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64 Seiten - 1272 Einträge
  • 31.07.20144 Up!

    milkman und burglerre für je 20, sammy für 38, conn für 23 und bicorne für 32 keys, gerne auch items offern, den dreckigen rest vom fest gibts hier: www.tf2outpost.com/user/134278

  • Offering

    • Unusual Milkman

      • For complete kit:
      • +25 max health

      The Milkman is part of the Special Delivery kit and transforms you into an errand boy, who's feared by anyone on the server.

    • Unusual Samur-Eye

      One-eyed Scottish drunk Dons his helmet for battle Blacks out, misses war

    • Unusual Connoisseur's Cap

      You’re today’s theme ingredient…

    • Unusual Buccaneer's Bicorne

      The Buccaneer's Bicorne is a community-created headwear item for the Demoman. It is a gold-trimmed bicorne, of the type stereotypically worn by pirates. A large skull and crossbones are emblazoned across the front, and a set of team-colored feathers are pinned to the back. It also includes a small golden earring.

    • Unusual L'homme Burglerre

      French for 'The Thief of Hamburgers.'

    Looking for

    • Earbuds

      Every player, who launched Team Fortress 2 on a Mac between June 10 and June 14 2010, achieved this earbuds.

    • Mann Co. Supply Crate Key

      With this key you are able to open a Mann Co. Suppy Crate. The key can only be bought in the store.

  • 27.07.20142 Up!

  • Offering

    • Force-A-Nature

      • Damage (point blank): 82 - 101
      • Damage (medium range): 10 - 39
      • Damage (long range): 3 - 10
      • Mini-crit damage: 7.29 per pellet
      • Critical damage: 16.2 per pellet
      • Total shots: 32 + 2 in the weapon
      • Knockback on the target and the shooter
      • +50% faster firing speed
      • +20% bullets per shot
      • -10% damage done
      • -60% clip size

      The Force-A-Nature is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 10 Scout Achievements, thus reaching the"Scout Milestone 2". The weapon is a variation of the Scattergun in terms of design and basic functions, but features a shorter muzzle. It deals about 10% less damage then the Scattergun and has a reduced clip size of 2 shots, but has an increased reload speed. In addition to that, the weapon creates an impact wave at each shot, resulting in enemies being pushed away (as well as the user while in mid-air - also allows triple jumps).

    • Direct Hit

      • Damage (short range): 112 - 140
      • Damage (middle range): 50 - 90
      • Damage (long range): 25 - 60
      • Critical damage: 338
      • Mini-crit damage: 151
      • Shots: 4 Rockets
      • Total shots: 20 Rockets + 4 in the weapon
      • +80% projectile speed
      • +25% damage done
      • Mini-crits on airborne targets
      • -70% explosion radius

      As is right and proper for a soldier, this is a rocket launcher, though, with altered attributes. The radius of it's splash damage is reduced by 70%, conversely the rockets' speed is increased by 80%, the damage on direct hits is increased by 25% and airshots receive Mini-Crit hits additionally.

    • Vintage Gunslinger

      • Damage: 59 - 72
      • Mini-Crit: 88
      • Crit-Damage: 195
      • Repaired Damage per Hit: 105
      • Adds +25 max Health on wearer
      • Replaces the Sentry Gun with a Level 1 Mini-Sentry
      • No random Critical Hits

      The Gunslinger is an unlockable Wrench replacement for the Engineer. The Gunslinger appears as a robotic fist. It allows the Engineer to perform a combo attack, in which the third strike with the fist becomes an automatic critical hit. The Gunslinger also gives the Engineer an extra 25 max health, boosting his max up to 150 and making him a considerably more offensive class. Using the Gunslinger allows the Engineer to build a Combat Mini-Sentry Gun instead of the standard Sentry Gun. A Mini-sentry only take 2.5 seconds to build, and costs only 100 metal, but cannot be upgraded or repaired, and only deals half of a normal level 1 Sentry Gun's damage. Taunting with the Gunslinger will make the Engineer's robotic hand turn into a spinning cutter that stuns and kills.

    • Vintage Huntsman

      • Bodyshot: 44-58 (0% Charge), 103-137 (100% Charge)
      • Headshot: 153 (0% Charge), 360 (100% Charge
      • Clip Size: 1 shot
      • Ammunition overall: 12 shots + 1 in the bow

      The huntsman is one of the three new weapons for the sniper introduced with the sniper vs. spy update. The weapon is unlocked once you complete 5 sniper achievements thus acquiring the "Sniper Milestone 1". This weapon is a decent alternative for the sniper rifle. While the latter is more suited for very long range combat, the bow can compete with mid- to melee range combat. The charging time for your shot is shorter than the one of your sniper rifle, which is useful in melee range. The field of view is also better, because you can fire well aimed shots from the normal - unzoomed - sight.

