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PL-Maps
Payload / Race
| Payload Maps | Payload Race Maps |
Payload Maps
The Payload Mode is inspired by the escort maps from Team Fortress Classic. The mode has been included during the Medic Update. The BLU team must escort a Payoad to the RED base. A Payload moves only when at least one player from the BLU team stands near the playoad. Each additional teammate increases the speed the Payload is moving forward. The RED team must defend their base and stop the payload from reaching their base. The RED team wins when the payload hasn't reached its final destination before the round time ends. The BLU team wins when the payloads successfully reach its final destination before the round time ends. The Payload heals nearby BLU players, much like the Engineer's Dispenser do. If a Payload reaches it's final destination, it explodes and kills all players near the last point, much like at the end of CP_Steel in case of a victory for the attacking team.
pl_Goldrush
pl_Badwater
pl_Hoodoo
pl_Thundermountain
pl_Upward
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Upward is another 5 CP Payload map. The rails are on a mountain, that offers a lot of steep places where players might fall to death. |
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pl_Frontier
pl_Barnblitz
Payload-Race Maps
Payload-Race is a fresh game mode introduced with the Sniper vs. Spy Update. The principle is taken from the Payload maps, except that now are 2 carts in the game! Both teams have to push their cart as fast as possible to the destination to win the round. Obviously this leads to hardly contestet areas!
plr_Pipeline
plr_Hightower
plr_Nightfall
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