short and long range use and due to its splash damage, it is one of the worst enemies of sentries. However, as the rockets fly rather slowly, it is not very effective against moving targets at long distance. Since the Rocket Launcher can only hold four rockets at a time the Soldier needs to use them accurately and with a lot of aiming skill but this is not a problem after a little target practice.

    • Battalion's Backup

      • Buff-Duration: 10 seconds
      • Buff-Range: 600 Units
      • Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. Rage increases through damage taken.

      Through the suffering of damage, the "Rage-Meter" bar charges exactly like the Medic's ÜberCharge bar. After the activation of this Weapon, you and your comrades (in a radius of 600 Units) will get a buff, which reduces incomming damage by 35%.

    • Buff Banner

      • 10 seconds Mini-crits for all near Team mates

      As with the medic, the buff banner charges a bar. It's charged by the damage which is dealt by the Soldier. When it's fully charged, the "Call to War" rings out. Team members in range gain Mini-crit hits for a maximum 10 seconds.

    • Festive Buff Banner

      Provides an offensive buff that causes nearby team members to do mini-crits.

    • Gunboats

      • -60% damage by rocket jumps

      The Soldier\'s Gunboats replace his shotgun. They reduce the damage taken by rocket jumps and wall jumps by 60%

    • Disciplinary Action

      • On Hit Ally: Boosts both players\' speed for 1 sec
      • -25% damage done

      The Disciplinary Action is a melee weapon for the Soldier. It is a riding crop with an old wooden handle and a faded brown leather whip. Upon striking a teammate with this weapon, both the Soldier and the receiving teammate will receive a 40% speed boost (capped at Scout speed) for four seconds. The boost is indicated by speed lines surrounding the affected class, visible both to them and any other players. As a downside, the riding crop deals 25% less damage to enemies. Multiple teammates can be boosted at once.

    • Strange Market Gardener

      • Deals crits while the wielder is rocket jumping
      • No random critical hits

      The Market Gardener is a melee weapon for the Soldier. It is an entrenching shovel with a tan wooden handle fastened with green metal. The Market Gardener deals critical hits to enemies whilst the wielder is rocket jumping, but will not randomly crit otherwise.

    • Pain Train

      • Damage: 59 - 72
      • Minicrit-Damage: 88
      • Crit-Damage: 195
      • +1 capture rate
      • +10% vulnerabilty against bullet hits
    • Strange Escape Plan

      • Move speed increases as the user becomes injured
      • Blocks healing while in use
    • Stout Shako

    • Team Captain

    • Steel Pipes

      • This is a special Halloween Item
    • Lord Cockswain's Novelty Mutton Chops and Pi

      • Effect: Genteel Pipe Smoke

      Lord Cockswain's Novelty Mutton Chops and Pipe is a miscellaneous item for the Soldier. It replaces the Soldier's helmet with a novelty hairpiece and beard as well as a novelty smoking pipe, complete with a "Genteel Pipe Smoke" effect.

    • Kringle Collection

      Do the snow-pants dance with this stylish holiday ensemble from famed Arctic designer Kristoff Kringle.

  • Page 6/12 » «

    • Reserve Shooter

      • Mini-crits airborne targets for 3 seconds after being deployed
      • +15% faster weapon switch
      • -50% clip size

      The Reserve Shooter is a secondary weapon for the Soldier. It is a pump-action shotgun with army green metal on the barrel and receiver and tan-wooden fore-end and stock. At the cost of having only three shells per clip, this weapon increases the speed in which the Soldier switches between weapons by 15%. Additionally, it is able to deliver mini-crits to airborne targets for 3 seconds after switching to it from another weapon. Unlike the Direct Hit, which has a similar effect, the mini-crits are awarded even if the enemy was not launched into the air by explosive damage.

    • Back Scratcher

      • +25% damage done
      • +50% health from packs on wearer
      • -75% health from healers on wearer

      Level 10 Garden Rake

    • Neon Annihilator

      • 100% critical hit vs wet players
      • Can damage sappers
      • -20% damage penalty vs. players
      • No random critical hits
  • Page 6/12 » «

    • Phlogistinator

      • All fire damage charges 'Mmmph', activate to refill health and crit for several seconds
      • No airblast
      • No random critical hits
      • -10% damage penalty

      Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.

    • Backburner

      • 100% critical hits from behind
      • +150% airblast cost

      The Backburner is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 15 Pyro Achievements, thus reaching the "Pyro Milestone 2". The weapon works in the same way the Flamethrower: it uses fire to deal damage and set enemies on fire. As the name implies, it will cause critical damage whenever a player hits an enemy on his or her "back".

    • Pinkie Pie's Firewall

      • 65% faster weapon switch
      • -25% burn damage penalty
      • -10% damage penalty

      This, made-out-of-trash-like Flamethrower replaces you normal Flamethrower. It impresses with its Skin, the sound of burning someone and the ability to switch weapons quickly.

    • Strange Reserve Shooter

      • Mini-crits airborne targets for 3 seconds after being deployed
      • +15% faster weapon switch
      • -50% clip size

      The Reserve Shooter is a secondary weapon for the Soldier. It is a pump-action shotgun with army green metal on the barrel and receiver and tan-wooden fore-end and stock. At the cost of having only three shells per clip, this weapon increases the speed in which the Soldier switches between weapons by 15%. Additionally, it is able to deliver mini-crits to airborne targets for 3 seconds after switching to it from another weapon. Unlike the Direct Hit, which has a similar effect, the mini-crits are awarded even if the enemy was not launched into the air by explosive damage.

    • Manmelter

      • Does not require ammo
      • Projectile cannot be deflected
      • Gives one guaranteed critical hit for eachteammate extinguished by this weapon
      • No random critical hits

      Being a boon to tree-fellers, backwoodsmen and atom-splitters the world over, this miraculous matter-hewing device burns each individual molecule as it cleaves it.

    • Scorch Shot

      • Flare knocks back target on hitand ignites enemies in a small radius
      • 50% damage penalty
    • Flare Gun

      • Damage: 27 - 33
      • Mini-crit damage (on burning enemies only): 41
      • * Critical damage: 90
      • minicrit vs burning player

      The Flare Gun is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 10 Pyro Achievements, thus reaching the "Pyro Milestone 1". The weapon fires flares who not only deal damage to an enemy when hit, but also ignite them. That allows the Pyro to deal with enemies from a distance, most notably against Snipers and Engineers.

