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All about TF2 and Co.

Big Bugfix-Update out now!

The huge update from 10th July, 2013 comes with over 60 items, a lot of bug fixes, item changes and 2 new control point maps.
Comments (0) Thursday, 11.07.2013

Steam Trading Cards - Officially released

Today, on June 26 2013, the Steam Trading Cards System has been officially released. Thath means, from today on, all users have a new Steam profile and the possibilty of collecting, trading and crafting Steam Trading Cards.
Comments (0) Wednesday, 26.06.2013

New SteamPipe System for TF2

After Valve's convertion of the older Source game DoD:S, HL2:DM und CS:S to the new SteamPipe System, Team Fortress 2 is the next candidate. But what is this new system and what are the advantages for the users?
Comments (0) Monday, 29.04.2013

New First Person View even without VR Glasses

On April 18th, 2013 Valve released a hatless update that integrates a completely new First Person View into the game.
Comments (0) Sunday, 21.04.2013

Wheatley (Portal 2) meets TF2 + Promo Item Update

Wheatley, originally a personality centrepiece for GLaDOS from Portals 2 is now availabe as a Spy Sapper in Team Fortress 2 -  assumed that you own the What's in the Portal 2 Soundtrack Box?.
Comments (0) Wednesday, 13.03.2013

Linux Promo Update!

Linux users should play Team Fortress between February 14 and March 1 2013 to receive the official Linux Promo Item, the Tux penguin!
Comments (0) Friday, 15.02.2013

Small update features "The Cave" Promos

Valve released the first update of the new year yesterday night.
Comments (0) Wednesday, 09.01.2013

Mecha Update Day 2: The Update is Live!

The night brought us this year's Christmas Update for Team Fortress 2, which brings a big bag of new items.
Comments (0) Friday, 21.12.2012

Mecha Update Day 1: The Mecha-Engineer

Christmas, the days of love? Apparently not in Team Fortress 2. Valve released a blog post containing this year's Christmas Update: The Mecha Update.
Comments (0) Thursday, 20.12.2012

Current Trades
Being traded right now

Most searched: Earbuds 218 Searches

  • Earbuds

    Every player, who launched Team Fortress 2 on a Mac between June 10 and June 14 2010, achieved this earbuds.

Searched by scre4m and 68 others.

Offer by at Mafloni 19.11.2012

    • Steam Community Profile
    • Backpack
  • Offering

    • Strange Rocket Launcher

      • Damage (short range): 105 - 112
      • Damage (middle range): 50 - 90
      • Damage (long range): 45 - 60
      • Mini-crit- damage on direct hit: 122
      • Critical damage on direct hit: 270
      • Splash damage 1m: 60 - 81 (Crit: 226)
      • Splash damage 2m: 43 - 52 (Cr
      • Shots: 4 Rockets
      • Total shots: 20 + 4 in the Weapom

      By far the most famous and popular weapon in every first-person shooter is the Rocket Launcher. The reason why this high-impact fire weapon is so favored mainly lies in its versatility. It can not only be used as a means of attack but also aids the Soldier in movement as it allows him to quickly advance or reach higher platform by rocket jumping. The Rocket Launcher’s attack strength is the same in short and long range use and due to its splash damage, it is one of the worst enemies of sentries. However, as the rockets fly rather slowly, it is not very effective against moving targets at long distance. Since the Rocket Launcher can only hold four rockets at a time the Soldier needs to use them accurately and with a lot of aiming skill but this is not a problem after a little target practice.

    • Strange Detonator

      • +25% damage to self

      Alt-Fire: Detonate flare. The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with an elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber. Similar to the Flare Gun, the weapon fires projectiles which, upon contact with an enemy, with deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, Mini-Crit damage will be inflicted (instead of the full Crit damage that the normal Flare Gun inflicts), and the target's afterburn duration will be reset. The weapon's main ability is its eponymous detonate ability. Pressing secondary fire whilst a flare is in flight will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players within range. The knockback from the explosion can also be used to Flare jump in a manner similar to rocket or sticky jumping. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons. The Detonator was previously tested in the Team Fortress 2 Beta.

