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65 Seiten - 1289 Einträge
  • 17.10.2014

  • Offering

    • Force-A-Nature

      • Damage (point blank): 82 - 101
      • Damage (medium range): 10 - 39
      • Damage (long range): 3 - 10
      • Mini-crit damage: 7.29 per pellet
      • Critical damage: 16.2 per pellet
      • Total shots: 32 + 2 in the weapon
      • Knockback on the target and the shooter
      • +50% faster firing speed
      • +20% bullets per shot
      • -10% damage done
      • -60% clip size

      The Force-A-Nature is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 10 Scout Achievements, thus reaching the"Scout Milestone 2". The weapon is a variation of the Scattergun in terms of design and basic functions, but features a shorter muzzle. It deals about 10% less damage then the Scattergun and has a reduced clip size of 2 shots, but has an increased reload speed. In addition to that, the weapon creates an impact wave at each shot, resulting in enemies being pushed away (as well as the user while in mid-air - also allows triple jumps).

    • Equalizer

      • Damage increases as the user becomes injured
      • Blocks healing when in use

      The Equalizer gets more lethal, the more damage the soldier does take.

    • Dead Ringer

      • Total cloak time: 6.5 seconds
      • Recharge time: 16 seconds

      The Dead Ringer one of the three new weapons added with the Sniper VS Spy Update. The weapon becomes available after unlocking 17 Spy Achievements, thus reaching the "Spy Milestone 3". Unlike the Invisibility Watch, the Dead Ringer doesn't allow to cloak the Spy by demand, but when hit by something, regardless of an enemy weapon or an environmental object. When triggered, it will create a corpse of the Spy or the class he was being disguised. At the same time, the Spy is cloaked for 5.5 seconds, allowing him to escape and fool the enmy in believing you actually died. Additionally, The damage taken while holding the Dead Ringer and activating its effect will be recuded by 90%. This applies to the first shot only, any additional damage taken while being cloaked is the default 100%.

    • Jarate

      • Impact on enemy players: receive 35% more damage (Minicrits)
      • Impact on enemy cloaked spies: uncloaks them
      • Impact on friendly players: extinguishes flames
      • Duration of effect: 5 seconds
      • Cool-down: 15 seconds
      • Ammunition: Infinite amount of jars.

      Jarate is one of the three new weapons introduced with the sniper vs. spy update. The weapon is being unlocked once you complete 11 sniper achievements thus completing the "Sniper Milestone 2". Jarate is used like a grenade. You throw your jar towards enemy players. But it doesn't deal damage like a real grenade, it "buffs" the enemy player with the Minicrit disadvantage, as they will now receive Minicrits which amplify the damage dealt by 35% for 5 seconds. Minicrits apply to any possibly hit such as melee weapons, bullets and even pyro flames. Moreover, Jarate can uncloak enemy spies, if you happen to hit one as well as extinguish friendly players that have been set on fire by an enemy pyro.

    • Strange Battalion's Backup

      • Buff-Duration: 10 seconds
      • Buff-Range: 600 Units
      • Provides a defensive buff that protects nearby team members from crits and blocks 35% of incoming damage. Rage increases through damage taken.

      Through the suffering of damage, the "Rage-Meter" bar charges exactly like the Medic's ÜberCharge bar. After the activation of this Weapon, you and your comrades (in a radius of 600 Units) will get a buff, which reduces incomming damage by 35%.

    Looking for

    • B.A.S.E. Jumper

      Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent.

  • 15.10.2014

  • Offering

    • Sandman

      • Damage: 32 - 39
      • Mini-crit damage: 47
      • Critical damage: 105
      • Knocks out a mean stun ball
      • -15 max health

      The Sandman is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 16 Scout Achievements, thus reaching the "Scout Milestone 2". The weapon is used as a real baseball bat, allowing you to throw a baseball that stuns enemies by contact. The longer the ball flies, the longer the stun will last on the enemy. The Scout can only carry one baseball, and after a ball has been thrown, it will take 10 seconds until a new one will be ready for use. Keep in mind that although you can pick up a thrown baseball or visit a resupply cabinet in order to recharge a baseball faster, you can't do so with normal munition boxes and dropped weapons that aren't baseballs. Scouts who uses the Sandman have 15 less health points.