    • Strange Flare Gun

      • Damage: 27 - 33
      • Mini-crit damage (on burning enemies only): 41
      • * Critical damage: 90
      • minicrit vs burning player

      The Flare Gun is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 10 Pyro Achievements, thus reaching the "Pyro Milestone 1". The weapon fires flares who not only deal damage to an enemy when hit, but also ignite them. That allows the Pyro to deal with enemies from a distance, most notably against Snipers and Engineers.

    • Strange Powerjack

      • Damage: 72 - 93
      • Minicrit-Damage: 119
      • Crti-Damage: 244
      • +25% damage done
      • +75 health restored on kill
      • No random critical hits

      As a part of the Gas Jockey's Gear kit, this car battery on a stick replaces you Fireaxe. The big Damageoutput of this Weapon combined with the 75 bonus Healthpoints on a kill, make this weapon to a deadly must-have for Pyro players.

    • Third Degree

      • All players connected via Medigun beams are hit

      Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.

    • Axtinguisher

      • Damage: 23 - 43
      • Mini-Crit Damage: 45
      • Crit-Damage: 195
      • 100% critical hits vs burning players
      • -50% damage vs non-burning players
      • No critical hits vs non-burning players

      The Axtinguisher is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 22 Pyro Achievements, thus reaching the \\\"Pyro Milestone 3\\\". The weapon only deals half the damage the normal Fire axe does, but in exchange it will do the full critical damage when hitting an enemy who has been set on fire.

    • Strange Homewrecker

      • Damage: 42 - 55 (vs. Players)
      • Damage: 130 (vs. Buildings)
      • Mini-Crit: 66
      • Crit-Damage: 146
      • 100% Damage against buildings
      • Can remove sappers
      • -25% damage against other enemies

      The Homewrecker is a unique sledgehammer used by the Pyro, and was released in the March 18, 2010 Patch as part of the first wave of community content. When wielded, the Homewrecker deals double damage to an enemy Engineer's Buildings and can remove enemy Sappers in one hit, but deals 25% less damage to players.

    • Hottie's Hoodie

      If you've got it, flaunt it. If you don't, hide it under this discrete hoodie.

    • Attendant

      • For complete kit:
      • +10% faster move speed on wearer
      • 10% bullet vulnerability on wearer

      The Attendant decorates your Pyro with an old rancid hat. The most people don't know, that a little black bowtie comes with the Attendant. This Misc-Item won't show up in your Backpack.

  • Page 7/12 » «

    • Half-Zatoichi

      • On kill: restores you to 100% health.
      • Weapon decapitates
      • This weapon is Honorbound and once drawn cannot be sheathed until it kills.

      Soldiers and Demos Can duel with katanas For a one-hit kill

    • Unusual Horseless Headless Horsemann's Headt

      • No random critical hits
      • -25 max health on wearer

      Cursed by dark spirits similar to those that dwell within the Eyelander.

  • Page 7/12 » «

    • Bootlegger

      • +100% increase in turning control while charging
      • +25 max health on wearer

      The Bootlegger is a primary weapon for the Demoman. It is a single pirate's boot and a peg leg. Used when a pirate loses his leg in battle, the same way as the Demoman uses an eye patch (He loses his eye in battle.). This set is Pirate themed. This weapon functions in exactly the same way as Ali Baba's Wee Booties.

    • Loose Cannon

      • Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
      • Cannonballs push players back on impact
      • Cannonballs do not explode on impact
      • 50% damage on contact with surfaces
    • Apple Boom!

      • +20% damage done
      • +25% projectile speed
      • Launched bombs shatter on surfaces
      • -60% clip size
      • +25% damage to self

      The Loch-n-Load is a community-made primary weapon for the Demoman. It is a break-action grenade launcher, with separate barrels for firing its two loaded grenades. The weapon fires grenades that travel at approximately 1331 Hammer units per second, or around 56 miles per hour. These grenades inflict slightly more damage than the Grenade Launcher upon a direct hit; however, the grenades will shatter harmlessly upon hitting anything other than an enemy player or building, causing no damage whatsoever. The grenades additionally deal increased self-damage to the Demoman who fired them, making close combat riskier.

    • Strange Grenade Launcher

      • Damage: 64 - 132
      • Critical damage: 284 - 296
      • Total shots: 16 + 4 in the weapon

      With the grenade launcher, the Demoman can deal much damage in no time. Though, the grenades explodes by direct contact with an enemy player or an enemy building, otherwise they explode automatically 2 to 3 seconds after hitting a ceiling, a wall or the ground.

    • Splendid Screen

      The Splendid Screen is a shield for the Demoman. It is an iron shield with four thick knobs in the cardinal directions, and a large boss in the middle. Compared to the Chargin' Targe, the Splendid Screen provides halved fire and explosive resistances. However, its charge ability is much more potent; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage.

    • Chargin Targe

      Since the Soldier vs Demoman update, the Chargin Targe replaces the Stickybomb launcher. The shield increases it\'s werarers resistance against fire by 50% - against explosive damage by 50%. Furthermore, the shield enables a charge on the enemy. In doing so, the melee weapon is strenghened. Hitting your enemy with the melee weapon while charging at medium distance will result in a mini-crit hit, at high distance it will result in a critical hit..

    • Scottish Resistance

      • Damage:120
      • Crit-Damage:353
      • Total shots: 36 Stickys + 8 in the weapon

      With the Scottish Resistance, up to 14 stickybombs can be layed down. Plus, it can destroy enemy stickybombs. Furthermore, demoman gains the ability of detontaing seperate groups of his stickybombs.. So, several areas stay controlled and guarded. To detonate several groups of bombs, aim at them and press the button for secondary attack, as always. Of course, everything comes at price. As boosted defensive weapon, the SR is not designed for close range combat . The time to detonate the sticky bomb amounts to 0.4 seconds and with that its longer than the common stickybomb launcher's time.

    • Persian Persuader

      • +100% increase in charge recharge rate
      • All ammo collected becomes health
      • No random critical hits

      The Persian Persuader is a melee weapon for the Demoman. It is a scimitar with a brass hilt and a bloodied blade. Having the weapon equipped doubles the recharge rate of the charge of the Chargin' Targe or Splendid Screen, allowing for more frequent use of the ability. In addition, it converts any ammo collected into health. If the Demoman's health is full he will receive ammo.

