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Class Sniper

Sniper
Spy

TF2 Class Sniper

Class Icon:

Sniper Class Icon

Name: 'Aussie', 'Bushman'
Origin: Sydney, New South Wales, Australia
Height: 1,83 m
Weight: 68 kg
Job: Precision Elimination
Motto: 'PWR Class of Death'
Food:

Hot Dogs/Red Bull

Sniper  Geschwindigkeit
Speed

100 %

Sniper  Lebenspunkte
Health

125 HP

Sniper  Lebenspunkte mit Medic
Overheal

185 HP

Team Fortress 2 Sniper Achievements

 

The sniper is the perfect long range fighting class. With his sniper rifle, he can take out enemies over large distances with one single shot. Like the scout, the sniper has only a limited amount of health points.

The system, which determines the strength of the shot from your sniper rifle has been modified since TFC. As soon as you enter your zoomed view, the energy bar to the left will charge itself. If you leave the zoomed state, the energy you accumulated will be lost and will start over charging once you enter the zoomed state again.

With a fully charged, well aimed shot, even the Heavy Weapons Guy will die instantly. In close combat, the sniper relies on his kukri and his SMG. Snipers are the preferred prey of enemy spies, so you should choose your sniper-nest wisely.

In the sniper vs. spy update our fellow Australian was equipped with the huntsman - a bow. Additionally, the newly introduced "Jarate", which is basically sniper-piss brought Mini-Crits to Team Fortress 2, which are being dealt to players, that previously got hit by the snipers urine.

Moreover, the newly introduced Razorback enabled snipers to be a little more competitive against enemy spies, because it blocks one spy backstab once equipped.

 

Sniper Details

  • Zoom with your sniper rifleTF2 Videos
  • Sniper rifle can be charged to deal more damage, it takes 3-5 seconds to fully charge your shot.
  • Well aimed head shots deal a massive amount of damage.
  • With Jarate, your enemies will receive Mini-Crits when hit.

 

  • Items Toggle View

    • Classic

      • Sets weapon mode #%s1
      • Charge and fire shots independent of zoom
      • 89,999997615814% damage on body shot
      • No headshots when not fully charged
    • Fortified Compound

    • Festive Huntsman

    • Gold Botkiller Sniper Rifle Mk.II

    • Silver Botkiller Sniper Rifle Mk.II

    • Diamond Botkiller Sniper Rifle

    • Carbonado Botkiller Sniper Rifle

    • Blood Botkiller Sniper Rifle

    • Rust Botkiller Sniper Rifle

    • Gold Botkiller Sniper Rifle

    • Silver Botkiller Sniper Rifle

    • AWPer Hand

      This controversial bolt-action beaut is banned in thousands of countries, and with good reason: You could really hurt someone with this thing.

    • Hitman's Heatmaker

      • Gain Focus on kills and assists
      • Focus activates on Fire when Focus meter is full
      • In Focus: 25% faster charge rate and no unscoping
      • Headshot kills cause decapitation
      • Focus activates on Fire when Focus meter is fullIn Focus: +25% faster charge and no unscoping
      • 20% damage penalty on body shot

      Heads will roll.

    • Festive Sniper Rifle

      Festive weapons are default weapons that are wrapped with Christmas lights.

      The color of the lights differ between RED and BLU teams, RED team has red, yellow and green lights whereas BLU has blue, yellow and green lights. These weapons can be obtained by unlocking a Naughty Christmas Crate.

      The weapons were added in the Australian Christmas 2011 update.

    • Machina

      • Fully charged Shot can pierce through multiple enemies

      The Machina (play /ˈmɑːkiːnə/ or /ˈmækɨnə/ mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip.

      While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause it to "click" and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air, notifying enemies of the Sniper's position.

      A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique sound effect akin to fanfare that can be heard by every player on the server.

      The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

    • Bazaar Bargain

      • -20% Base charge rate decreased

      The Bazaar Bargain is a primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps; the stock is curved with a golden recoil pad.

      The Bazaar Bargain has it base charge rate decreased by 20%. Successfully scoring a headshot increases the charge rate of the next shot by 10%. On the other hand, taking body shots lengthens the charge time, and missing a shot completely clears the bonus. The bonus caps out at a 30% faster charge time, after 5 consecutive headshots.

      This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.