    • Jag

      Level 15 Wrench</font><br/><font color="#99CCFF">30% faster construction rate</font><br/><font color="#FF4040">-25% damage done</font><br/><br/></font></div>

    • Mantreads

      • 25% reduction in push force taken from damage
      • Deals 3x falling damage to the player you land on

      The Mantreads are secondary weapons for the Soldier. They are a pair of bulky leather boots with straps that keep them securely fastened to the Soldier's feet. When equipped, the Mantreads reduce the knock back received from sources such as Stickybombs by 75%. Should the player successfully fall a great distance and land on an enemy, the enemy will take triple the amount of fall damage that the player did.

    • Bootlegger

      • +100% increase in turning control while charging
      • +25 max health on wearer

      The Bootlegger is a primary weapon for the Demoman. It is a single pirate's boot and a peg leg. Used when a pirate loses his leg in battle, the same way as the Demoman uses an eye patch (He loses his eye in battle.). This set is Pirate themed. This weapon functions in exactly the same way as Ali Baba's Wee Booties.

    • Loose Cannon

      • Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
      • Cannonballs push players back on impact
      • Cannonballs do not explode on impact
      • 50% damage on contact with surfaces

    Looking for

    • Bunsen Brave

      Scientists have long been baffled by the seamless metal construction of Native American grass houses and wigwams. The secret? Native Americans were filled with gasoline, and could reach a welding flame temperature of 3100 °C.

    • Bear Necessities

      "In Siberia, bear try to attack family. He try this once. Now he is little hat."

    • Warmth Preserver

  • 15.10.2014

  • Offering

    • Vintage Whoopee cap

      The Whoopee Cap is a community-created headwear item for the Scout class. It appears as a team-colored, crown-like cap adorned with various logos in the form of badges. Badges for the Badland Brawlers, both Bonk! Atomic Punch Blutonium Berry and Punch Cherry Fission, the Scout class, BLU Streak beer, Mann Co., both the RED and BLU team, XXX Cider, and a miniature of the opponent team's Dispenser can be found encircling the hat.

    • Strange Sidney Sleeper

      • Bodyshot: 45 - 50 (0% Charge)
      • Bodyshot: 70 - 80 (50% Charge) (Jarate Effect starts)
      • Bodyshot: 90- 110 (75% Charge)
      • Bodyshot: 130 - 160 (100% Charge)
      • Minicrit-Damage: 68 (0% Charge) / 203 (100% Charge)
      • Crit-Damage: 150 (0% Charge) / 450 (100% Charge)
      • Shots: 1
      • Total Shots: 25 + 1 in the weapon
      • On Hit: Jarate applied to target for 8 seconds
      • No random critical hits
      • No headshots

      The Sidney Sleeper replaces, as a part of the Croc-o-style Kit your Sniper Rifle. This weapon may help you to coat distant enemies with Jarate, but people will start calling you a "Bodyshotn00b" (someone who can kill people with bodyshots only).

    • Ol' Snaggletooth

      • For complete kit:
      • The wearer cannot be killed by headshots

      The Croc-o-Style Kit decorates your head with this stylish croco hat. Matching the Carapace, people would think you are a real Alligator.

    • Cobber Chameleon

      "This little fellah's the perfect snipin' companion. He's quiet, he's camouflaged, and if you get hungry, you can eat 'im."

    • Lone Survivor

    Looking for

    • Refined Metal

    • An Extraordinary Abundance of Tinge

      The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system. The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player.

    • Virtual Viewfinder

      Get a migraine for charity. (99 percent of community revenue goes to fund SpecialEffect, a charity working to help disabled players get back into the game.)

    • Mann Co Select Reserve Crate #60

      • Disciplinary Action
      • Loose Cannon
      • Fan O'War
      • Pomson 6000 Strangifier
      • Strange Part: Kills with a Taunt Attack
      • or an Exceedingly Rare Special Item!

      Weapons obtained from this crate will have the Strange quality. You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.

  • 09.10.2014

    Das erste ist Profi Das Zweite ist Spezial Und das letzte Profi (Tötungs Serie)

  • Offering

    • Syringe Gun

      • Damage point blank: 10 - 15
      • Damage medium range: 5 - 10
      • Damage long range: 5 - 6
      • Mini-crit-Damage: 14
      • Critical damage: 30
      • Shots: 40
      • Munition: 150 + 40 in the weapon

      The only fire weapon the Medic can resort to if he needs to is the Syringe Gun. The gun shoots out about 10 syringes per second that individually don’t do a lot of damage but since the fire rate is quite high represent considerable danger especially to low-health classes. The syringes are subject to ballistics which makes them fall towards the ground with increasing flying distance. So, the further away a target is the higher up the Medic needs to aim in order to score hits. Oops, that was not medicine.

