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Team Fortress News
All about TF2 and Co.

Big Bugfix-Update out now!

The huge update from 10th July, 2013 comes with over 60 items, a lot of bug fixes, item changes and 2 new control point maps.
Comments (0) Thursday, 11.07.2013

Steam Trading Cards - Officially released

Today, on June 26 2013, the Steam Trading Cards System has been officially released. Thath means, from today on, all users have a new Steam profile and the possibilty of collecting, trading and crafting Steam Trading Cards.
Comments (0) Wednesday, 26.06.2013

New SteamPipe System for TF2

After Valve's convertion of the older Source game DoD:S, HL2:DM und CS:S to the new SteamPipe System, Team Fortress 2 is the next candidate. But what is this new system and what are the advantages for the users?
Comments (0) Monday, 29.04.2013

New First Person View even without VR Glasses

On April 18th, 2013 Valve released a hatless update that integrates a completely new First Person View into the game.
Comments (0) Sunday, 21.04.2013

Wheatley (Portal 2) meets TF2 + Promo Item Update

Wheatley, originally a personality centrepiece for GLaDOS from Portals 2 is now availabe as a Spy Sapper in Team Fortress 2 -  assumed that you own the What's in the Portal 2 Soundtrack Box?.
Comments (0) Wednesday, 13.03.2013

Linux Promo Update!

Linux users should play Team Fortress between February 14 and March 1 2013 to receive the official Linux Promo Item, the Tux penguin!
Comments (0) Friday, 15.02.2013

Small update features "The Cave" Promos

Valve released the first update of the new year yesterday night.
Comments (0) Wednesday, 09.01.2013

Mecha Update Day 2: The Update is Live!

The night brought us this year's Christmas Update for Team Fortress 2, which brings a big bag of new items.
Comments (0) Friday, 21.12.2012

Mecha Update Day 1: The Mecha-Engineer

Christmas, the days of love? Apparently not in Team Fortress 2. Valve released a blog post containing this year's Christmas Update: The Mecha Update.
Comments (0) Thursday, 20.12.2012

Current Trades
Being traded right now

Most offered: Equalizer 83 Offers

  • Equalizer

    • Damage increases as the user becomes injured
    • Blocks healing when in use

    The Equalizer gets more lethal, the more damage the soldier does take.

Offered by mob` and 20 others.

Offer by de Pempas 24.05.2013

    • Steam Community Profile
    • Backpack
  • Offering

    • Strange Pistol

      • Damage (point blank): 20 - 22
      • Damage (medium range): 10 - 15
      • Damage (long range): 8 - 9
      • Mini-crit damage: 20
      • Critical damage: 45
      • Shots: 12
      • Total shots: 36 + 12 in the weapon

      The Pistol is the Scout's secondary fire weapon. As it does less damage than the Scattergun it should primarily be used for long-range targets as it is very accurate. The Pistol also comes in handy if opponents only have very little health left and only need one or two bullets to be killed.

    • Strange Medigun

      • 0 - 10 Sekunden: 24 HP / Sekunde
      • 11 - 14 seconds: 48 HP / second
      • 15 seconds: 72 HP / second

      The Medigun is not an attack weapon but a true supporting means with which the Medic can heal wounded teammates and buff up their health up to 150% of their maximum value. This allows him for example to boost the health of a Heavy from the normal 300 HP to a whopping 450 HP to render him a true battle tank. By using the Medigun, the Medic can charge it until he is given to possibility to initiate an Übercharge that makes him and selected teammates invulnerable for a defined period of time. If the Medic heals wounded teammates or if he uses it during the setup-phase on CP maps the charging process takes place at an increased rate. Healing Basics: The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total.

    Looking for

    • Strange Black Box

      • On Hit: +15 health
      • -25% Clip size

      As a part of the Tank Buster Kit, this weapon replaces your primary Rocketlauncher.

Offer by de KTTRS 18.09.2012

    • Steam Community Profile
    • Backpack
  • Offering

    • Force-A-Nature

      • Damage (point blank): 82 - 101
      • Damage (medium range): 10 - 39
      • Damage (long range): 3 - 10
      • Mini-crit damage: 7.29 per pellet
      • Critical damage: 16.2 per pellet
      • Total shots: 32 + 2 in the weapon
      • Knockback on the target and the shooter
      • +50% faster firing speed
      • +20% bullets per shot
      • -10% damage done
      • -60% clip size

      The Force-A-Nature is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 10 Scout Achievements, thus reaching the"Scout Milestone 2". The weapon is a variation of the Scattergun in terms of design and basic functions, but features a shorter muzzle. It deals about 10% less damage then the Scattergun and has a reduced clip size of 2 shots, but has an increased reload speed. In addition to that, the weapon creates an impact wave at each shot, resulting in enemies being pushed away (as well as the user while in mid-air - also allows triple jumps).

    • Shortstop

      • Damage (short Distance): 69 - 72
      • Damage (medium Distance):: 24 - 48
      • Damage (long Distance):: 6 - 12
      • Minicrit-Damage: 16 pro Kugel
      • Crit-Damage: 24 pro Kugel
      • Shots: 4
      • Total shots: 36 + 4 in the weapon
      • On Hit: Slow target movement by 40% for 0.5s

      As a part of the Special Delivery Kit, this four-barreled Pistol will replace your primary Scattergun. Because of its fast reloading ability, this weapon will be a torture to your enemies when it's used by the right person.

    • Winger

      • +15% damage done
      • -60% clip size

      The Winger is a secondary weapon for the Scout. It is a pistol with a radioactivity symbol printed on its grip and a small pair of yellow wings spreading back toward the magazine. This weapon deals 15% more damage than the default Pistol, but can only load 5 shots at a time.

    • Soda Popper

      • +25% faster reload time
      • +50% faster firing speed
      • -60% clip size
      • No random critical hits

      Builds hype as you run. When the hype meter is full, unleash mini-crits! The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits. In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds

    • Pretty Boy's Pocket Pistol

      • +15% max. health on wearer
      • Wearer never takes falling damage
      • 25 % slower firing speed
      • 50% fire damage vulnerability on wearer

Werbung - Amazon.de

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