    • Huntsman

      • Bodyshot: 44-58 (0% Charge), 103-137 (100% Charge)
      • Headshot: 153 (0% Charge), 360 (100% Charge
      • Clip Size: 1 shot
      • Ammunition overall: 12 shots + 1 in the bow

      The huntsman is one of the three new weapons for the sniper introduced with the sniper vs. spy update. The weapon is unlocked once you complete 5 sniper achievements thus acquiring the "Sniper Milestone 1".

      This weapon is a decent alternative for the sniper rifle. While the latter is more suited for very long range combat, the bow can compete with mid- to melee range combat. The charging time for your shot is shorter than the one of your sniper rifle, which is useful in melee range. The field of view is also better, because you can fire well aimed shots from the normal - unzoomed - sight.

    • Sniper Rifle

      • Bodyshot 43 - 57 (0% Charge) / 128 - 172 (100% Charge)
      • Headshot: 150 (0% Charge) / 450 (100% Charge)
      • Minicrit-Damage: 68 (0% Charge) / 203 (100% Charge)
      • Crit-Damage: max. 150
      • Clip Size: 1 shot
      • Ammunition overall: 25 shots
      • The damage increases after 1 second in zoomed state

      The sniper rifle is the best and strongest long range weapon in Team Fortress 2. It occupies the primary slot of the snipers weapons. The sniper can charge his shot, which takes 3.5 seconds to achieve 100% and deals a massive amount of damage to his enemies. To almost every class, a fully charged headshot leads to instant death.

    • Sidney Sleeper

      • Bodyshot: 45 - 50 (0% Charge)
      • Bodyshot: 70 - 80 (50% Charge) (Jarate Effect starts)
      • Bodyshot: 90- 110 (75% Charge)
      • Bodyshot: 130 - 160 (100% Charge)
      • Minicrit-Damage: 68 (0% Charge) / 203 (100% Charge)
      • Crit-Damage: 150 (0% Charge) / 450 (100% Charge)
      • Shots: 1
      • Total Shots: 25 + 1 in the weapon
      • On Hit: Jarate applied to target for 8 seconds
      • No random critical hits
      • No headshots

      The Sidney Sleeper replaces, as a part of the Croc-o-style Kit your Sniper Rifle. This weapon may help you to coat distant enemies with Jarate, but people will start calling you a "Bodyshotn00b" (someone who can kill people with bodyshots only).

  • Items Toggle View

    • Self-Aware Beauty Mark

      • Coated enemies take mini-critsAlso handy for putting out a fire

      Inspired by the TF2 Movie 'Expiration Date'

    • Festive Jarate

      • Coated enemies take mini-critsAlso handy for putting out a fire
    • Cleaner's Carbine

      • On Kill: 3 seconds of 100% critical chance
      • -20%% clip size
      • 35% slower firing speed
      • No random critical hits
    • Cozy Camper

      • No flinching when aiming
      • Knockback reduced by 20% when aiming
      • +1 health regenerated per second on wearer
      • -80% slower move speed when aiming

      The Cozy Camper is a community-created secondary weapon for the Sniper. It is a large team-colored backpack with camping gear attached. The attached gear includes Jarate, a Stainless Pot, a miniature Australian flag, and a koala doll with a slouch hat. The pot and the Jarate sway when the Sniper moves.

      When equipped, the Cozy Camper will prevent the Sniper from 'flinching' such that the Sniper Rifle's scope will not move when taking damage, such as weapon fire, bleeding, or afterburn. Additionally, overall knockback is reduced by 20%. As a downside, the Sniper will move 90% slower while scoped. In the case of the Huntsman, the effects are applied while the Sniper has the bow string pulled back.

    • Jarate

      • Impact on enemy players: receive 35% more damage (Minicrits)
      • Impact on enemy cloaked spies: uncloaks them
      • Impact on friendly players: extinguishes flames
      • Duration of effect: 5 seconds
      • Cool-down: 15 seconds
      • Ammunition: Infinite amount of jars.

      Jarate is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 11 sniper achievements thus completing the "Sniper Milestone 2".

      Jarate is used like a grenade. You throw your jar towards enemy players. But it doesn't deal damage like a real grenade, it "buffs" the enemy player with the Minicrit disadvantage, as they will now receive Minicrits which amplify the damage dealt by 35% for 5 seconds.

      Minicrits apply to any possibly hit such as melee weapons, bullets and even pyro flames. Moreover, Jarate can uncloak enemy spies, if you happen to hit one as well as extinguish friendly players that have been set on fire by an enemy pyro.

