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The TF2 crafting system

Many ways are tried out these days and many speculations exist about the new crafting system of TF2. Moreover, many discussions exist about the various blueprints. If you dig into the system, it turns out to be pretty easy, because most blueprints are actually quite similar. To be able to craft, you dial in the crafting menu via the "Character Info and Setup" menu where you can find the crafting button inside the backpack. Via drag&drop or double-click you can put some of your backpack items in the crafting section and hit "craft  it" afterwards. You will then receive new items according to the blueprint, or nothing, if the ingredients were not right.

The basic elements



Scrap Metal
Scrap metal is earned by combining three different weapons of a class
Reclaimed Metal
Reclaimed metal is gained by combining three scrap metal parts.
Refined Metal
Refined metal is earned by combining three reclaimed metal parts.
Class Token
Class Token can be fabricated by combining four items of a specific class, which you want to have the token for.


Slot Token
A Slot Token is fabricated by combining four items of a specific slot. e.g. four primary weapons for a primary Slot Token.




So far to the basic elements. You can combine these elements to a selection of target items.

Hats


You can earn hats with three different methods:

  • First: You are in the lucky position to have two similar hats. You simply put the in the crafting are and click "Craft it". The downside of this method is that you combine two hats into one, and you don't know what you are going to get. In the worst case, which has already been reported in the steam forums, you get one of the hats you used as a source item.
  • Second: You combine three parts of refined metal to get a random hat.
  • The third possibility costs you four parts of refined metal and a class token. Which hat of the specified class you are going to get is once again random.

Weapons


  • Primary weapons
  • Secondary weapons
  • Melee weapons
  • Watches

Weapons are crafted after the same system:

Class token + slot token + scrap metal = desired weapon.

e.g. if i want a FaN, I take a scout token, a primary token + scrap metal.
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