    • Strange Persian Persuader

      • +100% increase in charge recharge rate
      • All ammo collected becomes health
      • No random critical hits

      The Persian Persuader is a melee weapon for the Demoman. It is a scimitar with a brass hilt and a bloodied blade. Having the weapon equipped doubles the recharge rate of the charge of the Chargin' Targe or Splendid Screen, allowing for more frequent use of the ability. In addition, it converts any ammo collected into health. If the Demoman's health is full he will receive ammo.

    • Ullapool Caber

      • No random critical hits

      Level 10 Stick Bomb High-yield Scottish face removal. A sober person would throw it...

    • Strange Eyelander

      • Damage:43 - 87
      • Minicrit-Damage: 88
      • Crit-Damage: 195
      • Per melee kill+15 HP
      • -25HP
      • Crits only in connection with the Chargin\\\' Targe

      Who weares the eyelander feels his curse and will suffer a loss of 25 HP. With the Eyelander, enemies will be decapitated in Highlander style. By killing enemies, the Demoman gains a bonus in speed and each 15 HP. This bonus can be added up to 4 times, so that the Demoman can have a maximum health of 210 HP. Critical hits can be reached only in connection with the Chargin Targe, the demo's shield. Moreover, the Eyelander has an increased range in melee

    • Prince Tavish's Crown

    • Dangeresque, Too?

      • (not tradable)

      The Dangeresque, Too?, also referred to as the Dangeresque Shades or Dangeresque's Shades, is a miscellaneous item for the Demoman. It is a pair of white "shutter shades", as worn by Homestar Runner - the titular character from the Homestar Runner series of Flash animations - in the cartoon of the same name. They are unlocked by defeating Strong Bad during a round in Poker Night at the Inventory in which he has bought in with the item instead of cash.

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    • Brass Beast

      • +20% damage done
      • 50% slower spin up time
      • -60% slower move speed while deployed

      The Brass Beast is a community-made primary weapon for the Heavy. It is an antique machine gun made almost entirely of brass, bearing resemblance to the original 1861 Gatling gun made by Richard J. Gatling. This weapon does more damage per second than the original Minigun, at the cost of a lengthy spin up time and slower movement speed while it is both deployed and revved up. As a result, players are unable to move effectively whilst deployed, but can deal significant damage to oncoming enemies. This makes the Brass Beast particularly strong in defensive situations where a Heavy can keep the weapon spinning without having to move.

    • Iron Curtain

      The Iron Curtain is a promotional primary weapon for the Heavy. It appears to be a Minigun made partially out of wood, with identifiable features such as a Communist Hammer and Sickle emblem visible on the ammo casing and a smoking vent on the side. This weapon was supposedly crafted by the Heavy himself. The weapon functions in exactly the same way as the standard Minigun. It is awarded to players of Poker Night at the Inventory for defeating the Heavy during a round in which he has bought in with the item instead of cash.

  • Page 8/12 » «

    • Huo-Long Heater

      • Sustains a ring of flames while deployed
      • 6 ammo consumed per second while deployed
    • Tomislav

      • +10% faster spin up time
      • This weapon has no barrel spin sound
      • -20% firing speed

      Tomislav is a primary weapon for the Heavy. It is an over-sized, heavily modified Thompson submachine gun with two handles, an ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard. This weapon sports a 75% faster spin-up time complete with a suppressed sound, ideal for ambushing opponents. This, however, comes at the cost of firing 20% slower, resulting in a reduced application of damage per second.

    • Strange Tomislav

      • +10% faster spin up time
      • This weapon has no barrel spin sound
      • -20% firing speed

      Tomislav is a primary weapon for the Heavy. It is an over-sized, heavily modified Thompson submachine gun with two handles, an ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard. This weapon sports a 75% faster spin-up time complete with a suppressed sound, ideal for ambushing opponents. This, however, comes at the cost of firing 20% slower, resulting in a reduced application of damage per second.

    • Natascha

      • Damage per second (point blank): 320 - 360
      • Damage per second (medium range): 30 - 200
      • Damage per second (long range): 30 - 60
      • Damage: 6.75 per bullet
      • Mini-crit damage: 9.1125 per bullet
      • Critical damage: 20.25 per bullet
      • Shots: 200
      • Slows down target on hit
      • -25% damage

      Natascha is one of the three new weapons added with the Heavy Update. The weapon becomes available after unlocking 15 Heavy Achievements, thus reaching the "Heavy Milestone 2". This weapon is essentially another Minigun, but with an additional effect: The weapon slows down every enemy it hits by 25% for a short moment. Unlike Sahsa, however, this weapon deals lower damage then its counterpart.

    • Strange Blood Botkiller Minigun

    • Buffalo Steak Sandvich

      • Effect-Lenght: 15 seconds
      • move speed is increased, damage done and taken will be mini-crits
      • player may only use melee weapons

      The Buffalo Steak Sandvich is a community-made secondary weapon for the Heavy. It is simply a slab of raw steak, supposedly from a buffalo, with a visible marrow bone. When eaten with primary fire, the weapon heals no damage to the Heavy, but bestows a multitude of buffs: move speed is increased to 311 HU/s — roughly 35% faster than the Heavy's normal walking speed — damage dealt and damage taken are delivered as Mini-crits, and the player is restricted to using melee weapons for the duration of the buffs. The buffs last for a total of 15 seconds. Should the player use secondary fire, the item will be thrown to the ground and functions as a pickup similar to the Sandvich, providing health upon being picked up. The primary fire effects are not applied on dropped Steaks. Should the Heavy be killed whilst holding the Buffalo Steak Sandvich, it will be dropped as a collectible for 50 health — 75 for a Scout.

    • Family Business

      • +40% clip size
      • -15% damage done

      The Family Business is a secondary weapon for the Heavy. It is a pump-action shotgun with a stock attached to its receiver. The weapons has a 40% increased ammo clip compared to the Shotgun, at the cost of doing 15% less damage.