    • Razorback

      • Blocks a single spy backstab

      The Razorback is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 17 sniper achievements thus completing the "Sniper Milestone 3".

      The Razorback works like a shield for the back of the sniper. If an enemy spy tries to backstab you, he will be stunned for 2 seconds and won't be able to attack with his knife. When hit, the razorback breaks into pieces and you have to get back to your resupply locker to get a new one.

    • SMG

      • Damage (melee range): 8 - 12
      • Damage (mid range): 4 - 6
      • Damage (long range): 4 - 5
      • Minicrit-damage: 11
      • Crit-damage: 24
      • Clip size: 25 shots
      • Ammunition overall: 75 shots + 25 in your clip

      The secondary weapon of the sniper is the SMG. The damage dealt per shot is fairly low, but this is compensated by the high firing rate and decent aiming capabilities. The SMG is useful where the sniper rifle is useless or you have to move a lot.

    • Darwin's Danger Shield

      • +25 max health on wearer

      This nice Croc-o-Armor is a part of the Croc-o-Style Kit and replaces your SMG. It's not decorating your back only, no, on top of all it gives you +25 max health as an extra bonus.

  • Items Toggle View

    • Necro Smasher

    • Memory Maker

      The memories you made as a Saxxy finalist will live on forever in film. Other memories-like that time you fractured some jerk Engineer's skull with an 8mm camera-will live on forever in your heart.

    • Bat Outta Hell

    • Conscientious Objector

      • This item functions identically to the wielder's default melee weapon.

      The Conscientious Objector is a weapon equippable by all classes with the exception of the Engineer and the Spy. It is an uprooted road sign, with a worn sheet of paper bearing the Team Fortress 2 logo nailed onto the front; the image can be replaced with another by using the Decal Tool. The sign itself is ridden with nails, battered, bloodstained, and slightly crooked.

      This item functions identically to the wielder's default melee weapon.

    • Frying Pan

      • Damage: 59 - 72
      • Minicrit-Damage: 88
      • Crit-Damage: 195

      People who own L4D2 or bought it (until Thursday, 07/10/2010) can look forward to this new melee weapon. It has no special extras, only a nice hitsound when beating your enemies.

    • Shahanshah

      • +25% damage when health <50% of max
      • -25% damage when health >50% of max

      The Shahanshah is a melee weapon for the Sniper. It is a scimitar with a leather hilt that is reinforced by dull golden bindings.

      This weapons functions to reward players at the cost of risk. When the player's health is equal to or above 50% of the maximum, the Shahanshah will deal 25% less damage than the Kukri. However, should the player have less than 50% of their max health, the weapon will deal 25% more damage.

      The item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Club 1.

    • Tribalman's shiv

      • Damage: 32
      • Minicrit-Damage: 43
      • Crit-Damage: 96
      • Bleed Damage: 3-4 a second (Duration: 4 seconds)

    • Kukri

      • Damage: 59 - 72
      • Minicrit-Damage: 88
      • Crit-Damage: 195

      From the Australian jungle, right into Team Fortress 2. The close range weapon of the sniper is the Kukri. He has already earned some experience in the deep jungle and won't hesitate to use it against his enemies.

    • Bushwacka

      • Damage: 58 - 72
      • Crit-Damage: 195
      • This weapon crits whenever it would normally mini-crit
      • 20% fire damage vulnerability on wearer

      As a part of the Croc-o-Style Kit, this sharp Machete replaces your Kukri. Because of the big advantage, turning Mini-Crits into Crits this weapon is used alot with Jarate.

  • Items Toggle View

    • Randolph the Blood-Nosed Caribou

      Granted by crafting the Steam Holiday Sale 2013 badge.

    • Smissmass Caribou

      Granted by crafting the Steam Holiday Sale 2013 badge.

    • Sir Shootsalot

      • Holiday Restriction: Halloween / Full Moon
    • Hallowed Headcase

      • Holiday Restriction: Halloween / Full Moon
    • Brim-Full Of Bullets

    • Wet Works

      "Rain: It's nature's Jarate. But it's not a drama: Keep the filthy stuff off yer noggin with this rubber hat."

    • Well-Rounded Rifleman

      The smooth lines of this versatile number will be instantly vaguely familiar to anyone who's ever seen a train conductor, been arrested in France, or fought in the U.S. Civil War.

