English
User online: 17

Item trading
Current offers

[ << | < | 1 2 3 4 5 | > | >> ]
66 Seiten - 1317 Einträge
  • 27.03.2015

    Send tradeoffer dont add

  • Offering

    • Crusader's Crossbow

      • Fires special bolts that heal teammates and deal damage based on distance traveled
      • No headshots
      • -75% max primary ammo on wearer

      The Crusader's Crossbow is a community-made primary weapon for the Medic. The Crusader's Crossbow appears as a wooden crossbow, with a metal barrel attached to a canister which houses an arrow until it is fired. The cross emblem worn on the Medic's backpack and scoreboard icon is present on both the canister, and the frame of the Crusader's Crossbow. The Crusader's Crossbow fires an arrow that travels in a slight arc with a team-colored streak trailing behind it, not unlike the Huntsman. Though the Crusader's Crossbow does not require the user charge their shot before firing, the time spent reloading an active arrow is significantly increased compared to the Huntsman. Arrows fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage from a great distance. Any player hit with an arrow fired from the Crusader's Crossbow will appear to have an arrow sticking out of their body, a mere cosmetic effect. Arrows function on a reversed damage falloff scale; the further an arrow travels, a greater amount of damage or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with an arrow fired from the Crusader's Crossbow does not contribute to the Medic's ÜberCharge meter. A Pyro can reflect an arrow fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies will be damaged by reflected arrows, rather than healed.

    Looking for

    • Spy-cicle

      • Silent Killer: No attack noise from backstabs
      • On Hit by Fire: Become fireproof for 2 seconds
      • Backstab turns victim to ice
      • Melts in fire, regenerates after 15 seconds

      It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.

  • 23.03.2015

  • Offering

    • Dalokkohs Bar

      • Eeating Time: 4,3 seconds
      • Buff duration: 30seconds
      • Cooldown: 25,7 seconds
      • +50 max HP

      The Dalokohs Bar, pronounced ʻDah-lock-ussʻ, is a community-made secondary weapon for the Heavy. It is a large, partially unwrapped, segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. The white-and-team-colored wrapper proclaims "Dalokohs, it's delicious!" When consumed, the bar will heal 60 Health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. However, this bonus will not stack with healing from a Medi Gun or Dispenser nor will it increase the Heavy's maximum overheal health. The health increase does not remain if the Heavy changes his secondary weapon. Like other Lunch Box items, the Heavy will be immobile when consuming the bar; however it cannot extinguish fire, nor can it be eaten underwater. Also, unlike the Sandvich and the Buffalo Steak Sandvich, it cannot be dropped to heal teammates and can be eaten repeatedly without recharging.

    • Bazaar Bargain

      • -20% Base charge rate decreased

      The Bazaar Bargain is a primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps; the stock is curved with a golden recoil pad. The Bazaar Bargain has it base charge rate decreased by 20%. Successfully scoring a headshot increases the charge rate of the next shot by 10%. On the other hand, taking body shots lengthens the charge time, and missing a shot completely clears the bonus. The bonus caps out at a 30% faster charge time, after 5 consecutive headshots. This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.

    • Overdose

      • -10% damage done

      The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, with a white and team-colored needle disposal container in place of a needle cache. This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally, reaching a maximum of 10%. The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.

    • Lollichop

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Fill (split) your buddies' tummies (skulls) with delicious candy (cold steel) with this oversized sugary treat. (Equips Pyrovision.)

    • Necro Smasher

    Looking for

    • Gunboats

      • -60% damage by rocket jumps

      The Soldier\'s Gunboats replace his shotgun. They reduce the damage taken by rocket jumps and wall jumps by 60%

    • Rocket Jumper

      • No self inflected blast damage taken
      • +200% max primary ammo on wearer
      • -100% damage done
      • Wearer cannot carry the intelligence briefcase

      The Rocket Jumper is a primary weapon replacement for the Soldier released with the Polycount Update, though not a part of the Soldier's Tank Buster Pack. It's special type of Rocket Launcher focused on learning to rocket jump, as the user neither deals nor receives damage upon firing. The Rocket Jumper also grants 200% max ammo on wearer, for extra practice of course

    • Sidney Sleeper

      • Bodyshot: 45 - 50 (0% Charge)
      • Bodyshot: 70 - 80 (50% Charge) (Jarate Effect starts)
      • Bodyshot: 90- 110 (75% Charge)
      • Bodyshot: 130 - 160 (100% Charge)
      • Minicrit-Damage: 68 (0% Charge) / 203 (100% Charge)
      • Crit-Damage: 150 (0% Charge) / 450 (100% Charge)
      • Shots: 1
      • Total Shots: 25 + 1 in the weapon
      • On Hit: Jarate applied to target for 8 seconds
      • No random critical hits
      • No headshots

      The Sidney Sleeper replaces, as a part of the Croc-o-style Kit your Sniper Rifle. This weapon may help you to coat distant enemies with Jarate, but people will start calling you a "Bodyshotn00b" (someone who can kill people with bodyshots only).