    • Vintage Tribalman's shiv

      • Damage: 32
      • Minicrit-Damage: 43
      • Crit-Damage: 96
      • Bleed Damage: 3-4 a second (Duration: 4 seconds)

    Looking for

    • Your Eternal Reward

      • Damage: 28 - 54
      • Minicrit-Damage: 54
      • Crit-Damage: 120
      • Backstab-Damage: 600% of the enemy\'s current health resulting in an instant kill if stabbed in the back
      • Upon a successful backstab, you rapidly disguise as your victim This weapon is a silent killer
      • Wearer cannot disguise

      Your Etarnel Reward, part of the Saharan Spy Kit replaces your Butterfly knife. This weapon is best suited to kill your enemies quiet and take over their shape.

    • Rogue's Col Roule

      The Rogue's Col Roule is a Miscellaneous item for the Spy. It swaps out the Spy's traditional collar and tie for a team-colored turtleneck, worn underneath his suit coat. This also gives the player a resemblance to Carl Sagan.

    • Diamondback

      • Damage (short Range): 46 - 56
      • Damage (middle Range): 31 - 37
      • Damage (long Range): 15 - 19
      • Mini-Crit: 46
      • Critical Hit (headshot only): 102
      • Shots: 6
      • Total shots: 24 + 6 in the weapon
      • Can save Crits
      • No random Crits

      The Diamondback is a promotional primary weapon for the Spy. It is styled after the Diamond Back .357 from Deus Ex: Human Revolution. Similarly to the Frontier Justice, the Diamondback has the ability to store up to 35 critical hits for later use but cannot deliver random crits. A potential critical hit is stored for each enemy building that is destroyed while being sapped by that Spy's Electro Sappers; the Spy does not have to earn credit for the destruction. As a drawback, the weapon delivers 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Electro Sapper attached while he is dead will not be granted to him upon respawn. The Diamondback was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

    • Wanga Prick

      • Upon a successful backstab you rapidly disguise as your victim
      • Silent Killer: No attack noise from backstabs
      • Wearer cannot disguise
    • Voodoo-Cursed Spy Soul

  • 26.07.20145 Up!

    Chemiebaukasten-Die_stattliche_Schutzwand_(Sammlerstück) Camera_beard_ist_Vintage Kisten_vorhanden: 49, 55, 78, 83 und Lagerkiste

  • Offering

    • Camera beard

    • Loose Cannon

      • Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
      • Cannonballs push players back on impact
      • Cannonballs do not explode on impact
      • 50% damage on contact with surfaces
    • Rescue Ranger

      • Alt-Fire: Use metal to pick up buildings from long range
      • Fires a special bolt that can repair friendly buildings
      • Self mark for death on building pick up
      • 50% max primary ammo on wearer
      • 66% clip size
    • Chemistry Set

      This item has a set of inputs that, once fulfilled, will reward you with what's listed in its outputs.

    • Enchantment: Eternaween

      This server-wide enchantment can be used to enable Halloween/Full Moon items on a registered server for two hours. Casting this enchantment will open a vote to gather consent from the other players on the server. This item will be consumed when the server enchantment ends.

    Looking for

  • 26.07.2014

  • Offering

    • BONK! Energy Drink

      • 8 Seconds Invulnerably

      The Atomic Punch energy drink is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 22 Scout Achievements, thus reaching the "Scout Milestone 3". When used, the Scout becomes invulnerable for 1.25 seconds. No matter what weapon is used against the Scout, he doesn't take any damage whatsoever. He also doesn't take any damage when falling from high spots, but still dies from drowning since BONK! can't be used underwater. After the effect faded, the Scout will stay in a near-lethargy stasis, forcing him to move about 50% slower then normal for 6 seconds. While invulnerable, the Scout can neither capture the Intel nor capture a Control Point. He also can't attack any weapon, but can reload them. The camera switches to third person perspective during this time, much like when taunting with a class.

    • Elli's Cap

      Ellis' Cap is a promotional headwear item wearable by all classes. It is styled after the hat worn by the eponymous Ellis in Left 4 Dead 2. It is a white and team-colored baseball cap featuring a tow truck patch. This hat, along with the Frying Pan, is awarded to players who purchase Left 4 Dead 2 before October 7, 2010.