    • Sandvich

      • Eeating Time: 4,3 seconds
      • Can be dropped for teammates
      • Gives teammates 50% of their health back

      The sandvich is one of the three new weapons included in the heavy update. The weapon is unlocked once you reach 10 achievements and aquire the "Heavy Milestone 1". With the sandvich, you become more independent from your medic, because when you are in a safe spot, you can replenish some health with this delicious mustard-flavoured beauty, and get right into action again afterwards. Since the TF2 update of the 15th of september your health is being completely restored and you can also drop the sandvich for your teammates to restore some of their health. When they pick it up, they are being granted 50% of their maximum life. The sandvich is hereby removed from the heavy, so he is unable to use it until he picks up a medkit while he is at full health.

    • Dalokkohs Bar

      • Eeating Time: 4,3 seconds
      • Buff duration: 30seconds
      • Cooldown: 25,7 seconds
      • +50 max HP

      The Dalokohs Bar, pronounced ʻDah-lock-ussʻ, is a community-made secondary weapon for the Heavy. It is a large, partially unwrapped, segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. The white-and-team-colored wrapper proclaims "Dalokohs, it's delicious!" When consumed, the bar will heal 60 Health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. However, this bonus will not stack with healing from a Medi Gun or Dispenser nor will it increase the Heavy's maximum overheal health. The health increase does not remain if the Heavy changes his secondary weapon. Like other Lunch Box items, the Heavy will be immobile when consuming the bar; however it cannot extinguish fire, nor can it be eaten underwater. Also, unlike the Sandvich and the Buffalo Steak Sandvich, it cannot be dropped to heal teammates and can be eaten repeatedly without recharging.

    • Festive Sandvich

    • Fists of Steel

      • -60% damage from ranged sources while active
      • +100% damage from melee sources while active

      Level 10 Boxing Gloves

    • Holiday Punch

      • Critical hit forces victim to laugh
      • Always critical hit from behind
      • On Hit: Force enemies to laugh who are also wearing this item
      • Critical hits do no damage

      The Holiday Punch is a community-created melee weapon for the Heavy. The Holiday Punch was contributed to the Steam Workshop under the name The Masculine Mittens. It was released in the Australian Christmas 2011 update. If a critical hit is achieved or the target is also wearing the item, then the victim will burst into laughter, leaving them temporarily defenseless. The weapon always deals critical hits from behind, but its crits do not deal any damage. Critical hits given by the Buffalo Steak Sandvich, or presumably any other source, will deal normal critical hits, instead of the laugh effect, unless from behind. The arc behind is similar to a Spy's backstab. Taunting with the Holiday Punch equipped will perform the Showdown Special taunt.

    • K.G.B. - Killing Gloves of Boxing

      • Damage: 59 - 72
      • Minicrit-Damage: 88
      • Crit-Damage: 195
      • 5 second crit on kill
      • -20% firing speed

      The K.G.B is one of the three new weapons added with the Heavy Update. The weapon becomes available after unlocking 20 Heavy Achievements, thus reaching the "Heavy Milestone 3". The K.G.B. (Killing Gloves of Boxing) works in the same way as the Fists: you punch with your left hand by pressing the left mouse button, and vice versa. The special ability of the gloves are their crit buff: From the moment you've killed an enemy, you'll cause critical damage for the next 5 seconds. This buff works for any weapon once activated, so it's possible to quickly switch to the Shotgun or Minigun to cause greater damage. The only downside is that you punch 20% slower compared when fighting with your bare fists.

    • G.R.U. - Gloves of Running Urgently

      • While active you are as fast as a Soldier
      • +30% faster movement speed on wearer
      • -25% damage penalty
      • Wearer takes mini-crits while active and for 3 seconds after switching away

      Those, with flames painted Gloves aren't just cool, they also give you the speedboost you need as a Heavy.

    • Warrior's Spirit

      • +25% damage done
      • +50% health from packs on wearer
      • -75% health from healers on wearer

      The Warrior's Spirit is a community-made melee weapon for the Heavy. They appear as a pair of rough, brown bear paws with sharp claws that are strapped over the Heavy's fists by two team-colored bands. When worn, the Heavy is able to deal 30% more damage with melee attacks. As a downside, the player loses 20 max health points, leaving the Heavy with only 280 health instead of the standard 300 and an overhealed maximum of 420 instead of the standard 450 (A difference of 30).

    • Heavy duty rag

    • One-Man Army

      The One-Man Army is a community-created headwear item for the Heavy. It is a sloppy looking hairdo, similar to a mullet, tied back by a team-colored knotted bandana.

    • Outdoorsman

      The Outdoorsman is a headgear item for the Heavy. It is a team-colored lumberjack's cap.

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  • Page 9/12 » «

    • Strange Widowmaker

      The Widowmaker is a promotional primary weapon for the Engineer. It is a futuristic, tan Shotgun styled after the Widowmaker TX, a weapon available in Deus Ex: Human Revolution. This weapon uses the Engineer's metal as its source of ammunition; each shot fired will consume 60 metal, making for a maximum of 3 shots able to be fired without additional metal, with no requirement to reload. Each point of damage done to an enemy player or building with the Widowmaker is returned to the Engineer as metal. It was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

    • Pomson 6000

      • Does not require ammo
      • Projectile penetrates enemy targets
      • Projectile cannot be deflected
      • On Hit: Victim loses 10 Medigun charge
      • On Hit: Victim loses 20 cloak

      Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.

    • Festive Frontier Justice

      • When your sentry is destroyed yougain revenge crits for every sentry kill
      • No random critical hits
      • -50% clip size
    • Rescue Ranger

      • Alt-Fire: Use metal to pick up buildings from long range
      • Fires a special bolt that can repair friendly buildings
      • Self mark for death on building pick up
      • 50% max primary ammo on wearer
      • 66% clip size
    • Short Circuit

      The Short Circuit is a promotional secondary weapon for the Engineer. It is a futuristic handheld electrical device consisting of two probes and rubber sealing, that appears to replace Engineer's right arm. This weapon fires a burst of electrical energy that does minor damage to enemies and has the ability to destroy enemy projectiles within a 180 degree radius at the expense of 35 metal. The weapon's electrical arcs are capable of hitting both multiple enemies and multiple projectiles in a single shot. Although unable to deliver critical hits either randomly or through the Kritzkrieg or to operate underwater, the Short Circuit does not require reloading and instead draws ammunition directly from the Engineer's metal supply. Enemies hit by the Short Circuit will emit white electrical sparks for a brief moment. Additionally, enemies killed by the weapon will suffer a distinctive death by vaporization, similar to the weapons in Dr. Grordbort's Victory Pack. It was awarded in Genuine quality to players that pre-ordered Deus Ex: Human Revolution before August 26, 2011.