    • AWPer Hand

      This controversial bolt-action beaut is banned in thousands of countries, and with good reason: You could really hurt someone with this thing.

    • Classic

      • Sets weapon mode #%s1
      • Charge and fire shots independent of zoom
      • 89,999997615814% damage on body shot
      • No headshots when not fully charged
  • 23.03.20154 Up!

    toque für 16, goggles, bicorne und black watch für je 14, counter für 9 keys, gerne auch items offern, den rest vom fest gibts hier: www.tf2outpost.com/user/134278

  • Offering

    Looking for

    • Earbuds

      Every player, who launched Team Fortress 2 on a Mac between June 10 and June 14 2010, achieved this earbuds.

    • Mann Co. Supply Crate Key

      With this key you are able to open a Mann Co. Suppy Crate. The key can only be bought in the store.

  • 11.03.2015

  • Offering

    • Nessie's Nine Iron

      • No random critical hits
      • -25 max health on wearer

      The Nessie's Nine Iron is a community-created melee weapon for the Demoman. It has the appearance of a golf club. This weapon functions in the same manner as the Eyelander. Taunting with the Nessie's Nine Iron will perform the Demoman's Decapitation kill taunt.

    • Loose Cannon

      • Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
      • Cannonballs push players back on impact
      • Cannonballs do not explode on impact
      • 50% damage on contact with surfaces

    Looking for

    • Mann Co. Supply Crate Key

      With this key you are able to open a Mann Co. Suppy Crate. The key can only be bought in the store.

    • Taunt: The High Five!

      Don't leave your friends hanging. This is a press-and-hold taunt. Hold down the action slot key to remain in the taunt's pose.

  • 10.03.2015

  • Offering

    • Unusual Whoopee cap

      The Whoopee Cap is a community-created headwear item for the Scout class. It appears as a team-colored, crown-like cap adorned with various logos in the form of badges. Badges for the Badland Brawlers, both Bonk! Atomic Punch Blutonium Berry and Punch Cherry Fission, the Scout class, BLU Streak beer, Mann Co., both the RED and BLU team, XXX Cider, and a miniature of the opponent team's Dispenser can be found encircling the hat.

  • 04.03.2015

  • Offering

    Looking for

    • Fancy fedora

      The Fancy Fedora is a headwear item for the Spy. It is a team-colored, felt fedora that sits atop the Spy's balaclava. This hat can be worn by Atlas and P-body in Portal 2's co-op mode.

    • Fishcake

      • Adds +50 max health for 30 seconds

      The Fishcake is a promotional secondary weapon for the Heavy. It is a thick, breaded fishcake in a team-colored wrapper. This weapon functions in exactly the same way as the Dalokohs Bar. Although this item was removed from the Fabricate Class Weapon blueprint, those who crafted it using this method still have the item.

    • Robo-Sandvich

      Robots don't just run off oil. They also run off metal things constructed to resemble human food. Why? Why don't you tell me, if you're so smart? If anything, eating a metal sandwich makes MORE sense. Why don't you and oil have a baby that you have shared custody of after you and oil have a messy divorce if you love oil so much?

    • Ham Shank

      This makeshift classic is a prison staple. Simply take any common, everyday prison item, like a toothbrush or ham, whittle it to a point, and use it to shiv snitches waiting in line at the commissary for a second helping of ham and toothbrushes.

    • Die Regime-Panzerung

      As the saying goes, "Those who cannot remember the alternate past are condemned to repeat it." Since you have to do it again anyway, why not liven things up with an evil robot costume?

  • 25.02.20153 Up!