    • Vintage Kritzkrieg

      • 0 - 10 seconds: 24 HP / second
      • 11 - 14 seconds: 48 HP / second
      • 15 seconds: 72 HP / second

      The Kritzkrieg is one of the three new weapons added with the Gold Rush Update. The weapon becomes available after unlocking 16 Medic Achievements, thus reaching the "Medic Milestone 2". Like the Medigun, the Kritzkrieg heals its target and extends the target's health up to 50% from its default maximum amount of health points. The big difference is that an UberCharge won't make the Medic and its target invincible, but instead allows its target to have critical hits with any weapon for 10 seconds. Healing Basics: The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total

    • Handsome_Dude

      • Allows you to see enemy health.

      The Solemn Vow is a melee weapon for the Medic. It is a marble bust of Hippocrates, inset with a plaque reading "Do no harm," the guiding principle of the Hippocratic Oath. Wielding this weapon allows the player to view enemy health and names, providing strategic information that could aid the team. The item was previously tested in the Team Fortress 2 Beta as the Beta Bonesaw.

  • 04.10.2014

    War Pig = 1,66 ref Whirly Warrior = 1,66 ref

  • Offering

    Looking for

    • War Pig

      After complaints that obstructed vision was affecting his performance, Soldier slapped some goggles on a helmet and charged back into the fray. His performance did not improve, but on the upside, everyone has stopped expecting anything from him.

    • Whirly Warrior

      "To your left, some French buildings. Directly in front of us is the Eiffel Tower, which I about to bring down. This concludes our helicopter tour of France."

  • 04.10.2014

    Beide Kosmetik sind mit (Ein markantes Fehlen an Farbtönen) gefärbt. Ich will nur Medic sachen haben

  • Offering

    • Spooky Shoes

      From Hell! Size 666! Outside of Hell, that's a 5 1/2. Men's! Experience the agonizing terror of tiny man feet!.

    • Spooky Sleeves

      Get these now, before Glenn Danzig finds out about them and buys them all! Seriously, you can have a world where these spooky sleeves are in stock, or a world where Glenn Danzig exists, but not both! Hurry! He's googling "spooky sleeves" RIGHT NOW!

    Looking for

    • After Eight

      The Paint Can is a tool item that allows players to change the coloring of hats and Miscellaneous items. Paint Cans are available in 27 different colors and can be used on most cosmetic items. Paint Cans can be purchased from the Mann Co. Store, found via the item drop system, obtained by opening Mann Co. Supply Crates, or through the Trading system. The two types of Paint Cans are single-color and team-color. Items painted with single-color paints retain the one color, whereas team-color paints will switch between RED and BLU variant colors, depending on the player's current team. Paint can be removed from an item to restore it to its original color by selecting the item in the Backpack and clicking 'Restore'. Note, however, that the paint will not be returned to the player.

    • Virus Doctor

      Whether you're a 17th century plague doctor, a professional wrestler, or a waiter at a plague-themed family restaurant, this hat lets you look the part while delivering last rites, a Tombstone Piledriver and/or plate after plate of bacon-wrapped jalapeño poppers.

    • Byte'd Beak

      This 17th century plague mask has been upgraded for modern day masquerade-style sex parties with a built-in camera, night vision (for dimly-lit sex parties!) and state-of-the-art sex detection radar.

  • 04.10.20142 Up!

    Bei Interesse bitte melden :)

  • Offering

    • Reclaimed Metal

    • Powdered Practitioner

      An integral part of any travel survival kit, this wig will help you escape Disney World if the Hall of Presidents ever comes to life. Comes with tri-corn hat in case Pirates of the Caribbean comes to life instead.

    • Taunt: Square Dance

      This is a partner taunt. Press the action slot key to toggle.

    Looking for

    • Taunt: Rock, Paper, Scissors

      This is a partner taunt. Press the action slot key to toggle. Opposing teams will face off to the death.

    • Taunt: Conga

      This is a group taunt Other players can join you by activating their weapon taunt Press the action slot key to toggle Use the Strafe keys to rotate as you Conga

  • 03.10.2014

    Ich trade alle doppelt vorhandenen Items aus meinem Rucksack, der Preis liegt bei einem Scrap (gegebenenfalls auch eine Eventkiste) pro normaler Waffe (seltene oder ähn. Waffe stehen nicht zum handeln)! Such Hüte und Taunts, anschreiben bei Int.