    • Shooter's Tin Topi

      This safari helmet was welded together from actual blood-spattered scraps of jeeps, rifles, shells and fillings discovered at the mauling sites of previous safaris. Wear it as a constant reminder never to do anything as stupid as go on safari.

    • Soldered Sensei

      Karate masters WANT you to think there's no belt higher than black. But what if we told you there was a secret metal belt ABOVE black that lets you kick a black belt's ass all over the place? Scared black belt guys have been trying to keep a lid on this for years.

    • Letch's LED

      Comes with x-ray specs that let you see through people's clothes while alerting them with a siren and shouted warnings that you're doing it. Great for prison aficionados who want to go to jail but don't know how.

    • Sydney Straw Boat

      Throw this hat on the ground to express rage, or in the air to express joy! Take a hat-based trip through time to learn how your great grandparents displayed emotions in the days before emoticons!

    • Cold Killer

      Melt into the wintry shadows with The Cold Killer, assuming the shadows are a mixture of white, red, brown and khaki.

    • Stovepipe Sniper Shako

      This hat is perfect for the sniper who likes to hide in the shadows, then run suddenly from those shadows to go lead a parade.

    • Bolted Bushman

      A hat says things about its wearer. Fedoras? Mystery, danger, and hard drinking cool. Deerstalkers? Pipe smoking, cunning, and raw intellect. The Bolted Bushman will show your friends and foes alike that you are steely, hard and… full of bolts we guess. You know what, some hats only need to say two things.

    • Lone Star

      You're runnin' the show in these here parts; you deserve a big hat with a star. The size of the hat is indicative of how much of the show you're running – which is all of it, by the way. Honestly, we really don't know how people get respect without this hat.

    • Liquidator's Lid

      This wool cap/granny glasses combo fits any assassin, whether he's saving orphans in heated gun battles with the mob or impersonating lead guitarists in world-famous Irish rock bands.

    • Flamingo Kid

      The Flamingo Kid is a promotional headwear item for the Sniper. It is a team-colored cowboy hat with a half skull, half heart symbol on it, based on the Gunslinger's hat from the game Super Monday Night Combat. It is awarded to players who complete the Rookie Agent achievement in Super Monday Night Combat.

    • Fruit Shoot

      This fun, all-ages activity brings history alive! All you need is a bow, an arrow, an apple, and an idiot.

    • Bushman's Boonie

      Everybody knows that the head part of your body needs twice as much camouflage as all the other parts. Ask anyone in the army and they’ll kill you and hide the body, because that widely-known information is CLASSIFIED.

    • Holy Hunter

      • This is a special Halloween Item
    • Swagman's Swatter

      The Swagman's Swatter is a headwear item for the Sniper. It appears as a wide-brimmed, team-colored cork hat.

    • Your Worst Nightmare

      Your Worst Nightmare is a community-created headwear item for the Sniper. It is a sloppy looking hairdo, similar to a mullet, tied back by a team-colored knotted bandana.

    • Sniper's Snipin' Glass

      The Sniper's Snipin' Glass is a promotional headwear item for the Sniper. It appears as a pair of leather goggles with golden frames and bright green lenses. The right eye extends outward slightly with a telescope-like tool popping out of it. The item resembles the scope worn by Sniper, also known as Kardel Sharpeye, in Dota 2.

    • Anger

      The Anger is a promotional headwear for the Sniper. It appears to be a team-colored hood with a brown veil; similar to the Anger appearance set worn by the Resistance members of Brink. It has been rumored that you must obtain a character of level 20 status in Brink to obtain it thus unlocking it in both Brink and in TF2.

    • Desert Marauder

      Desert Marauder is a headwear item for the Sniper, released with the Über Update. It is a white Keffiyeh (also known as Ghutrah) with a black headband.

    • Crocleather Slouch

      Made from Australia's only natural resource.

    • Larrikin Robin

    • Bloke's bucket hat

    • Shooter's sola topi

    • Ritzy Rick's Hair Fixative

    • Master's yellow belt

    • Professional's Panama

    • Trophy belt

    • Ol' Snaggletooth

      • For complete kit:
      • The wearer cannot be killed by headshots

      The Croc-o-Style Kit decorates your head with this stylish croco hat. Matching the Carapace, people would think you are a real Alligator.

    • Bloodhound

      Experience the vicarious thrill of the tough-talking, dame-seducing gumshoe by reading the collected works of Raymond Chandler. Then take a break from all that and try on this novelty-sized cartoon dog hat.

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