    • Wrangler

      Engineers can use the Wrangler to take control and aim their Sentry Gun. An Engineer-controlled Sentry Gun won't select targets by itself. The Wrangler creates a shield that absorbs 66% of all incoming damage.

    • Jag

      Level 15 Wrench</font><br/><font color="#99CCFF">30% faster construction rate</font><br/><font color="#FF4040">-25% damage done</font><br/><br/></font></div>

    • Southern Hospitality

      • Damage: 59 - 72
      • Mini-Crit: 88
      • Crit-Damage: 195
      • Repaired Damage per Hit: 105
      • Targets will bleeding for 5 seconds after beeing hit
      • No random Critical Hits
      • 20% fire damage vulnerability on wearer

      The Southern Hospitality is an unlockable, community-made melee weapon used by the Engineer. Striking an opponent with it will cause them to bleed. This weapon will not deal out random crits. When wielding this weapon, you have a 20% fire vulnerability.

    • Gunslinger

      • Damage: 59 - 72
      • Mini-Crit: 88
      • Crit-Damage: 195
      • Repaired Damage per Hit: 105
      • Adds +25 max Health on wearer
      • Replaces the Sentry Gun with a Level 1 Mini-Sentry
      • No random Critical Hits

      The Gunslinger is an unlockable Wrench replacement for the Engineer. The Gunslinger appears as a robotic fist. It allows the Engineer to perform a combo attack, in which the third strike with the fist becomes an automatic critical hit. The Gunslinger also gives the Engineer an extra 25 max health, boosting his max up to 150 and making him a considerably more offensive class. Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry only take 2.5 seconds to build, and costs only 100 metal, but cannot be upgraded or repaired, and only deals half of a normal level 1 Sentry Gun's damage. Taunting with the Gunslinger will make the Engineer's robotic hand turn into a spinning cutter that stuns and kills.

    • Eureka Effect

      • On Alt-Fire: Teleport to spawn
      • Cannot carry buildings

      Being a tool that eliminates exertion by harnessing the electrical discharges of thunder-storms for the vigorous coercion of bolts, nuts, pipes and similar into their rightful places. May also be used to bludgeon.

    • Golden Delicious

    • Applejack's Hat

    • Applebuck Pants

      The Texas Half-Pants are a community-created miscellaneous item for the Engineer. They are a pair of beige leather chaps, featuring metal bolts attached to the side and team-colored tassels. This item has two unique styles. The second style colors the chaps a darker brown.

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    • Crusader's Crossbow

      • Fires special bolts that heal teammates and deal damage based on distance traveled
      • 40% faster reload time
      • No headshots
      • -75% max primary ammo on wearer

      The Crusader's Crossbow is a community-made primary weapon for the Medic. The Crusader's Crossbow appears as a wooden crossbow, with a metal barrel attached to a canister which houses an arrow until it is fired. The cross emblem worn on the Medic's backpack and scoreboard icon is present on both the canister, and the frame of the Crusader's Crossbow. The Crusader's Crossbow fires an arrow that travels in a slight arc with a team-colored streak trailing behind it, not unlike the Huntsman. Though the Crusader's Crossbow does not require the user charge their shot before firing, the time spent reloading an active arrow is significantly increased compared to the Huntsman. Arrows fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage from a great distance. Any player hit with an arrow fired from the Crusader's Crossbow will appear to have an arrow sticking out of their body, a mere cosmetic effect. Arrows function on a reversed damage falloff scale; the further an arrow travels, a greater amount of damage or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with an arrow fired from the Crusader's Crossbow does not contribute to the Medic's ÜberCharge meter. A Pyro can reflect an arrow fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies will be damaged by reflected arrows, rather than healed.

    • Strange Crusader's Crossbow

      • Fires special bolts that heal teammates and deal damage based on distance traveled
      • 40% faster reload time
      • No headshots
      • -75% max primary ammo on wearer

      The Crusader's Crossbow is a community-made primary weapon for the Medic. The Crusader's Crossbow appears as a wooden crossbow, with a metal barrel attached to a canister which houses an arrow until it is fired. The cross emblem worn on the Medic's backpack and scoreboard icon is present on both the canister, and the frame of the Crusader's Crossbow. The Crusader's Crossbow fires an arrow that travels in a slight arc with a team-colored streak trailing behind it, not unlike the Huntsman. Though the Crusader's Crossbow does not require the user charge their shot before firing, the time spent reloading an active arrow is significantly increased compared to the Huntsman. Arrows fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage from a great distance. Any player hit with an arrow fired from the Crusader's Crossbow will appear to have an arrow sticking out of their body, a mere cosmetic effect. Arrows function on a reversed damage falloff scale; the further an arrow travels, a greater amount of damage or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with an arrow fired from the Crusader's Crossbow does not contribute to the Medic's ÜberCharge meter. A Pyro can reflect an arrow fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies will be damaged by reflected arrows, rather than healed.

    • Overdose

      • -10% damage done

      The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, with a white and team-colored needle disposal container in place of a needle cache. This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally, reaching a maximum of 10%. The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.

    • Strange Blutsauger

      • Damage point blank: 10 - 15
      • Damage medium range: 5 - 10
      • Damage long range: 5 - 6
      • Mini-crit-Damage: 14
      • Critical damage: 30
      • Shots: 40
      • Munition: 150 + 40 in the weapon
      • +3 HP per Hit

      The Blutsauger is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 10 Medic Achievements, thus reaching the "Medic Milestone 1". The weapon deals the same amount of damage as the Syringe Gun. In addition to that, all damage caused by that weapon will be added to the player's health. For instance: When hurting an enemy constantly without missing at all, it will heal 30 health points per second (3 points for each hit). With another TF2 Update the Blutsauger reduces the regenaration of health points from the maximum of 6 to 4 healt point per second.