  • Offering

    • Scattergun

      • Damage (point blank): 85 - 105
      • Damage (medium range): 10 - 40
      • Damage (long range): 3 - 10
      • Mini-crit damage: 8.1 per pellet
      • Critical damage: 18 per pellet
      • Total shots: 36 + 6 in the weapon

      The Scattergun is the Scout's primary fire weapon and basically represents an improved shotgun with a second barrel. The Scattergun has max effect at point blank and can kill lighter classes such as Medics and Engineers with one or two shots. Due to shot scattering, this weapon is less effective in long-range use and consequently deals less damage when used in this way.

    • Rocket Launcher

      • Damage (short range): 105 - 112
      • Damage (middle range): 50 - 90
      • Damage (long range): 45 - 60
      • Mini-crit- damage on direct hit: 122
      • Critical damage on direct hit: 270
      • Splash damage 1m: 60 - 81 (Crit: 226)
      • Splash damage 2m: 43 - 52 (Cr
      • Shots: 4 Rockets
      • Total shots: 20 + 4 in the Weapom

      By far the most famous and popular weapon in every first-person shooter is the Rocket Launcher. The reason why this high-impact fire weapon is so favored mainly lies in its versatility. It can not only be used as a means of attack but also aids the Soldier in movement as it allows him to quickly advance or reach higher platform by rocket jumping. The Rocket Launcher’s attack strength is the same in short and long range use and due to its splash damage, it is one of the worst enemies of sentries. However, as the rockets fly rather slowly, it is not very effective against moving targets at long distance. Since the Rocket Launcher can only hold four rockets at a time the Soldier needs to use them accurately and with a lot of aiming skill but this is not a problem after a little target practice.

    • Shotgun

      • Damage (short range): 80 - 90
      • Damage (middle range): 10 - 30
      • Damage (long range): 3 - 10
      • Mini-crit damage: 81
      • Critical damage: 180
      • Shots: 6
      • Total shots: 32 + 6 in the Weapom

      Even though other classes uses the Shotgun as a secondary weapon, it’s the Engineer’s primary wide range weapon. The Shotgun is most effective when used against fast player classes or if an enemy only needs one last quick blow to be dispatched.

    • Revolver

      • Damage: 46 - 56
      • Mini-crit damage: 46
      • Critical damage: 102
      • Shots: 6
      • Total shots: 24 + 6 in the weapon

      For mid and long-range confrontation the Revolver is the weapon of choice. It is very accurate and with it Spies can do quite some damage in a short period of time. The reload time is very short. It takes a Spy two clips at most to dispose of an enemy.

    • Pretty Boy's Pocket Pistol

      • +15% max. health on wearer
      • Wearer never takes falling damage
      • 25 % slower firing speed
      • 50% fire damage vulnerability on wearer

    Looking for

    • Mann Co. Supply Crate Series #1

      • Vita-Saw
      • Gunslinger
      • Equalizer
      • Scottish Resistance
      • Old Guadalajara
      • Napper's Respite
      • Name Tag
      • An Extraordinary Abundance of Tinge
      • A Distinctive Lack of Hue
      • Or an Exceedingly Rare Special Item!

      You need a Mann Co. Supply Crate Key to open this. You can pick one up at the Mann Co. Store.

    • Scrap Metal

    • Taunt: The High Five!

      Don't leave your friends hanging. This is a press-and-hold taunt. Hold down the action slot key to remain in the taunt's pose.

    • Harmburg

      "How do I look in this hat? On a scale of 'Handsome' to 'Extremely Handsome'."

  • 28.09.2014

    Zusätzlich suche ich seltsame, klassische, tötungsserie,... Items. Einfach Nachricht schicken oder in steam adden.In meinem Inventar hab ich noch mehr Items zum Traden!! Also ich freu mich auf einen Handel! :D Ich hab noch mehr Sachen,wieDuellx5

  • Offering

    • Enchantment: Eternaween

      This server-wide enchantment can be used to enable Halloween/Full Moon items on a registered server for two hours. Casting this enchantment will open a vote to gather consent from the other players on the server. This item will be consumed when the server enchantment ends.

    • Carious Chameleon

    Looking for

    • Lord Cockswain's Novelty Mutton Chops and Pi

      • Effect: Genteel Pipe Smoke

      Lord Cockswain's Novelty Mutton Chops and Pipe is a miscellaneous item for the Soldier. It replaces the Soldier's helmet with a novelty hairpiece and beard as well as a novelty smoking pipe, complete with a "Genteel Pipe Smoke" effect.

[ << | < | 1 2 3 4 5 | > | >> ]
65 Seiten - 1289 Einträge
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