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TF2 Update and 3 new hats
Written by ^Ron^ and translated by aMpeX on 28.01.2010 Time 02:33
Valve rolled out another update for Team Fortress 2. It ships with many bugfixes, new cvars and 3 new hats. Well, actually it's 6 new hats, because the three winners of the propaganda contest were awarded with special editions of the new hats, which show off their rank in the contest. The other TF2 players will be able to find those hats without the medals.
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From now on, snipers are no longer able to deal headshots through closed setup gates. Stickies can no longer be shot when they are still airborne. This was possible before and disabled many demomen to use their stickies offensively. Several changes to cp_gorge make it easier for attackers to capture the control points.
The complete changelog:
Team Fortress 2
- Added 3 new hats that can be worn by any class
- Towering Pillar of Hats"
- Noble Amassment of Hats"
- Modest Pile of Hat"
- Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
- Added "Edit Loadout" button to the class menu
- Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
- Fixed Snipers being able to shoot enemies through gates
- Fixed Linux servers not properly reconnecting to Steam when they lose their connection
- Fixed stickies being destructible before they're stuck to something
- Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
- Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
- Fixed player health panels sometimes using the wrong animations for buffed or low health values
- Updated the net_showevents convar to be marked as a cheat
- Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
- Updated Italian localization strings
- Updated the custom TF2 fonts with Polish characters
- Updated CP_Gorge
- Added more cover outside of the initial BLU spawn area
- Added a forward spawn for the BLU team after Cap1 is captured
- Added another access point to the upper level from the front of the RED base
- Added more cover in the room just before Cap2
- Decreased RED team's respawn time while they own Cap1
- Fixed a few areas where players would sometimes become stuck
Community requests
- Added new options for the Invade CTF game mode flag. Default is 1
- 0 : No neutral time
- 1 : Flag goes neutral in 30 seconds (current behavior)
- 2 : Flag goes neutral in 1/2 the return time
- Added scoring choice for the Invade CTF game mode. Default is 0
- 0 : Increment score (current behavior)
- 1 : Increment capture count
- Added new inputs to item_teamflag
- ForceDrop : Force the flag to be dropped if it's being carried by a player
- ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
- SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
- Added new output to item_teamflag
- OnTouchSameTeam : Sent when the flag is touched by a player on the same team
Screenshots
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Related links
More news on this topic
- 03.02.2012: TF2012 - Four big announcements from the TF2 blog
- 03.02.2012: TF2 Update February 2, 2012
- 27.01.2012: TF2 Update 26/01/2012
- 17.01.2012: TF2 Update 17/01/12
- 12.01.2012: Update with item changes - new: Lucky Shot
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