    • Cow Mangler 5000

      • This weapon does not require ammo.
      • This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec.
      • No random critical hits
      • This weapon deals reduced damage to buildings.

      The Cow Mangler 5000 is a primary weapon for the Soldier. It appears to be a large bazooka-style retro-future ray gun. This weapon is able to fire 5 blasts of energy that delivers identical damage to players as the Rocket Launcher, but reduced damage aganst buildings. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip; after being depleted, it can be recharged through a reloading process. It does not feature the traditional ammo reserve used by other weapons. When the Mangler bar is full, pressing and holding the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot can be fired. This shot delivers additional base damage to players as well as dealing mini-crit damage. Additionally, enemies hit by this blast will suffer afterburn identical to that of the Flamethrower, albeit for half of the normal duration. This also allows the weapon to be used to ignite Huntsman arrows held by a friendly Sniper. The charged shot is further capable for disabling any building for a total of 4 seconds. Enemies killed by the Mangler suffer a unique death; they will turn black and hover in mid-air while team-colored fire particles surround them and disintegrate their body.

    • Widowmaker

      The Widowmaker is a promotional primary weapon for the Engineer. It is a futuristic, tan Shotgun styled after the Widowmaker TX, a weapon available in Deus Ex: Human Revolution. This weapon uses the Engineer's metal as its source of ammunition; each shot fired will consume 60 metal, making for a maximum of 3 shots able to be fired without additional metal, with no requirement to reload. Each point of damage done to an enemy player or building with the Widowmaker is returned to the Engineer as metal. It was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

    • Scorch Shot

      • Flare knocks back target on hitand ignites enemies in a small radius
      • 50% damage penalty

    Looking for

    • Bill's hat

    • Mann Co. Supply Crate Key

      With this key you are able to open a Mann Co. Suppy Crate. The key can only be bought in the store.

    • Lollichop

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Fill (split) your buddies' tummies (skulls) with delicious candy (cold steel) with this oversized sugary treat. (Equips Pyrovision.)

    • Rainblower

      • On Equip: Visit Pyroland
      • Only visible in Pyroland

      Your friends (enemies) will squeal with delight (be consumed with fire) when you cover them in sparkly rainbows (all-consuming fire). (Equips Pyrovision.)

  • 20.07.201442 Up!

    Verkaufe alle normalen Waffen auf Backpack Seite 1 für 1x Scrap!

  • Offering

    • Wrangler

      Engineers can use the Wrangler to take control and aim their Sentry Gun. An Engineer-controlled Sentry Gun won't select targets by itself. The Wrangler creates a shield that absorbs 66% of all incoming damage.

    • Brass Beast

      • +20% damage done
      • 50% slower spin up time
      • -60% slower move speed while deployed

      The Brass Beast is a community-made primary weapon for the Heavy. It is an antique machine gun made almost entirely of brass, bearing resemblance to the original 1861 Gatling gun made by Richard J. Gatling. This weapon does more damage per second than the original Minigun, at the cost of a lengthy spin up time and slower movement speed while it is both deployed and revved up. As a result, players are unable to move effectively whilst deployed, but can deal significant damage to oncoming enemies. This makes the Brass Beast particularly strong in defensive situations where a Heavy can keep the weapon spinning without having to move.

    • Soda Popper

      • +25% faster reload time
      • +50% faster firing speed
      • -60% clip size
      • No random critical hits

      Builds hype as you run. When the hype meter is full, unleash mini-crits! The Soda Popper is a primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands, with slitted barrels and a can of Crit-a-Cola attached underneath. The weapon offers 25% faster reloading speed and 50% faster firing speed compared to the default Scattergun. However, it restricted to loading two shots at a time, and it is incapable of delivering random critical hits. In addition, equipping the Soda Popper places a "hype" meter on the HUD, which charges whilst the player is moving with the weapon in use. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter. When the meter is full, all weapons will automatically deal mini-crits for 8 seconds

    • Solemn Vow

      • Allows you to see enemy health.

      The Solemn Vow is a melee weapon for the Medic. It is a marble bust of Hippocrates, inset with a plaque reading "Do no harm," the guiding principle of the Hippocratic Oath. Wielding this weapon allows the player to view enemy health and names, providing strategic information that could aid the team. The item was previously tested in the Team Fortress 2 Beta as the Beta Bonesaw.