    • Kritzkrieg

      • 0 - 10 seconds: 24 HP / second
      • 11 - 14 seconds: 48 HP / second
      • 15 seconds: 72 HP / second

      The Kritzkrieg is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 16 Medic Achievements, thus reaching the "Medic Milestone 2". Like the Medigun, the Kritzkrieg heals its target and extends the target's health up to 50% from its default maximum amount of health points. The big difference is that an UberCharge won't make the Medic and its target invincible, but instead allows its target to have critical hits with any weapon for 10 seconds. Healing Basics: The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total

    • Quick-Fix

      • ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
      • Move at the speed of any faster heal target.
      • +40% heal rate
      • +25% ÜberCharge rate
      • Medic mirrors blast jump of their heal target

      The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a set of three gauges and a graduated cylinder for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack. This Medi Gun has a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, but will not be granted invulnerability or immunity to compression blasts. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate. Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the Gas Jockey's Gear does not apply the speed bonus to the Medic. This means that the Scout is the only class that will provide a speed bonus to a Medic using the Quick-Fix. The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, is still available for use in the beta.

    • Vaccinator

      • Special-Attack: Cycle through resist types.While healing, provides you and your target with a constant 10% resistance to the selected damage type.
      • +150% ÜberCharge rate
      • -66% Overheal build rate.

      ÜberCharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

    • Strange Gold Botkiller Medi Gun

    • Amputator

      • On Taunt: Applies a healing effect to all nearby teammates

      The Amputator is a melee weapon for the Medic and was released as part of the The Medieval Medic set. It is a saw with angular edges and a distinct team-colored handle with the Medic's logo in the middle. Despite being almost identical to the Bonesaw, when the player taunts with this weapon a Medicating Melody is produced and all nearby teammates are healed. This process allows multiple healings to occur at once. Should teammates within the taunt's area successfully kill an enemy, the Medic will be credited with an assist kill.

    • Solemn Vow

      • Allows you to see enemy health.

      The Solemn Vow is a melee weapon for the Medic. It is a marble bust of Hippocrates, inset with a plaque reading "Do no harm," the guiding principle of the Hippocratic Oath. Wielding this weapon allows the player to view enemy health and names, providing strategic information that could aid the team. The item was previously tested in the Team Fortress 2 Beta as the Beta Bonesaw.

    • Übersaw

      • Damage: 59 - 72
      • Minicrit-Damage: 88
      • Crit-Damage: 195

      The Ubersaw is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 22 Medic Achievements, thus reaching the "Medic Milestone 3". The weapon deals the same amount of damage as the Bonesaw does. In addition to that, it charges the Medigun or the Kritzkrieg when successfully hurting a target. After 4 successful hits, the UberCharge or CritsCharge is ready for use.

    • Strange Übersaw

      • Damage: 59 - 72
      • Minicrit-Damage: 88
      • Crit-Damage: 195

      The Ubersaw is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 22 Medic Achievements, thus reaching the "Medic Milestone 3". The weapon deals the same amount of damage as the Bonesaw does. In addition to that, it charges the Medigun or the Kritzkrieg when successfully hurting a target. After 4 successful hits, the UberCharge or CritsCharge is ready for use.

    • Vita-Saw

      • Damage: 59 - 72
      • Minicrit-Damage: 80
      • Crit-Damage: 195
      • On death up to 20% of your stored ÜberCharge is retained
      • -10 max health on wearer

      The Vita-Saw was added in the Mann-Conomy update. It's the second melee weapon for the Medic.

    • Genuine Foppish Physician

      Whether you're trepanning a skull to let out the sickness ghosts or attaching enough leeches to a patient that they'll pass out from blood loss before you cut off any suspicious-looking limbs, this dapper ruffed shirt and coat will assure your patients that they came to the right place for their dangerously insane 18th century medicine.

  • Page 11/12 » «

    • Bazaar Bargain

      • -20% Base charge rate decreased

      The Bazaar Bargain is a primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps; the stock is curved with a golden recoil pad. The Bazaar Bargain has it base charge rate decreased by 20%. Successfully scoring a headshot increases the charge rate of the next shot by 10%. On the other hand, taking body shots lengthens the charge time, and missing a shot completely clears the bonus. The bonus caps out at a 30% faster charge time, after 5 consecutive headshots. This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.

  • Page 11/12 » «

    • Machina

      • Fully charged Shot can pierce through multiple enemies

      The Machina (play /ˈmɑːkiːnə/ or /ˈmækɨnə/ mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip. While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause it to "click" and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air, notifying enemies of the Sniper's position. A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique sound effect akin to fanfare that can be heard by every player on the server. The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

    • Hitman's Heatmaker

      • Gain Focus on kills and assists
      • Focus activates on Fire when Focus meter is full
      • In Focus: 25% faster charge rate and no unscoping
      • Headshot kills cause decapitation
      • Focus activates on Fire when Focus meter is fullIn Focus: +25% faster charge and no unscoping
      • 20% damage penalty on body shot

      Heads will roll.

    • Huntsman

      • Bodyshot: 44-58 (0% Charge), 103-137 (100% Charge)
      • Headshot: 153 (0% Charge), 360 (100% Charge
      • Clip Size: 1 shot
      • Ammunition overall: 12 shots + 1 in the bow

      The huntsman is one of the three new weapons for the sniper introduced with the sniper vs. spy update. The weapon is unlocked once you complete 5 sniper achievements thus acquiring the "Sniper Milestone 1". This weapon is a decent alternative for the sniper rifle. While the latter is more suited for very long range combat, the bow can compete with mid- to melee range combat. The charging time for your shot is shorter than the one of your sniper rifle, which is useful in melee range. The field of view is also better, because you can fire well aimed shots from the normal - unzoomed - sight.

    • Festive Huntsman

    • Strange Sniper Rifle

      • Bodyshot 43 - 57 (0% Charge) / 128 - 172 (100% Charge)
      • Headshot: 150 (0% Charge) / 450 (100% Charge)
      • Minicrit-Damage: 68 (0% Charge) / 203 (100% Charge)
      • Crit-Damage: max. 150
      • Clip Size: 1 shot
      • Ammunition overall: 25 shots
      • The damage increases after 1 second in zoomed state

      The sniper rifle is the best and strongest long range weapon in Team Fortress 2. It occupies the primary slot of the snipers weapons. The sniper can charge his shot, which takes 3.5 seconds to achieve 100% and deals a massive amount of damage to his enemies. To almost every class, a fully charged headshot leads to instant death.

