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Beware! Bots are intelligent now!
Written by Unknown on 22.12.2009 Time 09:09

Some of you may not be aware of it, but the game does feature bots. However, these bots didn't have an AI and you had to move them with console commands like mimic. Since the newest update, bots on King of the Hill-maps does feature an AI (koth_viaduct, koth_sawmill and koth_nucleus respectively, all other maps feature the same no-AI as before). I've made some tests, and I must admit that the team did a good job: Bots feature catchy names like "C++" or "GutsandGlory!", automatically change classes, a Medic heals his teammates and even a Pyro uses his Shotgun once in a while instead of "W + M1" all the time - a terrifying though, don't you agree?

Here are the instructions for the commands:

  • To add bots to your game, use the console command tf_bot_add. This will drop a random bot onto a random team (assuming there is a free player slot). The tf_bot_add command can also take up to three optional arguments: <count>, <class>, and <team>, in any order. For example tf_bot_add 10 will add 10 random bots to the game with auto-assigned teams. Typing tf_bot_add pyro blue will add a Pyro to the blue team. Entering tf_bot_add red 5 will add 5 random bots to the red team. The command tf_bot_add red 3 heavyweapons will add three heavies to the red team.
  • In order to put specific bots on specific teams (for a bots-vs-humans game, for example), you may want to disable automatic team balancing. To do this, enter mp_autoteambalance 0 followed by mp_teams_unbalance_limit 0.
  • To remove a bot, use the console command kick . To remove all of the bots in the game, use the command tf_bot_kick all.

In other news, the TF2 Team announced on the blog that all issues with items connected to achievements will be solved soon.

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