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Team Fortress News
All about TF2 and Co.

Big Bugfix-Update out now!

The huge update from 10th July, 2013 comes with over 60 items, a lot of bug fixes, item changes and 2 new control point maps.
Comments (0) Thursday, 11.07.2013

Steam Trading Cards - Officially released

Today, on June 26 2013, the Steam Trading Cards System has been officially released. Thath means, from today on, all users have a new Steam profile and the possibilty of collecting, trading and crafting Steam Trading Cards.
Comments (0) Wednesday, 26.06.2013

New SteamPipe System for TF2

After Valve's convertion of the older Source game DoD:S, HL2:DM und CS:S to the new SteamPipe System, Team Fortress 2 is the next candidate. But what is this new system and what are the advantages for the users?
Comments (0) Monday, 29.04.2013

New First Person View even without VR Glasses

On April 18th, 2013 Valve released a hatless update that integrates a completely new First Person View into the game.
Comments (0) Sunday, 21.04.2013

Wheatley (Portal 2) meets TF2 + Promo Item Update

Wheatley, originally a personality centrepiece for GLaDOS from Portals 2 is now availabe as a Spy Sapper in Team Fortress 2 -  assumed that you own the What's in the Portal 2 Soundtrack Box?.
Comments (0) Wednesday, 13.03.2013

Linux Promo Update!

Linux users should play Team Fortress between February 14 and March 1 2013 to receive the official Linux Promo Item, the Tux penguin!
Comments (0) Friday, 15.02.2013

Small update features "The Cave" Promos

Valve released the first update of the new year yesterday night.
Comments (0) Wednesday, 09.01.2013

Mecha Update Day 2: The Update is Live!

The night brought us this year's Christmas Update for Team Fortress 2, which brings a big bag of new items.
Comments (0) Friday, 21.12.2012

Mecha Update Day 1: The Mecha-Engineer

Christmas, the days of love? Apparently not in Team Fortress 2. Valve released a blog post containing this year's Christmas Update: The Mecha Update.
Comments (0) Thursday, 20.12.2012

Current Trades
Being traded right now

Most searched: Earbuds 220 Searches

  • Earbuds

    Every player, who launched Team Fortress 2 on a Mac between June 10 and June 14 2010, achieved this earbuds.

Searched by scre4m and 67 others.

Offer by WeaZZelo 03.03.2014

    • Steam Community Profile
    • Backpack
  • Offering

    • Ambassador

      • Damage (short Range): 46 - 56
      • Damage (middle Range): 31 - 37
      • Damage (long Range): 15 - 19
      • Mini-Crit: 46
      • Critical Hit (headshot only): 102
      • Shots: 6
      • Total shots: 24 + 6 in the weapon
      • Crits on an accurate headshot
      • -15% damage done
      • -20% slower firing speed

      The Ambassador one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 5 Spy Achievements, thus reaching the "Spy Milestone 1". This weapon offers a much higher accuracy then the Revolver. In fact, it is as accurate as a sniper rifle, but the accuracy drops after the first shot for about a second. It also can pierce through multiple enemies and buildings. In addition to that, it always causes cirtical damage when performing a headshot.

    • Scottish Resistance

      • Damage:120
      • Crit-Damage:353
      • Total shots: 36 Stickys + 8 in the weapon

      With the Scottish Resistance, up to 14 stickybombs can be layed down. Plus, it can destroy enemy stickybombs. Furthermore, demoman gains the ability of detontaing seperate groups of his stickybombs.. So, several areas stay controlled and guarded. To detonate several groups of bombs, aim at them and press the button for secondary attack, as always. Of course, everything comes at price. As boosted defensive weapon, the SR is not designed for close range combat . The time to detonate the sticky bomb amounts to 0.4 seconds and with that its longer than the common stickybomb launcher's time.

    • Jarate

      • Impact on enemy players: receive 35% more damage (Minicrits)
      • Impact on enemy cloaked spies: uncloaks them
      • Impact on friendly players: extinguishes flames
      • Duration of effect: 5 seconds
      • Cool-down: 15 seconds
      • Ammunition: Infinite amount of jars.

      Jarate is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 11 sniper achievements thus completing the "Sniper Milestone 2". Jarate is used like a grenade. You throw your jar towards enemy players. But it doesn't deal damage like a real grenade, it "buffs" the enemy player with the Minicrit disadvantage, as they will now receive Minicrits which amplify the damage dealt by 35% for 5 seconds. Minicrits apply to any possibly hit such as melee weapons, bullets and even pyro flames. Moreover, Jarate can uncloak enemy spies, if you happen to hit one as well as extinguish friendly players that have been set on fire by an enemy pyro.

    • Buff Banner

      • 10 seconds Mini-crits for all near Team mates

      As with the medic, the buff banner charges a bar. It's charged by the damage which is dealt by the Soldier. When it's fully charged, the "Call to War" rings out. Team members in range gain Mini-crit hits for a maximum 10 seconds.

    • Shahanshah

      • +25% damage when health <50% of max
      • -25% damage when health >50% of max

      The Shahanshah is a melee weapon for the Sniper. It is a scimitar with a leather hilt that is reinforced by dull golden bindings. This weapons functions to reward players at the cost of risk. When the player's health is equal to or above 50% of the maximum, the Shahanshah will deal 25% less damage than the Kukri. However, should the player have less than 50% of their max health, the weapon will deal 25% more damage. The item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Club 1.

    Looking for

    • Detonator

      • +25% damage to self

      Alt-Fire: Detonate flare. The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with an elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber. Similar to the Flare Gun, the weapon fires projectiles which, upon contact with an enemy, with deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, Mini-Crit damage will be inflicted (instead of the full Crit damage that the normal Flare Gun inflicts), and the target's afterburn duration will be reset. The weapon's main ability is its eponymous detonate ability. Pressing secondary fire whilst a flare is in flight will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players within range. The knockback from the explosion can also be used to Flare jump in a manner similar to rocket or sticky jumping. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons. The Detonator was previously tested in the Team Fortress 2 Beta.

    • Phlogistinator

      • All fire damage charges 'Mmmph', activate to refill health and crit for several seconds
      • No airblast
      • No random critical hits
      • -10% damage penalty

      Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.

    • Scorch Shot

      • Flare knocks back target on hitand ignites enemies in a small radius
      • 50% damage penalty
    • Centurion

      Unlike those cheap knock-offs, the brush part of THIS centurion helmet is made from the HEAD hair of your fallen enemies.

    • Bone Dome

      Comes with a visor capable of shielding your eyes from the harsh glare of people running away from you on fire.

Offer by de Sheepy (20 Up!) 25.02.2015

Werbung - Amazon.de

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Lausig und nicht lustig. Kein Vergleich zum Engl.

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