    • Cozy Camper

      • No flinching when aiming
      • Knockback reduced by 20% when aiming
      • +1 health regenerated per second on wearer
      • -80% slower move speed when aiming

      The Cozy Camper is a community-created secondary weapon for the Sniper. It is a large team-colored backpack with camping gear attached. The attached gear includes Jarate, a Stainless Pot, a miniature Australian flag, and a koala doll with a slouch hat. The pot and the Jarate sway when the Sniper moves. When equipped, the Cozy Camper will prevent the Sniper from 'flinching' such that the Sniper Rifle's scope will not move when taking damage, such as weapon fire, bleeding, or afterburn. Additionally, overall knockback is reduced by 20%. As a downside, the Sniper will move 90% slower while scoped. In the case of the Huntsman, the effects are applied while the Sniper has the bow string pulled back.

    • Darwin's Danger Shield

      • +25 max health on wearer

      This nice Croc-o-Armor is a part of the Croc-o-Style Kit and replaces your SMG. It's not decorating your back only, no, on top of all it gives you +25 max health as an extra bonus.

    • Cleaner's Carbine

      • On Kill: 3 seconds of 100% critical chance
      • -20%% clip size
      • 35% slower firing speed
      • No random critical hits
    • Strange Jarate

      • Impact on enemy players: receive 35% more damage (Minicrits)
      • Impact on enemy cloaked spies: uncloaks them
      • Impact on friendly players: extinguishes flames
      • Duration of effect: 5 seconds
      • Cool-down: 15 seconds
      • Ammunition: Infinite amount of jars.

      Jarate is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 11 sniper achievements thus completing the "Sniper Milestone 2". Jarate is used like a grenade. You throw your jar towards enemy players. But it doesn't deal damage like a real grenade, it "buffs" the enemy player with the Minicrit disadvantage, as they will now receive Minicrits which amplify the damage dealt by 35% for 5 seconds. Minicrits apply to any possibly hit such as melee weapons, bullets and even pyro flames. Moreover, Jarate can uncloak enemy spies, if you happen to hit one as well as extinguish friendly players that have been set on fire by an enemy pyro.

    • Shahanshah

      • +25% damage when health <50% of max
      • -25% damage when health >50% of max

      The Shahanshah is a melee weapon for the Sniper. It is a scimitar with a leather hilt that is reinforced by dull golden bindings. This weapons functions to reward players at the cost of risk. When the player's health is equal to or above 50% of the maximum, the Shahanshah will deal 25% less damage than the Kukri. However, should the player have less than 50% of their max health, the weapon will deal 25% more damage. The item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Club 1.

    • Strange Bushwacka

      • Damage: 58 - 72
      • Crit-Damage: 195
      • This weapon crits whenever it would normally mini-crit
      • 20% fire damage vulnerability on wearer

      As a part of the Croc-o-Style Kit, this sharp Machete replaces your Kukri. Because of the big advantage, turning Mini-Crits into Crits this weapon is used alot with Jarate.

    • Tribalman's shiv

      • Damage: 32
      • Minicrit-Damage: 43
      • Crit-Damage: 96
      • Bleed Damage: 3-4 a second (Duration: 4 seconds)

    • Strange Tribalman's shiv

      • Damage: 32
      • Minicrit-Damage: 43
      • Crit-Damage: 96
      • Bleed Damage: 3-4 a second (Duration: 4 seconds)

    • Letch's LED

      Comes with x-ray specs that let you see through people's clothes while alerting them with a siren and shouted warnings that you're doing it. Great for prison aficionados who want to go to jail but don't know how.

    • Silver Bullets

      • This is a special Halloween Item
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    • Diamondback

      • Damage (short Range): 46 - 56
      • Damage (middle Range): 31 - 37
      • Damage (long Range): 15 - 19
      • Mini-Crit: 46
      • Critical Hit (headshot only): 102
      • Shots: 6
      • Total shots: 24 + 6 in the weapon
      • Can save Crits
      • No random Crits

      The Diamondback is a promotional primary weapon for the Spy. It is styled after the Diamond Back .357 from Deus Ex: Human Revolution. Similarly to the Frontier Justice, the Diamondback has the ability to store up to 35 critical hits for later use but cannot deliver random crits. A potential critical hit is stored for each enemy building that is destroyed while being sapped by that Spy's Electro Sappers; the Spy does not have to earn credit for the destruction. As a drawback, the weapon delivers 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Electro Sapper attached while he is dead will not be granted to him upon respawn. The Diamondback was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

    • Enforcer

      • +20% damage bonus while undisguised
      • 20% slower firing speed
      • No random critical hits

      The Enforcer is a community-made secondary weapon for the Spy. It is a snubnosed revolver with a pearl grip. The Enforcer delivers 20% more damage to enemies than the Revolver when undisguised. However, it fires 20% slower and cannot deal random crits.

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    • L'Etranger

      • Damage: 32
      • Minicrit-Damage: 43
      • Crit-Damage: 96
      • Shots: 6
      • Total shots: 24 + 6 in the weapon
      • +15% cloak on hit
      • -20% damage done

      As a part of the Saharan Spy kit, the L'Etranger (en. The Stranger) replaces your Revolver.

    • Strange L'Etranger

      • Damage: 32
      • Minicrit-Damage: 43
      • Crit-Damage: 96
      • Shots: 6
      • Total shots: 24 + 6 in the weapon
      • +15% cloak on hit
      • -20% damage done

      As a part of the Saharan Spy kit, the L'Etranger (en. The Stranger) replaces your Revolver.

    • Ambassador

      • Damage (short Range): 46 - 56
      • Damage (middle Range): 31 - 37
      • Damage (long Range): 15 - 19
      • Mini-Crit: 46
      • Critical Hit (headshot only): 102
      • Shots: 6
      • Total shots: 24 + 6 in the weapon
      • Crits on an accurate headshot
      • -15% damage done
      • -20% slower firing speed

      The Ambassador one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 5 Spy Achievements, thus reaching the "Spy Milestone 1". This weapon offers a much higher accuracy then the Revolver. In fact, it is as accurate as a sniper rifle, but the accuracy drops after the first shot for about a second. It also can pierce through multiple enemies and buildings. In addition to that, it always causes cirtical damage when performing a headshot.

