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ARENA-Maps
Arena
| Arena Maps |
Arena Maps
Arena Maps were have been introduced to the game with the new Heavy-Update. The Arena mode is failry simple: all that's required is to neutralize all players of the enemy team or to control the CP that get's available after 60 seconds. Familiar maps such as badlands and granary have been transformed(altered with just one middle CP), however, two new maps are waiting for combats in 3vs3 or 12vs12. There is no resupply and rather few healt packs. Thus, focus shifts again on classes such as Pyro or Spy and that's is the base for a lot of new interesting tactics.
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| Ravine is one of the Arena maps designed by Valve, next to Lumberyard. The centre is here a tower, which is sorrounded by a ditch. Above all, health packs are not available. | |
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| On Arena Badlands, the middle Control Point has been obliged to be the only one. In contrast to the CP-version, the battlefield has been fenced. | |
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| Watchtower is the first custom Arena map that came with the Scout-Update. The mapper Joshua ‘JoshuaC’ Shiflet used the alpine textures of the Heavy-Update and built a huge map with a tower as centre. | |
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| Nucleus has been introduced with the Sniper vs. Spy Update and is actually the first real indoor map. Moreover, it's the first one with support for the TF2-Bots.t. | |
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Sawmill is set - as the name tells - in a sawmill. Furthermore, it's the first time that it is raining on a TF2 map. Players should be aware of the huge disk saw. It's located in the map's centre! |
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