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Team Fortress News
All about TF2 and Co.

Big Bugfix-Update out now!

The huge update from 10th July, 2013 comes with over 60 items, a lot of bug fixes, item changes and 2 new control point maps.
Comments (0) Thursday, 11.07.2013

Steam Trading Cards - Officially released

Today, on June 26 2013, the Steam Trading Cards System has been officially released. Thath means, from today on, all users have a new Steam profile and the possibilty of collecting, trading and crafting Steam Trading Cards.
Comments (0) Wednesday, 26.06.2013

New SteamPipe System for TF2

After Valve's convertion of the older Source game DoD:S, HL2:DM und CS:S to the new SteamPipe System, Team Fortress 2 is the next candidate. But what is this new system and what are the advantages for the users?
Comments (0) Monday, 29.04.2013

New First Person View even without VR Glasses

On April 18th, 2013 Valve released a hatless update that integrates a completely new First Person View into the game.
Comments (0) Sunday, 21.04.2013

Wheatley (Portal 2) meets TF2 + Promo Item Update

Wheatley, originally a personality centrepiece for GLaDOS from Portals 2 is now availabe as a Spy Sapper in Team Fortress 2 -  assumed that you own the What's in the Portal 2 Soundtrack Box?.
Comments (0) Wednesday, 13.03.2013

Linux Promo Update!

Linux users should play Team Fortress between February 14 and March 1 2013 to receive the official Linux Promo Item, the Tux penguin!
Comments (0) Friday, 15.02.2013

Small update features "The Cave" Promos

Valve released the first update of the new year yesterday night.
Comments (0) Wednesday, 09.01.2013

Mecha Update Day 2: The Update is Live!

The night brought us this year's Christmas Update for Team Fortress 2, which brings a big bag of new items.
Comments (0) Friday, 21.12.2012

Mecha Update Day 1: The Mecha-Engineer

Christmas, the days of love? Apparently not in Team Fortress 2. Valve released a blog post containing this year's Christmas Update: The Mecha Update.
Comments (0) Thursday, 20.12.2012

Current Trades
Being traded right now

Most offered: Equalizer 83 Offers

  • Equalizer

    • Damage increases as the user becomes injured
    • Blocks healing when in use

    The Equalizer gets more lethal, the more damage the soldier does take.

Offered by mouuu and 20 others.

Offer by stefanbv 15.04.2012

    • Steam Community Profile
    • Backpack
  • Offering

    • Holy Mackerel

      • Damage: 32 - 39
      • Minicrit-Damage: 47
      • Crit-Damage: 105

      As a part of the Special Delivery Kit, this in a newspaper wrapped fish replaces you Baseball Bat. It has no special attributes, but gives you a lot of respect after a "FISH KILL!".

    • Reclaimed Metal

    • Buffalo Steak Sandvich

      • Effect-Lenght: 15 seconds
      • move speed is increased, damage done and taken will be mini-crits
      • player may only use melee weapons

      The Buffalo Steak Sandvich is a community-made secondary weapon for the Heavy. It is simply a slab of raw steak, supposedly from a buffalo, with a visible marrow bone. When eaten with primary fire, the weapon heals no damage to the Heavy, but bestows a multitude of buffs: move speed is increased to 311 HU/s — roughly 35% faster than the Heavy's normal walking speed — damage dealt and damage taken are delivered as Mini-crits, and the player is restricted to using melee weapons for the duration of the buffs. The buffs last for a total of 15 seconds. Should the player use secondary fire, the item will be thrown to the ground and functions as a pickup similar to the Sandvich, providing health upon being picked up. The primary fire effects are not applied on dropped Steaks. Should the Heavy be killed whilst holding the Buffalo Steak Sandvich, it will be dropped as a collectible for 50 health — 75 for a Scout.

    • Strange Loch-n-Load

      • +20% damage done
      • +25% projectile speed
      • Launched bombs shatter on surfaces
      • -60% clip size
      • +25% damage to self

      The Loch-n-Load is a community-made primary weapon for the Demoman. It is a break-action grenade launcher, with separate barrels for firing its two loaded grenades. The weapon fires grenades that travel at approximately 1331 Hammer units per second, or around 56 miles per hour. These grenades inflict slightly more damage than the Grenade Launcher upon a direct hit; however, the grenades will shatter harmlessly upon hitting anything other than an enemy player or building, causing no damage whatsoever. The grenades additionally deal increased self-damage to the Demoman who fired them, making close combat riskier.

    • Detonator

      • +25% damage to self

      Alt-Fire: Detonate flare. The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with an elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber. Similar to the Flare Gun, the weapon fires projectiles which, upon contact with an enemy, with deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, Mini-Crit damage will be inflicted (instead of the full Crit damage that the normal Flare Gun inflicts), and the target's afterburn duration will be reset. The weapon's main ability is its eponymous detonate ability. Pressing secondary fire whilst a flare is in flight will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players within range. The knockback from the explosion can also be used to Flare jump in a manner similar to rocket or sticky jumping. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons. The Detonator was previously tested in the Team Fortress 2 Beta.

    Looking for

    • Strange Machina

      • Fully charged Shot can pierce through multiple enemies

      The Machina (play /ˈmɑːkiːnə/ or /ˈmækɨnə/ mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip. While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause it to "click" and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air, notifying enemies of the Sniper's position. A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique sound effect akin to fanfare that can be heard by every player on the server. The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

Offer by de Cannonade 28.01.2013

    • Steam Community Profile
    • Backpack
  • Offering

    • Unusual Stately Steel Toe

      The Stately Steel Toe is a community-created headwear item for the Pyro. It is a brown steel-toed boot that resides on top of the Pyro's head.

    Looking for

Werbung - Amazon.de

Vote

Wie gefällt dir die deutsche Textübersetzung im Spiel? (z.B. Gegenstandsnamen)
Spitze, die Wortspiele werden gut übertragen.
Ok. Der Humor kann oft nicht 1:1 übersetzt werden.
Lausig und nicht lustig. Kein Vergleich zum Engl.

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