    • Bootlegger

      • +100% increase in turning control while charging
      • +25 max health on wearer

      The Bootlegger is a primary weapon for the Demoman. It is a single pirate's boot and a peg leg. Used when a pirate loses his leg in battle, the same way as the Demoman uses an eye patch (He loses his eye in battle.). This set is Pirate themed. This weapon functions in exactly the same way as Ali Baba's Wee Booties.

    Looking for

  • 19.07.20141 Up!

  • Offering

    • BONK! Energy Drink

      • 8 Seconds Invulnerably

      The Atomic Punch energy drink is one of the three new weapons added with the Scout Update. The weapon becomes available after unlocking 22 Scout Achievements, thus reaching the "Scout Milestone 3". When used, the Scout becomes invulnerable for 1.25 seconds. No matter what weapon is used against the Scout, he doesn't take any damage whatsoever. He also doesn't take any damage when falling from high spots, but still dies from drowning since BONK! can't be used underwater. After the effect faded, the Scout will stay in a near-lethargy stasis, forcing him to move about 50% slower then normal for 6 seconds. While invulnerable, the Scout can neither capture the Intel nor capture a Control Point. He also can't attack any weapon, but can reload them. The camera switches to third person perspective during this time, much like when taunting with a class.

    • Dueling Mni-Game

      The Duelling Mini-Game allows you to challenge an opponent player to a duel. Every time you kill him, you obtain Duel Points. The player with the most Duel Points at the end of the round wins the game. The Duelling Mini-Game can be purchased in the store for 0,99€ (5 uses possible).

    • Unusual Horseless Headless Horsemann's Headt

      • No random critical hits
      • -25 max health on wearer

      Cursed by dark spirits similar to those that dwell within the Eyelander.

    • Berliner's Bucket Helm

    Looking for

    • Freedom Staff

      Since America was founded over ten thousand years ago, the noble eagle has been its symbol of freedom. Show people how much you like freedom by clubbing them senseless with a golden eagle on a stick, just like Kofi Annan.

    • Hornblower

      "This uniform was worn by Horatio Nelson during the Napoleonic Wars! If you sunk his ship he would swim at you with a cannon on his back! If he ran out of cannonballs he would fire himself at your hull! That is how bad he wanted to beat the French!"

    • Macabre Mask

      • Holiday Restriction: Halloween / Full Moon
    • Little Drummer Mann

    • Bread Bite

      • When weapon is active:
      • Sets weapon mode #%s1
      • +129,99999523163% faster move speed on wearer
      • 75% damage penalty
      • You are marked for death while active, and for short period after switching weapons

      Inspired by the TF2 Movie 'Expiration Date'

  • 18.07.2014

    Gen Doublecross-Comm: 3.5 Keys Pink Graybanns: 2 Keys Brown Bomer: All Class hat has Halloween: Voices From Below spell: 10 keys, The Red Socks: 1 Key

  • Offering

    • Brown Bomber

      The Brown Bomber is a community-created headwear item wearable by all classes. It is a shearling sheep-skin aviator hat. The second style, named "Hipster", gives the hat a plaid pattern. The Brown Bomber was contributed to the Steam Workshop under the name "Winter Wasteland Warmer".

    • Genuine Doublecross-Comm

      This battlefield awareness bandanna is stitched with nanofibers that can download battlefields from Wikipedia straight to your face, so you will never not be aware of them.

    • Graybanns

      Gray Mann might be a heartless villain. But he DOES make some sweet sunglasses. Hate the player, not the game.

    • Red Socks

    Looking for

  • 16.07.2014

  • Offering

    • Rocket Jumper

      • No self inflected blast damage taken
      • +200% max primary ammo on wearer
      • -100% damage done
      • Wearer cannot carry the intelligence briefcase

      The Rocket Jumper is a primary weapon replacement for the Soldier released with the Polycount Update, though not a part of the Soldier's Tank Buster Pack. It's special type of Rocket Launcher focused on learning to rocket jump, as the user neither deals nor receives damage upon firing. The Rocket Jumper also grants 200% max ammo on wearer, for extra practice of course

    • Air Strike

      • Increased attack speed while blast jumping
      • Clip size increased on kill
      • 85,000002384186% explosion radius
      • 75% damage penalty
      • 75% clip size

    Looking for

[ << | < | 1 2 3 4 5 | > | >> ]
64 Seiten - 1272 Einträge
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