    • Festive Ambassador

      • Crits on headshot
      • -15% damage penalty
      • -20% slower firing speed
    • Strange Revolver

      • Damage: 46 - 56
      • Mini-crit damage: 46
      • Critical damage: 102
      • Shots: 6
      • Total shots: 24 + 6 in the weapon

      For mid and long-range confrontation the Revolver is the weapon of choice. It is very accurate and with it Spies can do quite some damage in a short period of time. The reload time is very short. It takes a Spy two clips at most to dispose of an enemy.

    • Red-Tape Recorder

      • Reverses enemy building construction
      • -100% sapper damage penalty
    • Big Earner

      • +30% cloakmeter on kill
      • -25 max health on wearer

      he Big Earner is a melee weapon for the Spy. It is a stiletto dagger with three small bands of blood-stained tape wrapped near the base of the blade. It was released with the Über Update. Equipping this weapon reduces the user's max health by 25, lowering the Spy's overall health to 100. Killing an enemy with this weapon fills the Spy's Cloak meter by 30%, regardless of which cloaking device is equipped or method of killing.

    • Strange Your Eternal Reward

      • Damage: 28 - 54
      • Minicrit-Damage: 54
      • Crit-Damage: 120
      • Backstab-Damage: 600% of the enemy\'s current health resulting in an instant kill if stabbed in the back
      • Upon a successful backstab, you rapidly disguise as your victim This weapon is a silent killer
      • Wearer cannot disguise

      Your Etarnel Reward, part of the Saharan Spy Kit replaces your Butterfly knife. This weapon is best suited to kill your enemies quiet and take over their shape.

    • Conniver's Kunai

      • On backstab: absorbs the health from your victim.
      • - 65 max health on wearer

      The Conniver's Kunai is a promotional melee weapon for the Spy. It is a Japanese kunai dagger with a cloth-bound handle. Equipping this weapon reduces the user's max health by 65, thereby lowering the Spy's overall health to a total of 60. Upon a successful backstab, degenerative effects such as afterburn and bleed will end. The victim's total health, including overheal, is then added to the user's own health. This heals any damage taken, and then applies the remainder in the form of an overheal, capping out at a maximum of 180. When the Conniver's Kunai is equipped, the Spy's overheal mechanic functions differently from a standard overheal, depleting at 2 health per second. Overheal applied by a Medic will fade in 15 seconds, while overheal at maximum buff, applied through the Conniver's Kunai, will fade in 60 seconds. Taunting with the Conniver's Kunai equipped allows the Spy to perform a deadly Fencing maneuver. Players who pre-purchased Total War: SHOGUN 2 on Steam before March 15, 2011 were awarded with a Genuine quality version of this item.

    • Spy-cicle

      • Silent Killer: No attack noise from backstabs
      • On Hit by Fire: Become fireproof for 2 seconds
      • Backstab turns victim to ice
      • Melts in fire, regenerates after 15 seconds

      It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.

    • Strange Diamond Botkiller Knife

    • Cloak and Dagger

      • Total cloak time while running: 6.8 seconds
      • Total cloak time while crouch-walking: 66.5 seconds
      • Recharge time while uncloaked: 33.5 seconds
      • Recharge time while cloaked: 22.5 seconds
      • * Does not allow to recharge faster by picking up ammo boxes and dropped weapons

      The Cloak and Dagger is one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 11 Spy Achievements, thus reaching the "Spy Milestone 2". While the Invisibility Watch drains energy regardless of the situation, the Cloak and Dagger is motion sensitive: energy is only drained when the player moves. The faster the player moves while being cloaked, the faster it drains. When you stand still, the device recharges automatically, regardless if you're cloaked or not. If the energy meter reacehs zero, you won't fully uncloak, but instead are partially visible.

    • Dead Ringer

      • Total cloak time: 6.5 seconds
      • Recharge time: 16 seconds

      The Dead Ringer one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 17 Spy Achievements, thus reaching the "Spy Milestone 3". Unlike the Invisibility Watch, the Dead Ringer doesn't allow to cloak the Spy by demand, but when hit by something, regardless of an enemy weapon or an environmental object. When triggered, it will create a corpse of the Spy or the class he was being disguised. At the same time, the Spy is cloaked for 5.5 seconds, allowing him to escape and fool the enmy in believing you actually died. Additionally, The damage taken while holding the Dead Ringer and activating its effect will be recuded by 90%. This applies to the first shot only, any additional damage taken while being cloaked is the default 100%.

    • Strange Dead Ringer

      • Total cloak time: 6.5 seconds
      • Recharge time: 16 seconds

      The Dead Ringer one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 17 Spy Achievements, thus reaching the "Spy Milestone 3". Unlike the Invisibility Watch, the Dead Ringer doesn't allow to cloak the Spy by demand, but when hit by something, regardless of an enemy weapon or an environmental object. When triggered, it will create a corpse of the Spy or the class he was being disguised. At the same time, the Spy is cloaked for 5.5 seconds, allowing him to escape and fool the enmy in believing you actually died. Additionally, The damage taken while holding the Dead Ringer and activating its effect will be recuded by 90%. This applies to the first shot only, any additional damage taken while being cloaked is the default 100%.

    • Familiar Fez

      • For complete kit:
      • Reduced decloak sound volume
      • 0.5 sec longer Cloak blink time

      As a part of the Saharan Spy Kit, this hat gives you the right look. Equipped with some sunglasses, you'll be able to see everything clearly, even when the sun's shining bright.

    • Hat of Cards

      Why did we just take one of those cards out of our hats to blatantly cheat at poker? Maybe what you should be asking is this: why are our knives…in your gut?! You might also want to ask: where is the nearest hospital?! And: is blood as important as everyone claims?!

    • Dapper Disguise

      Go incognito as a handsome man and enjoy the secret benefits of the exceptionally attractive. High-paying jobs! Erotic encounters! Free bread sticks at the Olive Garden! Eat as many as you can, though, because eventually the mask will rot off, leaving you uglier than before.

    • Exorcizor

      The power of Christ compels you... to get this snazzy exorcizing outfit!

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