    Tin-1000 = 2 Ref. Australium Medigun = auf Anfrage bzw. nur im Tausch gegen Hüte oder andere Australium Waffen

  • Offering

    • Qualität Australium

      • 0 - 10 Sekunden: 24 HP / Sekunde
      • 11 - 14 seconds: 48 HP / second
      • 15 seconds: 72 HP / second

      The Medigun is not an attack weapon but a true supporting means with which the Medic can heal wounded teammates and buff up their health up to 150% of their maximum value. This allows him for example to boost the health of a Heavy from the normal 300 HP to a whopping 450 HP to render him a true battle tank. By using the Medigun, the Medic can charge it until he is given to possibility to initiate an Übercharge that makes him and selected teammates invulnerable for a defined period of time. If the Medic heals wounded teammates or if he uses it during the setup-phase on CP maps the charging process takes place at an increased rate. Healing Basics: The healing rate depends on how long a wounded player hasn't been attacked by the enemy. The longer a player can avoid further damage, the faster he/she will be healed. There are 3 healing rates in total.

    • Tin-1000

      Are people bothering you while you're trying to work? Just strap on The Tin-1000, stare at them unflinchingly with your soulless, red, robot eyes, and watch as they slink away in terror. It's a great way to thin out your friend circle – fast!

    Looking for

    • Mann Co. Supply Crate Key

      With this key you are able to open a Mann Co. Suppy Crate. The key can only be bought in the store.

    • Tour of Duty Ticket

      Present this ticket in Mann vs. Machine to play Mann Up Mode on an official server to earn rare items and track progress on your Tour of Duty Badge.

  • 21.02.2015

  • Offering

    • U-clank-a

      Roast this steel ushanka in the fire and place it on your head for sustained warmth throughout the day. Make sure to come up with an impressive sounding fake anecdote for your third degree burns!

    • Merc's Muffler

      The perfect winter accessory for those times when your holiday fun escalates into a high-casualty firefight. 90% more blood-absorbent than any other scarf on the market!

    • Virtual Viewfinder

      Get a migraine for charity. (99 percent of community revenue goes to fund SpecialEffect, a charity working to help disabled players get back into the game.)

    Looking for

  • 27.01.2015

    Ich biete diese beiden sachen für eins der unten abgebildeten sachen

  • Offering

    • Gunslinger

      • Damage: 59 - 72
      • Mini-Crit: 88
      • Crit-Damage: 195
      • Repaired Damage per Hit: 105
      • Adds +25 max Health on wearer
      • Replaces the Sentry Gun with a Level 1 Mini-Sentry
      • No random Critical Hits

      The Gunslinger is an unlockable Wrench replacement for the Engineer. The Gunslinger appears as a robotic fist. It allows the Engineer to perform a combo attack, in which the third strike with the fist becomes an automatic critical hit. The Gunslinger also gives the Engineer an extra 25 max health, boosting his max up to 150 and making him a considerably more offensive class. Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry only take 2.5 seconds to build, and costs only 100 metal, but cannot be upgraded or repaired, and only deals half of a normal level 1 Sentry Gun's damage. Taunting with the Gunslinger will make the Engineer's robotic hand turn into a spinning cutter that stuns and kills.

    • Axtinguisher

      • Damage: 23 - 43
      • Mini-Crit Damage: 45
      • Crit-Damage: 195
      • 100% critical hits vs burning players
      • -50% damage vs non-burning players
      • No critical hits vs non-burning players

      The Axtinguisher is one of the three new weapons added with the Pyro Update. The weapon becomes available after unlocking 22 Pyro Achievements, thus reaching the \\\"Pyro Milestone 3\\\". The weapon only deals half the damage the normal Fire axe does, but in exchange it will do the full critical damage when hitting an enemy who has been set on fire.

    Looking for

    • Brass Beast

      • +20% damage done
      • 50% slower spin up time
      • -60% slower move speed while deployed

      The Brass Beast is a community-made primary weapon for the Heavy. It is an antique machine gun made almost entirely of brass, bearing resemblance to the original 1861 Gatling gun made by Richard J. Gatling. This weapon does more damage per second than the original Minigun, at the cost of a lengthy spin up time and slower movement speed while it is both deployed and revved up. As a result, players are unable to move effectively whilst deployed, but can deal significant damage to oncoming enemies. This makes the Brass Beast particularly strong in defensive situations where a Heavy can keep the weapon spinning without having to move.

    • Phlogistinator

      • All fire damage charges 'Mmmph', activate to refill health and crit for several seconds
      • No airblast
      • No random critical hits
      • -10% damage penalty

      Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.

[ << | < | 1 2 3 4 5 | > | >> ]
66 Seiten - 1317 Einträge
TFPortal German