    • Strange Persian Persuader

      • +100% increase in charge recharge rate
      • All ammo collected becomes health
      • No random critical hits

      The Persian Persuader is a melee weapon for the Demoman. It is a scimitar with a brass hilt and a bloodied blade. Having the weapon equipped doubles the recharge rate of the charge of the Chargin' Targe or Splendid Screen, allowing for more frequent use of the ability. In addition, it converts any ammo collected into health. If the Demoman's health is full he will receive ammo.

    • Strange Market Gardener

      • Deals crits while the wielder is rocket jumping
      • No random critical hits

      The Market Gardener is a melee weapon for the Soldier. It is an entrenching shovel with a tan wooden handle fastened with green metal. The Market Gardener deals critical hits to enemies whilst the wielder is rocket jumping, but will not randomly crit otherwise.

    • Strange Tomislav

      • +10% faster spin up time
      • This weapon has no barrel spin sound
      • -20% firing speed

      Tomislav is a primary weapon for the Heavy. It is an over-sized, heavily modified Thompson submachine gun with two handles, an ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard. This weapon sports a 75% faster spin-up time complete with a suppressed sound, ideal for ambushing opponents. This, however, comes at the cost of firing 20% slower, resulting in a reduced application of damage per second.

    Looking for

    • Your Worst Nightmare

      Your Worst Nightmare is a community-created headwear item for the Sniper. It is a sloppy looking hairdo, similar to a mullet, tied back by a team-colored knotted bandana.

    • Strange Part: Buildings Destroyed

      Adding this Strange Part to a Strange-quality weapon will enable it to track the number of buildings you destroy with that weapon.

    • Strange Part: Allies Extinguished

      Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of burning allies you extinguish with that weapon.

    • Strange Part: Critical Kills

      Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with critical hits from that weapon.

    • Strange Part: Sappers Destroyed

      Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemy sappers you destroy with it.

Offer by moepmoep 19.05.2012

    • Steam Community Profile
    • Backpack
  • Offering

    • Rocket Launcher

      • Damage (short range): 105 - 112
      • Damage (middle range): 50 - 90
      • Damage (long range): 45 - 60
      • Mini-crit- damage on direct hit: 122
      • Critical damage on direct hit: 270
      • Splash damage 1m: 60 - 81 (Crit: 226)
      • Splash damage 2m: 43 - 52 (Cr
      • Shots: 4 Rockets
      • Total shots: 20 + 4 in the Weapom

      By far the most famous and popular weapon in every first-person shooter is the Rocket Launcher. The reason why this high-impact fire weapon is so favored mainly lies in its versatility. It can not only be used as a means of attack but also aids the Soldier in movement as it allows him to quickly advance or reach higher platform by rocket jumping. The Rocket Launcher’s attack strength is the same in short and long range use and due to its splash damage, it is one of the worst enemies of sentries. However, as the rockets fly rather slowly, it is not very effective against moving targets at long distance. Since the Rocket Launcher can only hold four rockets at a time the Soldier needs to use them accurately and with a lot of aiming skill but this is not a problem after a little target practice.

    • Diamondback

      • Damage (short Range): 46 - 56
      • Damage (middle Range): 31 - 37
      • Damage (long Range): 15 - 19
      • Mini-Crit: 46
      • Critical Hit (headshot only): 102
      • Shots: 6
      • Total shots: 24 + 6 in the weapon
      • Can save Crits
      • No random Crits

      The Diamondback is a promotional primary weapon for the Spy. It is styled after the Diamond Back .357 from Deus Ex: Human Revolution. Similarly to the Frontier Justice, the Diamondback has the ability to store up to 35 critical hits for later use but cannot deliver random crits. A potential critical hit is stored for each enemy building that is destroyed while being sapped by that Spy's Electro Sappers; the Spy does not have to earn credit for the destruction. As a drawback, the weapon delivers 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Electro Sapper attached while he is dead will not be granted to him upon respawn. The Diamondback was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

    Looking for

Werbung - Amazon.de

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Spitze, die Wortspiele werden gut übertragen.
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Lausig und nicht lustig. Kein Vergleich zum Engl.

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